Page 12 of 14 FirstFirst ... 21011121314 LastLast
Results 221 to 240 of 270
  1. #221
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Location
    London
    Posts
    931
    Quote Originally Posted by UnderwaterCacty View Post
    So i'm gonna ask this again since it appears that most have a gotten a hold for the game.
    Can you guys tell me if a non-magic party is possible? I kinda want to do a roleplay of non-magic party in a magical world.
    I know you can infuse weapons or something with different elements to help against elemental resistant enemies?
    It's perfectly possible, my current party is precisely that; one two-handed weapon using knight and one backstabby rogue. I fully expect to have more difficulty than my all-mage party at some parts of the game, but at the same time I expect less difficulty in others.

    It's been more difficult dealing with packs in general because I lack AoE capability without mages, but at the same time specific threats are easy to bring down because my single target damage is ungodly.

  2. #222
    Quote Originally Posted by Malawi Frontier Guard View Post
    Play the game and find out. Wouldn't that be the most interesting thing?
    Yeah, but if i know i can do it then i'd like to play the game but if i can't i'd like to play something else to get my fix (like say DA:O) and then try divinity with magic instead of bouncing off of it.

  3. #223
    Network Hub Jeremy's Avatar
    Join Date
    Jun 2011
    Posts
    179
    Non-magic is very possible, depending on your definition of "non-magic." Would you be adverse to using scrolls? Potions? I'm assuming the non magic skill sets are free to use in this play through? There are plenty of CC options using magic arrows and Man At Arms stuns.

  4. #224
    Secondary Hivemind Nexus
    Join Date
    Jun 2011
    Posts
    2,034
    I have started a All 2H Weapons party, and it owns.

    But I will still get maybe a point in aero, to get teleport and one summon. And maybe another point in geo, to get the spider and oil.
    Abandoned PC gaming for good. Now rest in a better place. psn:Teikman

  5. #225
    Network Hub Jeremy's Avatar
    Join Date
    Jun 2011
    Posts
    179
    Teleport is just so awesome.

  6. #226
    Secondary Hivemind Nexus
    Join Date
    Jan 2013
    Posts
    2,652
    Quote Originally Posted by Tei View Post
    I have started a All 2H Weapons party, and it owns.

    But I will still get maybe a point in aero, to get teleport and one summon. And maybe another point in geo, to get the spider and oil.
    Been very tempted by this idea of non-magic classes using a bit of magic while I've been playing. Wizards are cool but never my favourite characters and in hindsight I would really like to try a party of knights and knaves who learn a bit of magic to help them along. Would probably start with a cleric and a ranger if I re-rolled at this point.

  7. #227
    Secondary Hivemind Nexus Skalpadda's Avatar
    Join Date
    Jun 2011
    Location
    Sweden
    Posts
    1,301
    Going back to the subject of food, I'm finding mashed potatoes very useful on my warriors early in the game. No debuff, the extra strength helps with hitting things and the healing is very good compared to minor health potions. I expect they don't scale at higher levels at all though, so healing spells should be a much more efficient use of action points later on.

    Quote Originally Posted by DarkFenix View Post
    Additionally, you aren't stuck there, did it not occur to you that if one wishing well could teleport you to the other, it'd work both ways?

    I'd not call that quest a dick move, I'd say it's a symptom of the modern game mindset that we've all been conditioned into. In modern games the solution to a problem is always laid out in front of you, the path is never truly obstructed because some circumstance will always allow us to keep to our linear track.
    Of course it occurred to me, I'm not a complete eejit, thankyouverymuch. I guess it's either a glitch or a patched bug then, because I had no option to get ported back - rift travel was the only way to get out of there.

    I do want to emphasise how much I appreciate the lack of hand holding, it's just that it feels needlessly obscure in a couple of places. The switch puzzle to get to Pontius in Black Cove is another example of where the game just makes things way too obtuse. Sure there's a door and a bunch of switches doing various things (mostly trying to kill you) and it's not hard to figure out that there's some switch operating the door. If you don't have Pet Pal though, I don't think there's any way to know the name of the correct switch, and the one you want is hidden in some bushes, behind a perception check. So good luck with that if you're not up for inch-by-inch combing of the whole area, and/or can't talk to the rats, and/or don't have a character with high perception.

  8. #228
    Network Hub
    Join Date
    Sep 2013
    Posts
    178
    My agreement with DarkFenix about lack of hand holding and enormous satisfaction with D:OS probably comes with my compulsive nature, in games like Skyrim when quest direct me to, where to go etc. I feel like I'm on the riged path, so i know that i can do whatever i want and i often do but when i start questing i have to do this and then that and also that, in the end that makes me feel tired and bored. In Divinity I feel free because games is so obscure, I don't feel any internal pressure to complete quests or areas because i have often no idea what do i have to do to complete them or even if i will be able to complete them in 15 minutes or in 10 hours. I don't find game doing any dick move on me, it's like playing Fallout 1 again and wondering into Glow for the first time and being quickly killed because of radioactive poisoning, it's liberating.

