I found this while looking through Kickstarters new projects. I think it looks really interesting, and thought everyone over here at RPS might be interested as well.
http://www.kickstarter.com/projects/...nst-the-wall-0
I found this while looking through Kickstarters new projects. I think it looks really interesting, and thought everyone over here at RPS might be interested as well.
http://www.kickstarter.com/projects/...nst-the-wall-0
Ham fisted viral marketing?
Great aesthetic, nice concept.
I know, joining and then this being my first post does look pretty suspect, but I am actually a real person, unrelated to anyone making the game, honest.
I don't suppose anyone'd believe me if I said longtime lurker, etc etc. But look! I've got real things in my sig now! I'm real!
uh oh. Shits getting real now. Game does look interesting though.
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All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.
Dear developer, please show the game within the first second of your game, i dont care what you look like but i have the attention sp...
Look a butterfly!
Also, the ring in the character's hand has made me decide this is a sonic the hedgehog fan project.
also
http://xkcd.com/417/
the butterfly is back!
Yeah. I think for most people, you have about five milliseconds to get them interested. If you aren't presenting people with something along the lines of two pictures and three short sentences as the very first thing they see, you need to rethink your approach.
Hook first, long rambling video after. It's like the activation energy of an endothermic reaction. You need that initial surge to get 'em to a higher level of interest.
It's also slightly worrying when you can't or won't clearly describe the basic gameplay.
Starfarer is my favorite recent example of how I want to be sold a game, particularly one that's still in development. It's not the prettiest site, but they're presenting exactly the right information. Screenshots, informative text (look at all those tasty keywords in the very first sentence), then the video just underneath, and scroll down for even more information. Simple.
Last edited by TillEulenspiegel; 31-10-2011 at 09:25 PM.
hell, the wall based world was a dream I had, so I will be buying it if it ever releases a playable version.
I have a tendency to be terrified by wide, open spaces in video games, so this one made me pretty tense. I ctrl-tabbed to a different browser tab though, and it froze.
I'm intrigued by the concept, but yeah, haven't used Kickstarted before and this hasn't convinced me to start now.
Might try the alpha later, but at the very least I'll keep it on the radar.
weekendwarrio.rs - We've got more games than time...
If he was the developer, why wouldn't he just come out and say it? The game looks interesting enough, no reason to give the man the third degree for wanting to share it.
I once had a floor and wall based dream. It was a PvP or Co-op where the whole level was a two equal sized, walled mazes placed on a carefully balanced fulcrum. Each player in first person view had to navigate the maze, and as one player got closer to an objective, it would tilt the floor in their favor, and re-arrange the walls for his opponent as they slid some down the losing side. But the opponent could make up for it by either using some special skills or side-quests that take you from your objective but slow down your opponent / level the field some.
I can't recall if I'd been drinking or not, and someone makes this game, I want 5% of the net profit :P
Last edited by DigitalSignalX; 01-11-2011 at 03:01 AM.
All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.
You literally dream up game designs?
Must be in the genes. My dreams are all a bunch of random nonsense.