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  1. #1
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    The Positives of PC Gaming

    I tire of negativity, my brothers in arms! Let us list the beautiful positives of PC gaming!

    I'll go first:
    Ultimately, PC Gaming is cheaper than consoles. Let us assume that a reasonable system (including monitor, keyboard etc) costs around 1k (what I built my "top end" system for last Christmas). A bottom end 360 (not including Kinect or anything else, and at 4GB) will cost you 160.

    Let's say that you save about 10 per immediately released game as compared to buying it for a console. This isn't counting the simple fact that PC games much more rapidly depreciate in value and will therefore be far cheaper in about 6 months time as compared to their console enemies.

    Now, I don't know how many games other people buy within a year, but for me it is around the 50 mark, I suspect. I might be on the high end, I really have no idea.

    That's 500 saved from buying PC games instead of console games from there alone. Add that to the fact that it costs 160 to buy a LOW end console (instead of one with an inbuilt 320GB (read: pathetically small) hard drive) and you come out with 660 total to be taken away from the 1k spent on your computer.

    So, it costs you, over a console, 340. Within a year, I will add an extra 500 to my saved total and come out at 160 saved. This is over a two year period. A reasonable PC doesn't need to be replaced for three to five years (this is the point where it becomes ridonkulously out of date and usually will not run games) and so you save between 660 and 1660. Total.

    Come on, ladies and gents. Give us some positives to PC gaming. :D

  2. #2
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    consoles are good because you don't have to futz with anything hardly ever, just stick in the disc and go.
    A lot of people are forgoing buying a PC of any kind these days, doing some combo of fancy phone and/or tablet/netbook instead.

    I'm a die hard PC gamer, love mods and complex games that seem to be PC only or have their best versions on PC. But every person like me there's probably 10,000 console people, so the economics for making PC games have fallen apart with a few exceptions.
    For me the only time I ever considered buying a console was to play red dead redemption, but nah...

    The cost comparison varies wildly depending where in the product cycle you are for a console.
    They replace console generations every 4 or 5 years?

    If you try to get a comparable PC right after a console is released, the cost is exhorbitant.
    But to get a comparable PC for a console that has been out several years, it isn't bad at all.
    Last edited by BenWah; 25-09-2011 at 07:51 PM.

  3. #3
    Secondary Hivemind Nexus Althea's Avatar
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    Just to nitpick. A reasonable system, including OS and monitor, should cost probably no more than 700 at most. 1k is overkill for a lot of current games. To make this comparison more fair, we need to go for the higher model 360 which I think is about 180. You need a TV for that, so let's say another 150 for a fairly average one. You're at 330. You will save that 370 difference in 37 full priced games (Assuming 40 console, 30 PC, when often it's 40 and 25) at least.

    Positives to PC gaming:
    You can often fix games that are broken, whereas with consoles you're often stuck.
    You can multitask. I can have Bejewelled 2 running whilst monitoring TweetDeck and my e-mails and listening to music, all on one device.
    Games can be modded much more easily than on consoles.
    60 FPS is rarely used as a selling point.
    Increased life span for a number of games. A console game might get six months of a large player base, whereas the PC can have one for decades (Unreal Tournament!)
    The Settlers, Anno and Civilization. Actually, no. The strategy genre as a whole.
    King's Bounty-esque games (Age of Wonders, Heroes of Might & Magic, Katauri's King's Bounty reboot)
    European RPGs (Drakensang! <3)
    The adventure genre.
    Fewer whiny 12 year old psuedo-men with validation issues.


  4. #4
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    Quote Originally Posted by bob_far View Post
    That's 500 saved from buying PC games instead of console games from there alone.
    Then there's internet. For the PC, you just pay for your ISP. For Xbox live, you pay 6 per month on top of the ISP fee to have your box connected. That's an additional 72 per year just to have your console online.

  5. #5
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by archonsod View Post
    For Xbox live, you pay 6 per month on top of the ISP fee to have your box connected. That's an additional 72 per year just to have your console online.
    Try 35 for a year.


  6. #6
    Activated Node Whitmore's Avatar
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    It can emulate older consoles. Does that count?

    I'd just parrot what UnravThreads said, so I'll just agree with their opinion on it!

  7. #7
    My absolute favorite thing about the PC is that there are no gatekeepers. Anyone can release a game on the PC by selling it from their own website. Any console game requires permission from Microsoft, Sony, or Nintendo before being released.

    I also really like the ability to use any kind of controller I want, and the ability to make it work through extra software if the games don't support it.

  8. #8
    Secondary Hivemind Nexus Rii's Avatar
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    60% of the time it works every time.

  9. #9
    Secondary Hivemind Nexus Xercies's Avatar
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    Mods, crazy patches for 10 year old games, EVE Online also creating interesting stories. You can play classics from 1980 for free sometimes! Its actually relaticly cheap nowadays especially because of consoles. Also crazy indie games with stuff that we have never seen before. And who can forget, RPS :D

  10. #10
    Lesser Hivemind Node westyfield's Avatar
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    Mouse and keyboard. I just can't get the hang of thumbsticks - the moment a controller is in my hands I become a flailing idiot.

  11. #11
    Lesser Hivemind Node DigitalSignalX's Avatar
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    Quote Originally Posted by westyfield View Post
    Mouse and keyboard. I just can't get the hang of thumbsticks - the moment a controller is in my hands I become a flailing idiot.
    This. 105 separate functional keys and a pointing device with 5600 dpi sensitivity Vs. two rubber sticks and 6 or so buttons.

    Relatively unlimited storage space for all the graphical, sound, and scripting assets you could ever want Vs. the limitations of a single DvD/Blue Ray and a tiny hard drive.