  9. #229
    Secondary Hivemind Nexus Skalpadda's Avatar
    Join Date
    Jun 2011
    Location
    Sweden
    Posts
    1,301
    Having just been to visit the wells in my second play-through I'll have to retract my criticism of that quest since this time it straight up told me I couldn't solve the puzzle from there and offered to send me back to Cyseal again. None of those dialogues were there last time so either it's been changed or it glitched, or maybe space aliens did it.


    Anyway, I have a build/party question. Currently playing on hard, my level 9 party consists of Madora and Jahan in their default roles (pure 2h warrior and hydro/aether mage, so far), one PC is a pretty straight-forward ranger/rogue and the other is sort of a battle mage using 2-handers, man at arms and some pyrokinetic skills. I'm thinking of giving them all a point in witchcraft as well since Oath of Desecration and Absorb Elements are great all-round skills for just a single skill point.

    My plan, after seeing how insane warriors got in my last game, was to make both my warriors fire immune ASAP and then have my second PC go nuts with skills like Phoenix Dive, Fireball, Self Immolation and Explode while Jahan and my ranger provide support and damage from the relative safety of range. Having two steel-clad nutcases wading through fire fields with powerful attacks of opportunity and hard hitting abilities like Flurry sounded awesome. In my head. It hasn't worked out too well so far though, for a couple of reasons and I'm not really sure what to do with my battle mage character.

    First of all I've been unable to bump up fire resistance at all so far; I haven't had gear with fire res drop, I have so far only found one fire essence and I need 1 more point in crafting before I can start boosting gear with rubies. So all that fire field action hasn't come to anything yet as trying to walk across big fire surfaces and setting yourself alight is a really bad idea without resistances.

    Second, I have an attribute problem. I guess this is a problem for any hybrid build but my battle mage needs high strength *and* high intelligence. Since she's also in melee a couple of points in constitution wouldn't hurt either (she currently has the lowest health in the entire party), and then there's speed, which brings us to...

    Serious action point starvation. Having a bunch of varied skills is cool, but since I can't invest a lot in speed (or CON, or PER) my battle mage only gets to use one or two skills per round. Even pre-casting Wildfire before fights doesn't help all that much. Worse, wearing plate armour slows her down even more and the -hit penalty when playing on hard means I often need to use Precision Stance, bringing auto attacks to 5 AP each.

    Some of these issues will sort themselves out and I'm thinking my mistake is mostly trying to make a hybrid too early on, when attribute points and gear are very limited. And the party still kind of works, I managed to down Braccus last night without doing anything too cheesy, it's just not working quite as well as I'd planned.

    The resistance problem should be solved soon, now that I've unlocked the fire elemental vendor and I'll be able to use rubies (which I have a lot of) in a level or two. I also have access to the Teller of Secrets, so buying the attribute books every level will mean another 12-13 attribute points to play around with.

    Other possibilities I'm not so sure of though, and I'd love some advice.

    My first thought was to dress my battle mage in robes instead of plate armour to improve her mobility a little. Good robes seem rare though, they can't be improved as much as leather/mail/plate and it'd mean losing out on a lot of armour and resistances. With her paltry constitution I worry that it'd just make her way too squishy.

    Then there's the Elemental Affinity talent, which would lower AP cost of fire skills while standing in fire. This sounds pretty good but it might be too specific and situational - it wouldn't lower the cost of placing a fire field to begin with and it wouldn't do anything for her Man-at-Arms skills. That talent point could buy me two more attribute points, which if spent on Speed would give one more AP per turn, to be spent on anything. Not sure which is better.

    And lastly I'm wondering whether the Weather the Storm talent might be worth it. 25% to all resists sounds great, but rubies can give 75% alone on high level gear and I'm thinking it might be a wasted talent if everything ends up over 100%.

    That was a monstrously long post. Sorry about that.

  10. #230
    Network Hub Jeremy's Avatar
    Join Date
    Jun 2011
    Posts
    179
    Pulling off a hybrid early on is pretty difficult, especially on hard, and especially as a Battle Mage. Not only that, but the Battle Mage needs to be his/her own support caster(fire). It almost seems like that would be easier using the Lone Wolf Talent on that character and dumping Jahan. My hybrid class was Geomancer/Hydrosophist and Archer skills, which are fairly complementary roles for one character. This was a little easier because I have zero problems with needing to make her absorb a lot of physical damage, and I only need to focus on Dexterity and Intelligence, without worrying much about Constitution or other attributes. Not only that, but she is able to focus on support spells early on, and using arrows to inflict a number of elemental/status afflictions until her skill levels have caught up.

