Page 3 of 8 FirstFirst 12345 ... LastLast
Results 41 to 60 of 149
  1. #41
    Secondary Hivemind Nexus soldant's Avatar
    Join Date
    Jun 2011
    Location
    Terra Australis Incognita
    Posts
    4,517
    Quote Originally Posted by Hensler View Post
    Also a light armor perk that makes your armor not count towards your total. I don't know if there is a corresponding heavy armor perk.
    From memory I think Heavy Armour does too... so given the rate that you can pick up perks and the other mitigating options it's hard to see why the other armour types exist at all. Like I found a set of Dwemer boots that muffled walking noise. Benefits of heavy armour without the penalty.

  2. #42
    Secondary Hivemind Nexus Berzee's Avatar
    Join Date
    Jun 2011
    Posts
    2,238
    Checking the perks it seems like the advantage for Light Armor would just be the +50% stamina regeneration. Heavy Armor on the other hand gets bonuses to punching, fall damage resistance, stagger resistance, and the ability to reflect damage instead of just dodging it.

    I seem to remember the same kind of thing in Oblivion (can't remember far enough back for Morrowind) where Light Armor had lots of advantages throughout the levels but by the highest levels Heavy Armor enjoyed the same advantages plus a higher armor level.

    I guess it's the reward for lugging around that heavy stuff the whole game.=P

  3. #43
    Secondary Hivemind Nexus Berzee's Avatar
    Join Date
    Jun 2011
    Posts
    2,238
    I suppose armor noise is also a consideration but with the sneak perks and, as you mention, Muffle -- I don't suspect it ends up mattering much.

    I happen to think the Light armors look cooler on the whole, though. =)

  4. #44
    Obscure Node
    Join Date
    Oct 2011
    Posts
    19
    I think overall that heavy armor and light armor end up being decently close in pure armor rating with a few perk differences.

    The main one for me is that Light Armor gets the 50% increased stamina regeneration rate whereas heavy does not.

    Honestly, I think it mostly just comes down to aesthetics. Skyrim seems to place much more of an emphasis on having an idea for a character and roleplaying than the previous games. You can be a jack of all trades but the game rewards specialization. You're still free to min-max but I came to realize that doing so made the game feel way too "gamey" for me and it ruined the immersion. To each his own I suppose.

  5. #45
    Network Hub Hensler's Avatar
    Join Date
    Jun 2011
    Posts
    443
    I'm curious - are the only perks the ones you get when you level up? I've found skill boosting books, but would love to get a few more perks than 1 per level.

  6. #46
    Activated Node
    Join Date
    Jun 2011
    Posts
    88
    As I recall in Oblivion light armour always had less armour than heavy until you reached 100 where it gained 150% rating putting glass armour at the same AC as Daedric, but 100 on Heavy Armour meant it weighed nothing when worn, leading to the rather ludicrous situation of a 100 light armour user being as well armoured as a 100 Heavy armour user but MORE encumbered (as LA didn't have the no weight perk)

    To be honest I don't really like the perk system in Skyrim, I always liked the way in ES games you got better at what you did rather than. "You killed an orc, now you're better at lockpicking!", doesen't really matter if you get 100 destruction or 100 One Handed, without pouring perks into it you might as well not bother.

    And yes Destruction scales terribly, I'm 85ish destruction and I'm still only using the apprentice level "Firebolt" because the other two don't really do much more damage (they just spread it over an area) and cost craploads of mana. Some say balance doesen't matter in a single player game but I completely disagree, some of the skills are balanced terribly.

    Anyway, I've been spreading my skills real thin because I hate reaching 100 skill in Elder Scrolls game and still using a skill that I'm not levelling, so I'm on about 80 sneak, Archery, 1H, Destruction, Resto, 70ish Lockpick, Block, Conjuration, and about 60ish everything else except light armour and 2H. Been training every level :)

  7. #47
    Secondary Hivemind Nexus Skalpadda's Avatar
    Join Date
    Jun 2011
    Location
    Sweden
    Posts
    1,300
    Anyone able to clarify exactly what happens when you get to the soft level cap at 50? From what I've understood levelling slows down, but does that mean that skills take longer to gain or that you need more skills to gain a level? Do you still get to spend points on perks?

  8. #48
    Obscure Node
    Join Date
    Oct 2011
    Posts
    19
    It seems to me like leveling slows down a bit each level you gain (in that you need more skill increases per level). Maybe I'm wrong though, I don't know.

  9. #49
    Secondary Hivemind Nexus soldant's Avatar
    Join Date
    Jun 2011
    Location
    Terra Australis Incognita
    Posts
    4,517
    Quote Originally Posted by Gergin View Post
    It seems to me like leveling slows down a bit each level you gain (in that you need more skill increases per level). Maybe I'm wrong though, I don't know.
    That's intended throughout the entire game, but increasing higher level skills leads to greater level gains. Which is one way in which Skyrim attempts to encourage specialisation; you can level slower by levelling a large amount of skills, or you can level faster by only levelling a few.