  12. #12
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    Quote Originally Posted by westyfield View Post
    Mouse and keyboard. I just can't get the hang of thumbsticks - the moment a controller is in my hands I become a flailing idiot.
    It isn't that I can use a mouse and keyboard. It's that I can use mouse and keyboard, gamepad, joystick, motion controls or steering wheel.

    You can't deny that some games are better suited to a certain device*, which is why some will say some games are better on a console, but a PC can use any control scheme with ease.


    *Having said that, since using the Razer Hydra motion controls for an extent period of time, the gamepad feels obsolete now.

  13. #13
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by Vandelay View Post
    It isn't that I can use a mouse and keyboard. It's that I can use mouse and keyboard, gamepad, joystick, motion controls or steering wheel.

    You can't deny that some games are better suited to a certain device, which is why some will say some games are better on a console, but a PC can use any control scheme with ease.
    Only if it's ported well, Vandelay. I've noticed some games are much better overall with a controller - The First Templar, Arkham Asylum, LEGO Star Wars, possibly Fable 3 - whereas some have just aspects that work better with a controller, such as GTA IV's absolutely abysmal helicopter controls. Flying them on the KB and mouse requires some ridiculous level of added arms and digits, whereas with the controller it's much easier albeit not perfect. Alone in the Dark (5) was so badly ported that the control pop-ups were in relation to the controller, and the KB+M controls were just abysmal anyway.

    For strategy games, RPGs, shooters, etc., the PC really does come up tops. But for racing games, platformers and some other games, my trusty 360 controller does a perfect job.


  14. #14
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    The best of PC is the control system, keyboard+mouse. Then the type of games. Best as in "what I like".
    I don't think PC gaming is cheaper, It can be if all you do is play some free 2 play games, or counter-strike, and this is what some people do. But for the people that buy "all" games, and need to update graphic card often, is probably more expensive.
    The other cool thing about PC is modding. The freedom to play a game like you want it. Maybe you have buy a game that you in theory likes, but is too damn hard, you can use a cheatengine to skip the most infurious parts. Freedom, as in you don't depend on the corporation to say what you can play, how you can play it, etc.

  15. #15
    Lesser Hivemind Node NecroKnight's Avatar
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    When it comes to hardware PC's are just way stronger, sadly developers rarely use it's full power; also there is immersion. It's not the same thing if you play a horror game sitting on a couch 2-3 meters away or right in front of your PC monitor.

  16. #16
    Activated Node Gnoupi's Avatar
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    Quote Originally Posted by NecroKnight View Post
    When it comes to hardware PC's are just way stronger, sadly developers rarely use it's full power;
    When they use it and release games with a brand new graphical engine, based on directx10-11, devs are greeted with an army of whiners who don't understand why someone wants them to upgrade their 10 years old system.
    Even if this is becoming less of an issue with the rise of Windows 7 (and the fact that XP is not for sale anymore), you will always find people complaining.

    Or like for Magicka, countless forum topics complaining that the game won't work with their Intel GPU.

    The closer interaction between developers and gamers is a great advantage of the PC platform, but it's also the source of countless self-entitled whiners. You have to be strong to be a game dev and read your Steam forum.

  17. #17
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by Gnoupi View Post
    When they use it and release games with a brand new graphical engine, based on directx10-11, devs are greeted with an army of whiners who don't understand why someone wants them to upgrade their 10 years old system.
    "I don't get it; my computer could play WoW just fine...!"
    Nalano H. Wildmoon
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    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  18. #18
    Network Hub Megagun's Avatar
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    Quote Originally Posted by Gnoupi View Post
    Or like for Magicka, countless forum topics complaining that the game won't work with their Intel GPU.
    Except that Magicka ran quite crappy on non-intel GPUs, too. It doesn't look that advanced, graphically, but for some reason it just fails to perform well. I've always thought that it was the shadows that are rendered on everything and that can't be turned off. Some of their models are probably a bit too detailed, as well.

    The best thing about PC gaming? The fact that you can write code for it and distribute said code, without anyone stopping you from either executing the code or distributing it (provided that you have the required licenses, of course, but that's rarely a problem if you pick & choose the libraries you use). There's nothing quite like playing some great game and realizing that everything you're running, from the OS down to the window manager down to the game you're playing, is available for Free in source and binary form because some random guy thought it would be cool to release all his hard work for Free.

  19. #19
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by Megagun View Post
    Except that Magicka ran quite crappy on non-intel GPUs, too. It doesn't look that advanced, graphically, but for some reason it just fails to perform well. I've always thought that it was the shadows that are rendered on everything and that can't be turned off. Some of their models are probably a bit too detailed, as well.
    It also doesn't work with Microsoft Sidewinder mice, at least it didn't when I tried it and it was a known issue. Seems a bit ironic considering it was written with XNA.


  20. #20
    Secondary Hivemind Nexus squirrel's Avatar
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    PC gaming: high lump-sum cost, low variable cost (for the time-being, some greedy publishers start to look for means to extract more economic juice from us continuously, and I hope that they would realize how stupid they are).

    Console game: very low lump-sum cost, high variable cost.

    BTW, I am so amazed to read from here that PC game prices tend to drop quickly in your world. In my country, game stores do business stupidly. They tend to stock up like hell for games at launch. While the games lose their popularity due to timing, they dont have the flexibility to drop the price since the stocks were acquired at high prices. Plus, I heard complaints from those store owners that they cannot return the stocks if not sold. Yet they cannot quit this business model since they have to compete with online store. They told me if they run out of stock, gamers would simply buy games from online stores.

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