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  1. #661
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    Just came across these halfling team variants:
    http://www.sg.tacticalwargames.net/fanatic/84hhab.pdf

    They look fun. Cyanide should have added these sort of gameplay variants as DLC and they would have made millions. (As they kinda did with Dungeon Bowl but I hear it's bad.)
    Last edited by El Cubo; 05-07-2012 at 04:17 PM.

  2. #662
    Secondary Hivemind Nexus Screwie's Avatar
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    I quite like the (bonkers) alternative rosters in the FUMBBL Stunty Leeg myself. :)
    Last edited by Screwie; 05-07-2012 at 04:23 PM.

  3. #663
    Secondary Hivemind Nexus Screwie's Avatar
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    Okay the day's been rolled on to the Season 2 semi-finals! Get your play-offs on!

  4. #664
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    An evening this week or next sounds good El Cubo. I can do any time after 3 on Sunday.

  5. #665
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    Quote Originally Posted by Gorm View Post
    An evening this week or next sounds good El Cubo. I can do any time after 3 on Sunday.
    Saturday evening, then? Any time after 4pm UK time should do.

  6. #666
    Lesser Hivemind Node NieA7's Avatar
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    Oh, just realised I'll be out for Sunday morning - should be around from about 12:00 on if that's OK GC.

  7. #667
    Secondary Hivemind Nexus groovychainsaw's Avatar
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    I'll be watching the grand prix at 1pm I'm afraid nie - maybe we can catch up one evening (I might be on later on sunday, but can't guarantee it!)
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  8. #668
    Lesser Hivemind Node NieA7's Avatar
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    Quote Originally Posted by groovychainsaw View Post
    I'll be watching the grand prix at 1pm I'm afraid nie - maybe we can catch up one evening (I might be on later on sunday, but can't guarantee it!)
    Well, it's the farmer's market keeping me busy Sunday morning but if the weather's like it is now I may be around anyway. I'll see if I can catch you in the AM (though don't hang about on the off chance), otherwise I should be free on Tuesday, thursday or Friday after 20:00 BST.

  9. #669
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    It Came for Dessert vs. Groms Gittz

    A rematch! Halflings and goblins confronted each other again. The previous match between the teams resulted in nine injured halflings and two touchdowns scored against. Painful memories, but now, a revenge must be had. A revanche!

    So the halflings win the coin toss and choose to receive first. Halfling cookery was super effective and stole the full 3 rolls from the gobbos. Full of adrenaline they started the game with a quick snap. Plenty of beating during the first drive: For once, Zara got the drop on a chainsaw before she could get sawn and sent the gobbo off badly hurt. The niggled halfling Simon Soufflé kicked the bucket, goblin pogoer, too. A troll got badly hurt but regenerated. A halfling or two got injured and a couple of knock-outs for both teams. Touchdown on turn 7. Not much happened at the end. The gobbos were forced to field the bombardier who got to throw one bomb without any effect.

    At the start of the second half the halflings took their opponents by surprise again. A fortuitous decision to kick short let the halflings swarm the ball's landing spot. After a couple of turns the halflings secured the ball and slowly started to move it forward. But the goblin defense was so tight that it was hard to move forward and I was starting to suffer from halfling attrition from all the knock-outs. Also, the other treeman took root so, against my better judgement I tried for a quick resolution and had him toss the ball carrier. When the landing failed the goblins swarmed for the ball. My players weren't in a position to harry them much, so they scored easily soon after on turn 15 or so.

    Cheering fans brought extra cheer for the halflings. Touchback also worked to their favor. Zara helped the halflings advance by the sideline. The attack started well, but it lacked adequate protection. The side stepping goblin hitmen brought the ball carrier down, but fortunately Zara caught the bouncing ball. She proved hard for the goblins to tackle, but tackle her they did when she attempted to go for the touchdown. Thing started looking pretty volatile as the ball bounced around. When the ball eventually passed the sideline, the crowd fortunately threw it almost right where it started. From there it was picked up by a halfling who finally scored the touchdown despite the side stepping goblin who simply refused to fall down.

    The Gits had a couple of turns to try to score but TTM goal attempt failed at hand-off.

    ***

    A good game. Nuffle seemed to favor me when the small things mattered. The overtime rule gave me, the first receiver advantage.

  10. #670
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    It was a good game El Cubo, i tried threw some goblins around but didnt play very well. Too busy playing like the halflings had better armour and standing off when i should have just jumped in and trusted in my higher av.

