Results 1 to 5 of 5
  1. #1
    Obscure Node thomwong's Avatar
    Join Date
    Jun 2011
    Location
    Vancouver, Canada
    Posts
    4

    Notes for Jim's latest book

    As posted on warrenellis.com.

    http://www.warrenellis.com/?p=13469

    We Are The Escapists
    Could there be a connection between what motivates us see a movie or play Tetris on a train, and the what caused evolution of humans from wandering tribes to civilised city-dwellers? Could the impulse that drove our ancestors to create shelter from the raw materials of the world around them be the same impulse that causes you to want to read a novel or follow a TV series? I think there is a connection, and it is found in an under-identified human fundamental: escapism.

  2. #2
    Erm, that sounds a bit odd and I'm not sure I'm buying it. The drive to find real world shelter and protection from the elements is the same as the drive to escape from reality? One need is firmly grounded in reality the other fantasy. Sounds like a real stretched premise.

  3. #3
    Lesser Hivemind Node DigitalSignalX's Avatar
    Join Date
    Jun 2011
    Location
    USA, Missouri.
    Posts
    934
    Without having RTFA I'd have to agree at first impulse. Having removed ourselves from the relative dangers of the world via safe shelter, we took to cave painting. We started spending more time making tools. We found creative outlets to pass the time between hunting, foraging and between inclement weather. I'd rather be playing Skyrim then sitting in the chill of the night huddled for warmth :)
    All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.

  4. #4
    Secondary Hivemind Nexus Jockie's Avatar
    Join Date
    Jun 2011
    Location
    North-East England
    Posts
    1,139
    Games as cultural anthropology then. I am not sure that it is necessarily escapism (at least not solely) that drives these things though. People use culture to ally themselves with certain groups or causes as part of fitting in with society.

    Like people who go out of their way to identify with certain bands and whatnot, it's not (just) because that band's music helps them 'escape' so much as it helps them become part of a subset of people that share values and tastes. But can that apply to gamers as well? I mean why would people want to attach themselves to a 'gamer' culture, considering we're all horrible and shout at each other over the internet.

    Look forward to reading the book.
    I write about them video games at these locations

    And on Twitter

  5. #5
    Activated Node golden_worm's Avatar
    Join Date
    Jun 2011
    Posts
    67
    Quote Originally Posted by BobsLawnService View Post
    Erm, that sounds a bit odd and I'm not sure I'm buying it. The drive to find real world shelter and protection from the elements is the same as the drive to escape from reality? One need is firmly grounded in reality the other fantasy. Sounds like a real stretched premise.
    I think I could go along with it. If you imagine the first person to build a shelter, for them it was a fantasy, until they made it a reality. The ability to put the world inside your head and play with it is what gives us plans, strategies and concepts that we can then reapply to reality.

    Also we can see this in shell shock victims, when an experience is really traumatic the "escapist" mind traps the subject in the moment and repeats it over and over looking for a way out. The reality of the danger is gone but the "escapism" urge is stronger than the present experience.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •