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Thread: Skyrim Skills Discussion

  1. #81
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    Quote Originally Posted by Berzee View Post
    Why that sounds lovely! How about pickpocketing poisons onto people to harm them? Is that fair game?
    That's fine by me, I would do that if I was going for a sneaky pacifist but I wanted a more magic oriented character this time around.

  2. #82
    Secondary Hivemind Nexus Berzee's Avatar
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    Quote Originally Posted by Gergin View Post
    That's fine by me, I would do that if I was going for a sneaky pacifist but I wanted a more magic oriented character this time around.
    Haha, if you wanted a melee-oriented pacifist, you would have to let mudcrabs claw you until you got 100 heavy armor and the "reflect blows" perk. ^_^

  3. #83
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    Quote Originally Posted by Berzee View Post
    Haha, if you wanted a melee-oriented pacifist, you would have to let mudcrabs claw you until you got 100 heavy armor and the "reflect blows" perk. ^_^
    Heavy armor and double shields

    I've heard it be referred to as The Confused Turtle

  4. #84
    Network Hub Drinking with Skeletons's Avatar
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    Quote Originally Posted by R-F View Post
    Destruction is amazingly underpowered.

    You're far better off playing as a dedicated warrior or thief, at least for weapon skills. Simply because you can get a metric shit tonne of stacking buffs that can put your damage per second into the 2.5k range.
    What's not obvious early on is that a pure mage simply must utilize multiple schools of magic. Alteration's "Flesh" spells are essential to surviving while using mage robes (yeah, you can grind Enchanting till you are unstoppable, but if you are playing organically it can take a long time to max it out), and fully upgraded offer ridiculous amounts of defense for an unarmored mage. Conjuration provides tanks, while Destruction is your bread and butter for offense.

    Assuming that DLC will raise the soft cap, I would expect mages to start shining in the high levels by virtue of significantly empowering and actually using the different schools of magic. Warriors and archers will probably still be statistically better, but they aren't going to be as versatile in the long run. So long as melee, stealth, and magic are all viable, engaging, and fun, we should all have fun.

  5. #85
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    For all the people playing pure destruction mages, try the Illusion skills. Calm and Frenzy are absolutely amazing spells that can easily turn the tide of a battle.

  6. #86
    Lesser Hivemind Node Tei's Avatar
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    Quote Originally Posted by Gergin View Post
    For all the people playing pure destruction mages, try the Illusion skills. Calm and Frenzy are absolutely amazing spells that can easily turn the tide of a battle.
    I have see a lot of people on the internet tryiing to fix destruction, by suggesting "use something else". I think are all right.

    Anyway, since is easy to cheat, and theres already mods that buff destruction, the other option is to install one of these mods and try to play like we originally intented withouth compromises.

    My own solution has ben to hybridify my mage. I solve the 90% of the combats summoning a storm atronach, with my mage companion (that use storm spells), and I use storm spells. The other 10% are the hard ones, and I solve these with horrible cheese tactics.

  7. #87
    Lesser Hivemind Node DigitalSignalX's Avatar
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    Is there any difference between summons via the circle under the college and just normal spell summons you have learned?
    All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.

  8. #88
    Lesser Hivemind Node Tei's Avatar
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    The what on what? circle? college?

  9. #89
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    Spoilers:

    Can anything be done about the lone prisoner in Falkreath?

  10. #90
    Shane: [very minor spoilers] If it's the same prisoner I'm thinking of, yes. There's a quest involving the prisoner; I started it by speaking to a couple in the falkreath graveyard, but if they aren't there you may find them at the mill. [very minor spoilers end]

    On Skyrim skills and character builds: Does anyone have suggestions as to how to level up conjuration, if I'm not playing a dedicated mage?

    I've rerolled as a heavy armor and two handed fighter character, because I couldn't play past level 25-30 with my first two sneaky thieving characters (relying on sneak attacks to do your damage doesn't work well when you run into bears on the tundra, and I couldn't imagine sneaking everywhere). I figure having an atronach ally to take the heat off will help when I reach level twenty again, but increasing the skill is agonizingly slow.

  11. #91
    Secondary Hivemind Nexus Berzee's Avatar
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    You could try soul trapping everything you fight -- which will also have the benefit of tons of soul gems to use or just sell. My conjuration has gone up pretty fast with that, so far...though I'm still a low level, so I dunno about the long run.