    Your warriors sound like they're on the right path, but that is just something that takes time, and there's not much you can do about that. Fire potions are fairly plentiful, and can help bump it up on a fight to fight basis, but if you're needing it for every fight those won't last long. Something you can do (which is a little cheesy), is hire out a cheap hireling, send them back and rehire them again. They'll level up to equal with you, and you can just dump every skill point into Crafting and Blacksmithing, finding +Blacksmith / +Crafting gear, and giving them the Scientist Talent(depending on your level, you may need two hirelings), and then upgrade everything without needing to use your skill points for Crafting or Blacksmithing, which offers it's own benefits.

    If you don't want to go that route, some things that will help your Battlemage be a little more mobile would be the Armour Specialist skill, upgrading the plate armor to remove the movement penalty, using Haste on repeat, or all of the above.

  11. #231
    Argh, stop it, stop it. I'm now massively regretting not buying with the recent discount in the Steam sale... but then can't bring myself to pay full price for anything - thanks to Steam sales.

    I might just bite the bullet tonight. Hell, I guess Larian deserve it.

  12. #232
    Network Hub Jeremy's Avatar
    Join Date
    Jun 2011
    Posts
    179
    Honestly, if it's just a matter of principle on paying full price, I think you should go for it. I'm still on my first playthrough, and have about 40 hours into it, and I'm guessing that I am maybe a little over halfway through it. With further playthroughs, plus mods, and probably official DLC content coming, $40 USD was very much worth the price.

  13. #233
    Secondary Hivemind Nexus
    Join Date
    Jan 2013
    Posts
    2,652
    Yeah, I got a double pack and gifted one. Seems like they deserve to get paid for this. No regrets!

  14. #234
    Network Hub Avish's Avatar
    Join Date
    Jun 2012
    Posts
    405
    Finished it last night. Still thinks it's a great game with one of the best RPG mechanics in CRPGS, it looks great and it's fun to play and explore. But I also thinks that it has one of the worst quest designs I've seen and not holding your hands with quest marks is not an excuse for obscurity and lack of proper information.

    The final dungeon is a very good example for that (spoilers ahead):
    It starts with the road being blocked by a boulder which can only be opened by pixel hunting for a button. There is no reason for this boulder to be there or to be locked by a very simple mechanic, It's just there to slow down the player.
    After that you hit a door that days that you need to collect all star stones and since you have no idea how much you need, how much you missed and which ones you missed, the only possible solutions are to run all over the game maps looking for the missing stones or alt-tabbing for Google. Since many of them are hidden behind perception checks, seemingly optional areas or just easy to miss then Google is the better solution.
    Later there is a circle of candles puzzle but since I just wanted to reach the end I googled the solution after five minutes of trying to figure it out....


    The final boss, however, is probably the best fight in the game. One of those fights that seems impossible, but if you stop and think for a bit it turns about to be quite manageable.

  15. #235
    Secondary Hivemind Nexus
    Join Date
    Jan 2013
    Posts
    2,652
    Had a quick look for an answer online but it's kind of a spoiler minefield in terms of crafting. So, quick question: how do blacksmithing and crafting relate to each other?

    Originally assumed that the crafting skill improved the things you were able to do through blacksmithing, so stuck em both on one scientist character. Now it seems like perhaps blacksmithing is just for creating metal gear and repairing, everything else being covered by crafting and the two skills being totally independent. Anyone know how it works?

  16. #236
    Network Hub
    Join Date
    Jun 2011
    Posts
    137
    Quote Originally Posted by Avish View Post
    Finished it last night. Still thinks it's a great game with one of the best RPG mechanics in CRPGS, it looks great and it's fun to play and explore. But I also thinks that it has one of the worst quest designs I've seen and not holding your hands with quest marks is not an excuse for obscurity and lack of proper information.

    The final dungeon is a very good example for that (spoilers ahead):
    It starts with the road being blocked by a boulder which can only be opened by pixel hunting for a button. There is no reason for this boulder to be there or to be locked by a very simple mechanic, It's just there to slow down the player.
    After that you hit a door that days that you need to collect all star stones and since you have no idea how much you need, how much you missed and which ones you missed, the only possible solutions are to run all over the game maps looking for the missing stones or alt-tabbing for Google. Since many of them are hidden behind perception checks, seemingly optional areas or just easy to miss then Google is the better solution.
    Later there is a circle of candles puzzle but since I just wanted to reach the end I googled the solution after five minutes of trying to figure it out....