    It's still better than Oblivion's levelling problem though, where doing anything outside of your most desirable core skills could severely gimp your attributes later on.

  10. #50
    Network Hub
    Join Date
    Jun 2011
    Posts
    168
    Quote Originally Posted by Berzee View Post
    You mean The Steed, right, Fiyenyaa? That's a good suggestion. Also! I just discovered that bizarrely, there's a perk halfway through the Pickpocketing tree that gives you +100 carry weight as well! "Extra Pockets"...heee.
    Oh christ, it is The Steed. I was using The Tower before (the only one I'd found that wasn't magic-related) so I guess I'd got my wires crossed, there.
    Steam ID: Fiyenyaa.
    My Blog: http://strollinggamely.wordpress.com/

  11. #51
    Lesser Hivemind Node Drinking with Skeletons's Avatar
    Join Date
    Aug 2011
    Location
    NC, USA
    Posts
    715
    Quote Originally Posted by EBass View Post

    To be honest I don't really like the perk system in Skyrim, I always liked the way in ES games you got better at what you did rather than. "You killed an orc, now you're better at lockpicking!", doesen't really matter if you get 100 destruction or 100 One Handed, without pouring perks into it you might as well not bother.

    And yes Destruction scales terribly, I'm 85ish destruction and I'm still only using the apprentice level "Firebolt" because the other two don't really do much more damage (they just spread it over an area) and cost craploads of mana. Some say balance doesen't matter in a single player game but I completely disagree, some of the skills are balanced terribly.
    I actually like the perk system because of how it relies upon the player putting points into a skill for it to be truly worthwhile. My mage has a pretty high lockpicking skill (in the 60s), but I don't consider myself very good at it, and I would never consider my character a thief or a rogue. I'm just a mage who happens to be decent at picking locks. Meanwhile, I've maxed out Destruction (level 100+every perk maxed out), and combat reflects this fact. Compare with Oblivion, where not only did having a high lockpicking skill not really matter (due to the mechanics of the minigame as well as the Skeleton Key), but pretty much every character was going to be equally good at lockpicking, regardless of whether you were trying to play a thief, mage, warrior, or whatever. EDIT: Unless you focused exclusively on Open Lock spells, but it was far easier to just pick the locks than to work your way up the ladder to get the best spells in that class.

    As for the damage difference between firebolt and the higher skills, I'm not sure I see where everyone is coming from. The damage difference between Incinerate and Firebolt is huge, and while I could chip away with Firebolt the better route for me--especially with groups--has been to use a follower and atronach to aggro to provide breathing room for magicka regen while blasting away with dual-cast Incinerate. Also, the damage-to-magicka-cost for the Master level spells is actually pretty decent (the AoE regarding Firestorm and Blizzard make them kind of iffy when using followers/summons, but Lightning Storm is absurdly powerful); the big problem is the charge-up to cast them, but if you can find the moment to whip them out they can make an enormous difference.

  12. #52
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    868
    As someone who's playing a stealthy Dark Elf, is it worth it to spend points in archery and alteration or should I only focus on one-handed, destruction, sneak and illusion?

    PS: Does the enemy AI get alerted after noticing the corpses of its comrades?
    Last edited by Shane; 21-11-2011 at 07:09 PM.

  13. #53
    Lesser Hivemind Node Drinking with Skeletons's Avatar
    Join Date
    Aug 2011
    Location
    NC, USA
    Posts
    715
    Quote Originally Posted by Shane View Post
    As someone who's playing a stealthy Dark Elf, is it worth it to spend points in archery and alteration or should I only focus on one-handed, destruction, sneak and illusion?

    PS: Does the enemy AI get alerted after noticing the corpses of its comrades?
    I don't know much regarding your first question. In my experience, Destruction does not gain any stealth damage bonus, and I think it draws more attention to your position than arrow fire (or maybe I never got my Sneak high enough for my mage to stay hidden). Beyond that, I don't have a clue.

    As to your second point, I'm not sure. They seem to be a sharper bunch this time around, but I haven't tried being a dedicated sneaker and have only dabbled in it with my second (currently low-level) character. Certainly they're more intelligent regarding missed arrow shots, and missing your target can be a quick route to an open fight. They also seem to go into full alert if they witness an ally getting killed--that is, they start looking for you and move toward where your attack came from, not immediately spot you--but I'm not sure about the full extent of their behavior and limitations.

  14. #54
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    868
    Actually, I am thinking of putting points in Destruction so as to be able to hold my own in a full on confrontation. Also, amongst Health, Magicka and Stamina which ones should I be putting more points in?