  11. #671
    Secondary Hivemind Nexus groovychainsaw's Avatar
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    I played nie last night, and for all his grumbling about me having 6 ogres, he still won it in the end, putting an end to my unbeaten run (since the first game - where i lost to nie - i see a pattern emerging here). I like to think I only lost because I didn't understand the overtime rules (having not played overtime before!). I made a mad dash to score, turn 16, thinking there would be a kickoff. Errr, no, the game just continues for another 4 turns. And I just threw the ball at nie's best player. Ooops.

    If I'd have known the rules I'd have just caged up with the ogre instead and would have had a good chance of winning (although my ball handling had fallen to bits in the second half), but I guess I've learnt yet another blood bowl lesson the hard way.
    Good luck with the final, nie!
    Last edited by groovychainsaw; 09-07-2012 at 09:14 AM.
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  12. #672
    Secondary Hivemind Nexus Screwie's Avatar
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    Yeah Cyanide's overtime rules are not consistent with the tabletop overtime rules, surprise surprise.

  13. #673
    Lesser Hivemind Node NieA7's Avatar
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    Quote Originally Posted by groovychainsaw View Post
    I played nie last night, and for all his grumbling about me having 6 ogres, he still won it in the end, putting an end to my unbeaten run (since the first game - where i lost to nie - i see a pattern emerging here).
    Grumbling's probably a fair way of putting it - it was how I expressed my feelings on playing the most terrifying BB match I've ever been part of. Even with Ripper there was nothing but Str5 murder everywhere, and for the first half at least even the crowd was against me - both kick offs were riots that laid out half my team while leaving GC largely untouched. Certainly had some good luck elsewhere though, especially with Break Tackle (they both managed to dodge into tackle zones at critical points), and the ball finally spilling out with the thrown snot on turn 16 did turn the tide. GC's cage was a bit wobbly (one ogre was having a bit of a ponder, another was KO'd, two were busy asking Ripper for an autograph and the other two were toe to toe with the trolls) but cracking it would've still been a big ask.

    Seem to remember I got through to the final last time on some pretty outrageous luck, only to lose the last match to some terrible luck - Nuffle has a way of leveling these things in the long run.

    So, El Cubo, it's final time! Should be free tomorrow, Thursday and Friday evenings after 20:00BST.

  14. #674
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    Quote Originally Posted by NieA7 View Post
    So, El Cubo, it's final time! Should be free tomorrow, Thursday and Friday evenings after 20:00BST.
    Tomorrow should work. 20:00 sharp?

  15. #675
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    Quote Originally Posted by El Cubo View Post
    Tomorrow should work. 20:00 sharp?
    Fine by me, see you then (not sure if the day's been rolled on though Screwie, could you check?).

    In general have we decided if any extra teams will be allowed in next season? It'd be nice to advertise a bit in the Divs and Challenge threads ;) If I remember correctly...
    • Yes to skinks/krox with all star players but no saurus mercs.
    • Maybe to all skeleton or all zombie teams with all star players and no mercs
    • Maybe to all rotter teams
    • No to rotter/beast teams


    Personally I could be convinced to try out skeleton and/or zombie teams but rotters feel like too much of an ask (decay only let's you roll on the casualty table twice, not the injury table, so they're no more likely to be injured than any other AV8 player - that coupled with Ag3 as well as general and mutation access sounds like too much to handle). If we wanted an all Ag3 team I'd prefer to test out all-Thralls - 1MV faster but only AV7 and no mutation access, with the same expensive rerolls.

  16. #676
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Yeah, rotters are too much. But are zombies/skeletons going to screw things up with G access and ST3? Teams with lots of block and regeneration might be a tough nut for anything but ogres.
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  17. #677
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    Quote Originally Posted by Heliocentric View Post
    Yeah, rotters are too much. But are zombies/skeletons going to screw things up with G access and ST3? Teams with lots of block and regeneration might be a tough nut for anything but ogres.
    Well, it's like playing against a team with nothing but st4 players in a normal environment. I'm against having them in this league, but everything's worth a try.

  18. #678
    Secondary Hivemind Nexus Screwie's Avatar
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    Quote Originally Posted by El Cubo View Post
    Well, it's like playing against a team with nothing but st4 players in a normal environment. I'm against having them in this league, but everything's worth a try.
    Well the closest analogy to a ST4 skill-less team is Chaos, and rookie Chaos lose a lot. Especially when every other team is packed with Dodge or ST5+, as bashing Stunties down without any blocking skills is hilariously ineffectual. Plus, Chaos are faster and get Strength access.

