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Thread: Iron Grip: Marauders -- F2P TBS
02-10-2011, 04:53 AM #1
02-10-2011, 06:58 AM #2
The dial on my interest meter is pushing into the moderate zone for this title. I've experience with only one other turn-based online only multi-player game, that being Poxnora. Whist I haven't played that in over a year, I do like that type of game. I just need some further incentive to read more about this one.
02-10-2011, 11:02 PM #3
- Join Date
- Jun 2011
Looks interesting. I'll give it a shot and report back.
03-10-2011, 02:33 AM #4
Pay for only units seem hazardous to balance, the raid tutorial is buggy if you press back, I lost my steam given ambulance in the tutorial... I but in retrospect I don't care too much.
Lots of money sinks and grind potential.
It's lovely to see have such a game exist however. I hope that it will grow and develop.
03-10-2011, 04:14 PM #5
- Join Date
- Jun 2011
I was actually pretty sceptical about this, having enjoyed the last two Iron Grip games it seemed strange that they were switching to a turn based strategy. But this looks pretty great, I'm going to hold off until it's had more reviews, but if the verdict is positive I'm going to get stuck in.
04-10-2011, 03:25 PM #6
I am still playing this for little bursts. The horse men Grenadiers are fun due to their versatility and weaknesses. The ambulance works especially well with the super mobile horses. I'm currently sticking to the tank hero because the sniper is useless.
I wish the inventory had a mobile browser client.
05-10-2011, 01:19 AM #7
I gave it a go last night, but I found every aspect of the game that isn't the actual gameplay to be a complete chore because of the browser-based design. If all the menus and what-not were done 'properly' I could imagine myself getting stuck into it.
05-10-2011, 08:44 AM #8
What browser are you using? The thing steam launches into is terribubble. I've been playing with chrome.
05-10-2011, 09:02 AM #9
Well, when you launch from Steam it just launches in its own game window, and yeah, terribubble about sums it up... You would think the developers would make sure their browser sold the game to people, instead of making them quit after 10 minutes.
I honestly didn't consider launching it in a browser, but if I get the itch again I might give it another shot. But they really shot themselves in the foot there.