  15. #55
    Secondary Hivemind Nexus Berzee's Avatar
    Join Date
    Jun 2011
    Posts
    2,238
    Quote Originally Posted by Shane View Post
    Actually, I am thinking of putting points in Destruction so as to be able to hold my own in a full on confrontation. Also, amongst Health, Magicka and Stamina which ones should I be putting more points in?
    Maybe a viable strategy for a destruction + onehanded user who wanted to save on perks would be something like:

    For destruction perks, take the Novice one, but don't go beyond Novice. Pick an element (probably fire would be the most all-round useful) and choose the two damage-increasing perks. Maybe do the dual-casting perk as well, for emergencies when you need to stagger someone...and that's it! This would give you the strongest fire-stream spell possible and the damage would go up as your destruction levelled, but at a cost of only 3 or 4 perks. Stream spells are easier to use alongside a weapon, anyway. =)

    I have no idea if this would work or not but I think it'd be fun. :) Especially if you got some cheaper-destruction-magic items, you could just hold the button forever!

  16. #56
    Obscure Node
    Join Date
    Oct 2011
    Posts
    19
    I've had some rather humorous experiences with the AI's behavior and dialogue when finding corpses.

    Story 1:
    Very early in the Stormcloak line you attack an Imperial camp. After the mission one of the soldiers walked up to an Imperial soldier and said, "I'm going to find whoever did this." First, she probably killed the guy herself and second, why should she care?

    Story 2:
    Stumbled upon some Alik'r warriors harassing a generic Redguard woman. Immediately attacked and beheaded one of them. His ally takes no aggressive action and instead examines his ally's corpse and states, "I'm going to find whoever did this." He found me alright, along with the business side of my battleaxe.

  17. #57
    Secondary Hivemind Nexus Nalano's Avatar
    Join Date
    Jul 2011
    Location
    NY f'n C
    Posts
    10,000
    Quote Originally Posted by Gergin View Post
    Story 2:
    Stumbled upon some Alik'r warriors harassing a generic Redguard woman. Immediately attacked and beheaded one of them. His ally takes no aggressive action and instead examines his ally's corpse and states, "I'm going to find whoever did this." He found me alright, along with the business side of my battleaxe.
    Funny thing is, this is a good example as to why it's best not to shoot first and ask questions later. You just offed the fantasy equivalent of Interpol.
    Nalano H. Wildmoon
    Director of the Friends of Nalano PAC
    Attorney at Lawl
    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  18. #58
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    981
    Quote Originally Posted by Shane View Post
    As someone who's playing a stealthy Dark Elf, is it worth it to spend points in archery and alteration or should I only focus on one-handed, destruction, sneak and illusion?

    PS: Does the enemy AI get alerted after noticing the corpses of its comrades?
    Bows and daggers are considered silent weapons, so using them won't alert nearby enemies to your location (at least if you kill them, assuming you're using a dagger). Anything larger than a dagger creates noise, and will alert nearby enemies. Spells in particular should be avoided, as casting them generates light and sound - it's the equivalent of having a lit torch in one hand.

    Enemies will only be alerted if they see someone keel over. If they come across a corpse they'll stop and give the usual utterances, and then return to their usual routine.

  19. #59
    Obscure Node
    Join Date
    Oct 2011
    Posts
    19
    Quote Originally Posted by Nalano View Post
    Funny thing is, this is a good example as to why it's best not to shoot first and ask questions later. You just offed the fantasy equivalent of Interpol.
    Haven't finished the quest yet but they seem to me to more akin to paid assassins than criminal investigators.

  20. #60
    Lesser Hivemind Node DigitalSignalX's Avatar
    Join Date
    Jun 2011
    Location
    USA, Missouri.
    Posts
    934
    Quote Originally Posted by Hensler View Post
    I'm curious - are the only perks the ones you get when you level up? I've found skill boosting books, but would love to get a few more perks than 1 per level.
    Several temples (don't know about all yet) have quest lines that will reward you with permanent perks. There's also at least one quest that will also give you a permanent perk "Sailors Repose" for reduced cost on restoration spells. I've also gotten perk-like benefits from completing quests for certain organizations. There's a cannibal quest chain that lets you wear a ring and get 10 hours of max health+regen if you nibble on any corpse It seems reasonable there are others out there waiting for my rogue to discover.

    Quote Originally Posted by Fiyenyaa View Post
    Oh christ, it is The Steed. I was using The Tower before (the only one I'd found that wasn't magic-related) so I guess I'd got my wires crossed, there.
    I keep hearing about that, but have yet to discover it myself! Resisting the urge to wiki the location. Meanwhile, I have actually leveled pickpocketing up to get the +100.

    Quote Originally Posted by Shane View Post
    As someone who's playing a stealthy Dark Elf, is it worth it to spend points in archery and alteration or should I only focus on one-handed, destruction, sneak and illusion?

    PS: Does the enemy AI get alerted after noticing the corpses of its comrades?
    For archery I would suggest conjuration unless you're going with a tank companion full time. Your first kill with sneak will always alert anyone near, but your sneak skill, armor type, and possibly encumbrance at that point will determine if they start to find you or just shrug it off. Bear in mind they will also detect your companion, so even if you get away with a clean first shot, they can (often) find your tank crouched behind you because of their heightened alert level. Giving them bonus to sneak jewelry can help that some.
    All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •