it should be any minute now
it should be any minute now
This game has somehow slipped under my radar until now, just tried the demo and it's great fun, I'm pre-ordering now!
The change list for 0.45 looks pretty promising too, looks like the game is coming along nicely.
There's such a list somewhere? I've only been hanging around the news page and it's still on 0.42 release o_O But I agree, it's forming up great. Bought it some time ago, haven't played recently though. I imagine I'll forget this one when A Game of Dwarves is out.
Sure thing sir:
http://www.townsgame.com/forums/view...php?f=8&t=1530
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"You take the Klingon's detached hand"
Oooh - Heroes in the next update!
Hey guys, we are glad to announce 0.45 is out
This next patch brings a slew of many new things, as well as addressing some old concerns.
We have reworked the guards to now have several roles instead of just the suicidal one. They will supervise work, patrol areas and rush to help other townies in danger.
The known hunger-lock phenomena has been reworked, no longer will hungry townies protest in anger. Now they will work slower and get depressed. A fair trade we might add.
We have added new content, decorations, different roofs, froggies camps in the jungle, windows, gates, colors, dressings and hats… yes... hats!
In the recreation area we have added the arena, where badgers can fight and shed blood to the joy and cheers of the viewers.
Oh yes, we also added the heroes.
Right now, they fulfill maybe 5-10% of their potential. They explore the dungeon, which now has a fog of war and is not instantly revealed, they fight monsters, they may, depends on their moral, steal your stuff. But whatever you do, don’t lock them up. They will be driven insane and rampage through your town.
The heroes seeing light in this version are the dwarves, who prefer to sleep underground, the rogues, who prefer to steal your stuff than mess with dangerous monsters, the barbarians, who doesn’t care where they sleep, as long as they are getting their fresh stream of food, the highlanders, a danger junkies heroes who rather spend time at the dungeons than socialize in the tavern, the knights, an honourable fighters, and two special kind of heroes: Sips, the camp maker, who shoots fireballs, and Sir Punchwood the noble, who will help any damsel in distress.
In addition, we have reworked a lot of the underline code and mechanics, which should improve performance.
We do hope you will enjoy this update as much as we enjoyed making it!
general patch notes:
http://www.townsgame.com/forums/view...hp?f=14&t=1420
Can you kill a troublesome rogue?
Not at the moment, in the future you could just throw him in jail. now you can "cheat" and lock him in his room when he is asleep.
but the easiest thing would be to have guards patrol your stockpiles so they cant steal if they see a guard nearby
As i said in the patch announcement post, if you do so, they will get mad and break things, including the door. afterwords they will leave tough.
Last edited by burningpet; 26-04-2012 at 08:10 AM.
MUCH LOVE. The indie royale thing was the best ever.
- Tom De Roeck.
monochrom & verse publications
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."
Awesome, Downloading now...
Towns has been great fun so far, this update looks like it's going in just the right direction. Badger Arena! All we need next is Skootenbeeten saddles...
I dont understand how the wheat planting works.. what the fuck. (likewise for fruit trees)
- Tom De Roeck.
monochrom & verse publications
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."
You need to till the ground, and set orders to plant the wheat. now, harvest some wild wheat, and the townies will plant the harvested wheat in the farm plots. from this point on, you got unlimited supply of wheat, that is, until we implement watering.
+1 For no more inevitable, deadly hunger spirals.
Really enjoying this game, and your update rate.
ok. are any changes like these documented? Because Im assuming the tutorials didnt get updated..
- Tom De Roeck.
monochrom & verse publications
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."
Oh cool. Already got my money's worth (I bought the bundle and from the website) out of this and there's only half a game yet - haven't tried the new version. My last game ended in three levels of dungeon getting flooded and a hunger spiral. Wheeee. Not quite FUN(tm) but getting closer all the time.
Not yet.. no.
About flooding - townies now do not instantly drown, they run away from water and only drown if they have nowhere to run to
What does a balcony do? I can't seem to place them anywhere. The new hunger system is great, but I think it could still use some tweaking - they get hungry so fast that if they have to stray too far from the town to get something there's a very real chance they'll starve to death before they can return. I've lost two townsfolk already due to starvation despite having a generous stockpile of various grilled meaty delights.
Maybe they should be able to carry food?
I picked towns up in the indie alpha bundle it's really good fun can't wait to try the hero update