Buying games you aren't going to play is a waste of money (no matter how cheap they are). Forcing yourself to play games you wish you hadn't bought is a waste of time. Both are best avoided.
Red Faction Armageddon £4 please any more and I can't justify adding it to my backlog
Good point, Lewie, although of course buying a Steamworks'd Paradox game through Gamersgate (like Magicka) just means you register it on Steam, so there's no advantage but also no harm. Other than Magicka, are there any other Steamworks Pdox games? I'm coming up empty, but may have forgotten something.
Buying games you aren't going to play is a waste of money (no matter how cheap they are). Forcing yourself to play games you wish you hadn't bought is a waste of time. Both are best avoided.
I'm gonna say this now in anticipation of when it inevitably get its own daily sale.
Darksiders is an absolutely fantastic game that mimics the style of Zelda, but with a deeper (and better) combat system that, whilst not as deep as other games that clearly inspired it (such as God of War) gives it an undeniably varied combat system that allows you to play it as simply or as in deep as you want. It has a great art direction, a pretty passable story and is generally very good. It's not without its flaws, such as a difficult final dungeon, some iffy platforming sections at times and a level of derivativeness that may be irksome, although is more arguably used well, but unquestionably these are out-weighed by its goodness. This is the best Zelda game that isn't Zelda (and in some cases, is better than).
I really, really recommend it for people who are a fan of the action-adventure genre. Based on past sales, it'll probably be £5, which is so cheap compared to the value you can get out of it.
Steam ID
Origin: RamboJ3sus
I always end up wanting Darksiders whenever I hear people talk about it (especially the Zelda comparisons) but then get turned off from it when I watch gameplay videos, see screenshots etc in which it seems more like a linear hack and slash thing with dull visuals.
Something to watch out for when it gets its -75% sale, I suppose.
Give me steam and how you feel to make it real.
Darksiders' world is split between the more linear bridges between story sections (preludes to and actual dungeons). The dungeons have smaller amounts of combat. Further into the game, you gain access to something that increases your movement speed (this is pretty obvious, but hey, don't wanna give away what is a great introduction) and eventually instant-transport to different areas. Combat rarely feels dull though because as you go along you gain access to things that make you more powerful, face more powerful enemies and can mix it up quite a bit anyhow. The combat is pretty satisfying in doing a good meeting point between real action fighting games (such as Devil May Cry) and the more simplistic battle systems (ie. Zelda).
What are the puzzles like in Darksiders (I've heard it has a few as per Zelda)? Are we talking dickish sliding block things, find the key to the door things, the goddamn Tower of Babel... things, or what? Anything that requires excessive backtracking or loading times? As those latter two could kill a game for me.
The first two are pretty simplistic and linear. The third one is deceptively conveyed not as a dungeon but as an open space, but ultimately is one. That one is combat heavy. (Many may not consider the desert one a dungeon, but I do.) The fourth goes back to being fairly simple and linear, but it's the final one that usually gets people. There's a bit of back-tracking, although not too bad, but is bizarrely complicated. That would certainly be qualified as being 'dickish'.
It's hard to say though. If you're a seasoned Zelda player, you'll probably zip through all bar the last. They're simple enough to get pretty quickly, but have the right amount of time required put into them to make them feel satisfying.
Lots of interesting bargains...
How easy is SOTS to get into? I tried the AI War demo and was put off by the UI/controls/etc. Also, is there much of a campaign, or is it more for Skirmish and MP?
And if one were only to get 1 Mount & Blade game, which is the best? (I'm not entirely sure about M&B, but if the general consensus is that the best one is also one of the $5 ones, then I'll give it a shot).
Knew I shouldn't have ordered DoW II from the UK - it hasn't even arrived yet, and there's a good chance they'll be cheaper on Steam. I'll wait until the day sale, and if they're really cheap I might sell my unopened boxed copies on eBay...
RE: Darksiders. Got it for 75% off recently, and it's thoroughly enjoyable. Probably better with a controller than M+K though. If you've had any interest in it and it's 75% off again, I'd say grab it.
weekendwarrio.rs - We've got more games than time...
SOTS is a lot like Total War in space: there's a simple turn-based strategic map and real-time battle resolution. As such, there is no campaign, simply the game. If that makes sense. Like Civilization. I'd say it's easy to get into once you read some quick-starter guides. It's not incredibly complicated. There is a demo, too.
Warband is widely considered the best (going for $7.50 now, I'm afraid...)And if one were only to get 1 Mount & Blade game, which is the best? (I'm not entirely sure about M&B, but if the general consensus is that the best one is also one of the $5 ones, then I'll give it a shot).
Thanks Giaddon (for the info and breaking up what would otherwise be a double-post :))
Afterfall: Insanity for $1 (maybe).
If they get 10 million $1 preorders then you get a key for the game (doesn't specify where you'll be able to download it from), if they don't get 10 million then whatever they do get goes to charity (unspecified). I gave them $3 because, hell, why not, I spend more than that on a single cup of coffee, and if it pans out I'll have a copy of the game for myself and 2 to give away.
Details and some commentary originally seen here.
weekendwarrio.rs - We've got more games than time...
Sounds like a terrible idea. 10 million is a totally unrealistic number (bear in mind that Minecraft, for all it's runaway success has "only" had 15m registered free accounts, of which 1/4 bought the game). Better off giving your money direct to charity.