    I am not keen on Thralls because MA6 would be one of the faster speeds in the league. I do think 6/3/3/7 would be much more worrying to face than 5/3/3/8 because with those stats the Thralls can both outrun and out-ST Halflings and Snots. It would make defense very tricky for those teams.

    I really don't think the pure Rotter team would be a problem. They are the same speed or slower than all the teams bar Zombies, and Decay will help keep the team in check. They may have AV 8 but so do Zombies. They are AG 3 but not nearly as mobile as any Stunty player. They have no ready solutions against big guys other than their higher basic ST, which means one less guy needed to assist. I'm pretty sure ogre and goblin teams will destroy them, while halfling and skink teams will outscore them by miles. If not for their appalling MA, Zombies might be more trouble as Regeneration gives them a good chance of surviving in good shape long enough to reach veteran status.

    Skeletons, not so sure but they lie somewhere between Zombies and Rotters on paper. They're faster than Zs but AV 7 helps reduce their lifespan despite their Regen.

    Anyway if we don't agree on Rotters then I'm happy to wait a season and see how the ST3 undead team(s) work(s) out before looking at their inclusion. (I've also submitted a Rotter team to the Challenge league, if you want to test a Stunty team against them.)

    For next season then:
    • Skink team (based on Lizardmen) - ok to include
    • Zombie team (based on Necromantic) - also ok
    • Skeleton (or Skel/Zombie mixed) team (based on Undead) - I'll go with the prevailing opinion
    • Rotter team (based on Nurgle) - prevailing opinion
    • Thralls team (based on Vampires) - nah

    In all cases, the default star players are fine but mercs are limited to the allowed roster.

    ---

    In other news, I've rolled on the day to the final!

    Best of luck to both finalists, but especially the goblins! ;)



    EDIT: Added more thoughts, above.
    Last edited by Screwie; 09-07-2012 at 10:09 PM.

  19. #679
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by Screwie View Post
    For next season then:
    • Skink team (based on Lizardmen) - ok
    • Zombie team (based on Necromantic) - ok
    • Skeleton (or Skel/Zombie mixed) team (based on Undead) - I'll go with the consensus
    • Rotter team (based on Nurgle) - I'll go with the consensus

    In all cases, the default star players are fine but mercs are limited to the allowed roster.
    A word on Undead Skeletons vs Zombies

    1 AV for 1 MV+thick skull would be a big nothing for a generic replaceable linesman, but for your whole team?

    1MV is a big deal by itself, allowing better coverage and better assists, without thick skull's curious synergy with Regeneration (half of all cas get regen, half of all KO get thick skull) I posit this:

    A plain skeleton team is fine, it will get smashed about, outran and dodged but it is also relentless and immune to the worst brutalities of a stunty league, they have their own niche.

    But a plain zombie team is rather useless, MV4 and stunty dodging opponents mean that the zombies can only be assured to get even a blitz in during the first turn of their receiving as goblins could wheel around, get 1 TD and spend the whole game dodging clear of the zombies.

    I believe that the Zombie team will not be competitive, fun to play or even a fun opponent.

    the 1AV a zombie gets over a skeleton is reduced in meaning by mighty blow big guys, chainsaw wielding goblins and of course, fouls.

    With 3 assists AV8 foul is 6+ on 2D6 and an armour break is 26/36 likely, AV7 is only 30/36 so hardly much worse, you might say who would foul zombies/skeletons? Well, you raisethe issue that without skilled players, zombies and skeletons would have to specialise, the "+1AG, Sure Hands" Zombie would be just as much a target as any other ball carrier. Just as much likely to get brutalised, and lacking the speed to avoid it in any sense.

    All zombie scoring plays would depend on a slow cage, meaning a high casualty rate and 1 or 2 TD per match max. Compare this with skeleton who could afford skills like fend and frenzy because of greater mobility.

    Every time a zombie goes prone he has 1 square to move when he gets up without a gfi, a skelton has 2, this is a pretty huge difference for a team whose main ability is "getting back up".

    So I Submit this suggestion.

    All Zombie Necromancy teams are allowed 2 Flesh golems, these "medium" big guys will not change the teams top speed, they will not match regular big guys, they will not change all that much, but they do offer native stand firm, making cages more plausible and St access to allow guard and multiple block (abeit with assists) they are still a team of shamblers who will get the run around, but they get a strength of their own.
    Last edited by Heliocentric; 09-07-2012 at 10:30 PM.
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  20. #680
    Secondary Hivemind Nexus Screwie's Avatar
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    Tempting, but a little worried about allowing General and Strength access. Although at least Flesh Golems don't have Mighty Blow or Block out of the box.

    What is your opinion of the zombie/skeleton mixed team?

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