Source.
All six DLC packs (4 story packs, two item/gameplay packs).
Awesome!
Source.
All six DLC packs (4 story packs, two item/gameplay packs).
Awesome!
Now that's why I often hesitate to buy singleplayer games at launch.
Woohoo! Still haven't bought the game yet, and it seems my waiting has finally paid off. I'll just play some KotOR 2 in the meantime.
Coincidentally, I uninstalled Vegas yesterday. Kept the player savegames for my 2 play-throughs for the heck of it. Superb game, highly reccomend if anyone has been waiting to get it.
All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.
I think I'll wait for next year's Christmas sale and get it then.
Wasn't the DRM removed for the Fallout 3 collection? Maybe they'll do the same thing here.
I got New Vegas about 6 months ago from a retailer for about €15, then bought the first 3 DLC's on steam sale at €3-3-5 respectively, only missing Lonesome road really. Fallout 3 GOTY is still €30 on steam, and I doubt the Ultimate New Vegas will be lower than that. So I haven't really spent much more than I would have getting the game before it came out :) (Betting Lonesome Road will be €5 in the christmas sale).
Still, it's a really good game. If you haven't played it yet I strongly recommend picking up that edition when it comes out.
Also, unlike FO3 GOTY New Vegas doesn't have any G4WL crap, so you won't have to deal with that.
Last edited by Bristoff; 03-11-2011 at 01:48 PM.
I'm not a huge Fallout fan, but I played Fallout 3 recently and thought it was decent enough.
Is New Vegas more of the same or is it different in any significant way?
The main storyline is much better, and the game points you in the direction of the story most of the time. Not in any annoying or pushy way, they just learned from their mistake in FO3 where the main story definitely was the low point of the game. The skills have been overhauled, and from my point of view it ended up better than FO3 where some skills were useless or split into various things for no obvious reason.
It does feel a bit more linear than FO3, but that isn't necessarily a bad thing. At least in my opinion.
They? It's a different developer with a different writing team.
I'd actually disagree and say I found New Vegas' story perhaps a bit complex and almost directionless. It also falls into the trap, at least if you go against the Legion, of putting you into a bit of a daft final boss fight. Fallout 3's story, especially post-DLC, wasn't ever really the main focus. It was there, sure, and you were guided towards it, but it was never hanging over you too much.
I mean FO3 vs New Vegas is really hard for me, because I loved both, but for different reasons. I loved the "simplicity" of Fallout 3, I guess. I loved going where I wanted, finding new areas that were really diverse, I loved kicking arse with my plasma rifle and Reilly's Ranger armour, and I never got that in New Vegas. I thought it was fairly well balanced, plus it had... I wouldn't say a charm, but I thought it was a great entry point into the series.
In New Vegas, I loved just wandering and seeing what I could find, plus there were a lot of smaller quests around. I found the game unbalanced, though, and it can really screw you over. Deathclaws are now pretty much walking instant-death monsters (Not always a bad thing, I'll admit), and I think the Legion Assassins are just annoying and really take away from the game for me. It also throws way too many items at you that are similar. There's a billion and one pistols, there's eight thousand shotguns (Obviously I'm exaggerating), there's tonnes of rifles. It seems complex for the sake of it, not because it balances the game.
New Vegas is better for a deeper experience, but I think Fallout 3 for me was just more fun 'n' stuff.
Wild Cards was annoying as hell. I wanted to go NCR, yet for some reason the game decided I was actually more interested in Mr House, and kept sending me everywhere. It should have been three separate quest lines (i.e. one per faction), not some irritating conglomeration.
I'll agree about being somewhat overwhelmed by the number of items. The big problem for me is that although there are seemingly a million different items to be found, the game can be really finicky about what items match up for repair purposes (even with the Jury Rig perk). For example, what items can be used to repair SPOILER Joshua Graham's armor END SPOILER ? The only items I've found are really rare in their own right, making it prohibitively expensive to keep this armor in repair.
Also, the DLC that adds in all of the pre-order stuff? They might as well have just given you more caps, because burdening a character with pounds upon pounds of largely average items right at the beginning of the game is just hastening the inevitable realization that the game should really have been called Inventory Management Tycoon.
Wild cards wasn't bad for me as by that point I'd already explored (and finished) most of the related areas and quests, so it didn't take too long, but I agree they weren't the best part of the game. I still felt it was a much better experience than FO3, but I really wish they would make a DLC that extended the main storyline, as they did with Broken Steel for the original.
Maybe I just didn't play enough after completing Honest Hearts (I didn't have much left to do in the Mojave with that character by the time the DLC came out), and Old World Blues featured a lot of equipment adjustment. I do know that the Marked Ones' armor in Lonesome Road did not count for repairing it, which annoyed me (although the General's Suit you can find did). Well, what can repair the Stealth suit from Old World Blues?