    Also, you could conjure yourself weapons instead of carrying them =)

  12. #92
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    first of all, it's sadly easy as shit to exploit conjuration. Probably the easiest skill to level to 100.

    Find ANY type of enemy, be it crab or giant. Kill it, cast soul trap on the dead body, rest for an hour after mana depletes and repeat.
    Use both hands to speed it up(that's what she said?).

    Secondly, the pathfinding for summons is somehow even WORSE than the already braindead followers. They won't help much in combat because they will be 3 rooms behind looking at a wall.

  13. #93
    Thanks for the advice, I was trying to train with summoned weapons that were so much weaker than what I can craft that it was depressing. Soul trap sounds much more rewarding.

    Pathfinding should be fine; I don't need the summons around long-term, just when I run into groups of enemies, that I don't want surrounding me.

  14. #94
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    Quote Originally Posted by Questionable View Post
    I don't need the summons around long-term, just when I run into groups of enemies, that I don't want surrounding me.
    Which makes me wonder: anyone else having problems summoning? Totally random fails at casting. Like there is a 70% chance to successfully summon or something.

    I often need to cast in battle and it's frustrating running around looking for the magic spot that works. Plus, sometimes they take up my mana, even if they don't appear. Am i doing it wrong or is it the same for all?

  15. #95
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    Quote Originally Posted by Alez View Post
    Which makes me wonder: anyone else having problems summoning? Totally random fails at casting. Like there is a 70% chance to successfully summon or something.

    I often need to cast in battle and it's frustrating running around looking for the magic spot that works. Plus, sometimes they take up my mana, even if they don't appear. Am i doing it wrong or is it the same for all?
    It took me a little while to figure out but see the crosshair that comes up when you have a summon spell out? It'll go red where you can't summon (too small a space, too sloped, whatever) and blue wherever you can. you can still charge up the summon spell but firing it where nothing can happen will uselessly waste your magic! But fortunately if you just make sure the crosshair is blue before you let go you'll be fine.

  16. #96
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    I noticed the red, but never blue. It's either white either red. Red means usually i point to the sky or something crazy like that.

    I'm using the gamepad, maybe it doesn't have that blue color. I have a white crosshair 90% of the time i summon and everywhere i point, sloped land, flat land, stairs, hills, whatever, it still has a random chance to fail and i can't see a pattern.

  17. #97
    Lesser Hivemind Node DigitalSignalX's Avatar
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    Quote Originally Posted by Tei View Post
    The what on what? circle? college?
    er.. there's a dungeon under the Mage College. That's all I'm gonna say. Question still stands though...

    When I summon, my cross hair is always white and red too - red is no, white is good, usually it just has to be a certain range or closer from the caster.
    All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.

  18. #98
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    Quote Originally Posted by Questionable View Post
    Shane: [very minor spoilers] If it's the same prisoner I'm thinking of, yes. There's a quest involving the prisoner; I started it by speaking to a couple in the falkreath graveyard, but if they aren't there you may find them at the mill. [very minor spoilers end]
    Ha fucking Ha. Anyway, I seemed to have posted in the wrong thread.

  19. #99
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    My first character (now level 55), is primarily an archer. Archery is quite simply brokenly overpowered. Smithing, alchemy and enchanting are all incredibly easy to level up and make your character absurdly powerful. My endgame bow inflicts 365 damage (plus arrow damage of course), plus 150 damage from poison (where applicable), plus 62 damage from enchantment (two enchantments, 31 fire damage, 31 shock), multiplied by 3 for a sneak attack. The only things I don't one-shot are dragons, I've been able to kill anything else in one shot for a great many levels.

    I'll have to look into some of those destruction-buffing mods, I tried a destruction-based mage and compared to an archer the damage and sustainability are both beyond underwhelming.

  20. #100
    Lesser Hivemind Node Skalpadda's Avatar
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    Quote Originally Posted by DarkFenix View Post
    Archery is quite simply brokenly overpowered.
    Yes, yes it is.


    I'm not even 100 in Archery, nor have I abused alchemy and enchanting quite as far as they can go.. and that's a glass bow, so not the best in the game. Add in poisons and sneak attack damage and I can do well over 3k damage in one hit and critical strikes add even more. I'm not using that bow though because it really makes things boring. Using an unenchanted and unimproved long bow atm which still does ridonculous damage due to the armour enchants I have.

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