    The final boss, however, is probably the best fight in the game. One of those fights that seems impossible, but if you stop and think for a bit it turns about to be quite manageable.
    Final dungeon:
    Someone at the end of time can tell you about star stones you've missed. I forget which, but it's either the time weaver or the keeper of secrets. Nothing tells you that, but I found out by chance. I'd picked up enough star stones simply by playing through the game.

    The candle puzzle is actually the second puzzle (after the pillars of self, or whatever they were) and involves reading many books. I discovered one part of it entirely by accident while waiting for the other player to do something but it's all there, if you look for it. I think it's the first puzzle that gives you the book to the second puzzle.

    The only reason I knew the first puzzle existed is another book that said attempting the candle puzzle is foolish if you've not done the pillars of self. Working out what to do with them involved, yes, another book.

    The rock.. yes. The only reason I even knew to do something there was the health bar.


    Hidden switches weren't too frequent but they were always frustrating. There's no fun in the search and, for some of them, you don't even know that you should be looking for a switch/more switches in the first place. Encountering quests that couldn't be completed for a long time was fine, but that made the hidden switch puzzles impossible. We skipped one for half the game because we thought it was something that would unlock later - no, we just didn't see button 4 and were stumped.

  17. #237
    Network Hub
    Join Date
    Jun 2011
    Posts
    137
    Quote Originally Posted by Rizlar View Post
    Had a quick look for an answer online but it's kind of a spoiler minefield in terms of crafting. So, quick question: how do blacksmithing and crafting relate to each other?

    Originally assumed that the crafting skill improved the things you were able to do through blacksmithing, so stuck em both on one scientist character. Now it seems like perhaps blacksmithing is just for creating metal gear and repairing, everything else being covered by crafting and the two skills being totally independent. Anyone know how it works?
    Blacksmithing repairs equipment and adds a bonus to existing weapons, crafting makes new equipment. Crafting is the main stat you'll want. You could get by without blacksmithing, particularly later on when you're swamped in gold, but it is nice to have on a melee companion who doesn't need the skill points. Only the melee really need to repair weapons.

  18. #238
    Secondary Hivemind Nexus Skalpadda's Avatar
    Join Date
    Jun 2011
    Location
    Sweden
    Posts
    1,301
    Thanks Jeremy. I'm using Jahan for crafting/blacksmithing since he comes with the Scientist talent and with +2 crafting/blacksmithing gear it's not a huge skill point investment. I'm far too lazy to switch followers every time I want to craft or upgrade something. With a few more levels and a bunch of resistance gear under my belt it's all coming together rather nicely. The point-blank fire spells (Explode, Self-Immolation) are fairly cheap and have 1-turn cooldowns, so action points aren't a huge issue any more either. Explode especially is very nice for taking out groups of enemies. It also synergises pretty well with throwing out fire elementals since they get healed from all the fire AoE. Fun!

    I guess the lesson learned is to start with pure characters and wait until the mid-game before starting to branch out their skills.

    Quote Originally Posted by Avish View Post
    After that you hit a door that days that you need to collect all star stones and since you have no idea how much you need, how much you missed and which ones you missed, the only possible solutions are to run all over the game maps looking for the missing stones or alt-tabbing for Google. Since many of them are hidden behind perception checks, seemingly optional areas or just easy to miss then Google is the better solution.
    I don't think you need all of them, just enough to unlock all the portals at the homestead, and the blood stones count too as long as you remember to pick them up and use them. But yeah, I didn't enjoy the last puzzle and by the time I got to the temple my party was level 22 and could brute-force everything the game threw at me so the last couple of fights were fairly trivial.


    Has there been any official word on how well the game has done, sales-wise? I hope Larian feel encouraged enough that they invest in an expansion pack or a sequel. All the reviews I've seen have been very positive, so it'll be interesting to see if that's lead to financial success as well.

  19. #239
    Obscure Node papagoose's Avatar
    Join Date
    Jul 2014
    Location
    UK
    Posts
    5
    My ranger/rogue and fire/earth/witchcraft mage are working very well with the two fleshed out NPC's. Rerolled from my initial sword and board and mage after a few problems with having 2 melee mixing it up within all the aoe of the mages. Plus I wasn't satisfied with getting all the skills I wanted on a traditional tank character without going the lone wolf route, especially one that I wanted to be the 'face' of my group. But it seems many different set ups can work. Very enjoyable game.

  20. #240
    Secondary Hivemind Nexus
    Join Date
    Mar 2012
    Posts
    1,000
    Just started playing this game. Kind of a nice counterpoint to some of the faster paced real time combat games I have grabbed. And I have to say, it is really excellent so far.

    Need to retrieve a chest from a location beyond a poison cloud? Just...teleport the chest. Or move that Orc closer to your fighter right before he does his dust devil move. Absolutely loving it so far.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •