Just played the first a second missions. It has been so long since I played this game that I couldn't even remember that you have to actually use the persuadatron to persuade somebody. I only ever remember it being an automatic thing, persuading everybody within range; is this an effect of more advanced research?
I've cranked the tax up to 50% and the ingrates in western europe have rebelled. You would have thought they would be grateful for my iron fist?
Ugh. The person playing in that video is playing it in the most joyless, hamfisted way possible. Basically sitting in a corner waiting for the AI to walk into death. A cheap and boring exploit. Why play it like that?
You had to equip the persuadertron but not fire it. Its range and effectiveness depends on what brain the agent has installed - the more advanced the brain, the longer the range, and the fewer civvies you have to persaude before you can persuade cops or enemy agents.
I used to have so much fun getting an army of followers and then walking them back and forth over dropped weapons so they'd arm themselves. Then we'd go kill some agents laughing all the way. Until I inevitably discover that one of them picked up a Gauss Gun somewhere...
The best thing was persuading 200 people, using them to kill off your enemies, then pumping your agent full of adrenaline and running across the level to a car, then cackling with evil delight as you ran down dozens of bodies to recover their weapons.
Also the shotguns, which had terrible range, but were more powerful per shot than the minigun, and more importantly, sounded fantastically satisfying. Easily one of the best shotguns in any game. There was no better way to finish a long and bloody mission than cornering your final target and shotgunning the piss out of them.
Also Colorado, with its streets lined with people.
Couple of threadsters mentioning the sound.
It was righteous wasn't it? The screaming of the immolated was spot on. It shows how a carefully implemented soundscape can evoke a response without 7.1 surroundasounda.
The more I'm remembering about it the more I'm down on a FPS remake. D'you really think a bunch of AI ragdolls will keep in formation behind you waiting to ambush the similarly erratic AI cops? If they don't stay exactly where I put them and do exactly as I wish I'm going to be a disappointed cappo in a future dystopia.
There really aren't that many sound effects, and everything is primitively done, but the sounds in that game are really perfect. They evoke a lot of great memories.