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Thread: PC Bargains
12-03-2013, 06:40 PM #7681
Yes. The key to get far in King's Bounty is to absolutely minimize your losses. That's especially tough when you start out and the exact strategy varies dramatically depending on what class you chose.
First of all, you have to avoid enemy retaliation. Ranged units obviously don't cause it (except for one or two units), and some units have the no retaliation skill. Another basic strategy is to use up the enemy retaliation with summoned and thus disposable creatures.
Make heavy use of crowd control spells and skills. A well placed Fear, Blind or Trap spell can completely shut down your enemy
Since creatures don't really regrow, choose quality over quantity. If you can somehow get your hands on a level5 creature early it can make your life a lot easier.
Be creative with your rage skills and spells and see how you can combine them. If you play as a mage you can later cast two spells in a single turn which allows for some proper diabolical combinations. Like using the Hypnotize spell followed by Sacrifice or Kamikaze. The best combination is most likely the reaper's time back ability together with the Sacrifice spell which allows you to create troops out of thin air - but only fairly late into the game."Reason is the madness of the strongest"
12-03-2013, 08:04 PM #7682
- Join Date
- Sep 2012
What Anthile said. You play to minimize losses, especially through retaliation. The key here is that you don't have to worry nearly as much about base units since they're cheap and plentiful. Expensive units and rare units can dramatically change the outcome of a fight, as well as the optimal strategy, but they are far more rare.
However, it's a bit more nuanced than that. The class you choose, and more importantly how you specialize, will inevitably affect gameplay. Fighters get lots of Rage and defense, so they're going to want heavy classes that take a lot of damage with little loss (paladins for instance), to get rage up. A fighter wants to funnel their enemies into these classes, and keep them away from priests or whatnot. High physical damage characters (like horsemen), kill a lot of their enemies before they can get the chance to retaliate.
Mages do most of their damage through magic, so they need units with high initiative and units that can trap enemies or keep them from attacking. An optimized mage frequently ends battles before the enemy reaches their units.
Paladins (from what little I've played), focus on buffing their units, frustrating the enemies, and do a little bit of everything. Paladins have the greatest flexibility.
Fighters have a slight disadvantage in all the games because Rage can't be used in a boss-fight.
Control of the field is absolutely necessary. Use Rage to create walls, trap the hex before a chokepoint, then again during it, and then again on the first square out. This will stop an enemy advance for three turns. If you get initiative at the start, summon or hypnotize mobs in the middle of the enemy lines. The enemy will focus on them and not move towards your vulnerable ranged people. Slow physical attackers and focus fire ranged combat dealers.
Most importantly, get as much treasure as you can before fighting. Run around units frequently, and trick powerful monsters to steal their treasure. Remember that your job is treasure-hunter, not fighter. Almost as many talent runes are intentionally placed all over the map as you will gain from leveling. That way you can effectively raise your level far beyond what your actual level is, and the game expects you to do this.
12-03-2013, 08:20 PM #7683
12-03-2013, 08:52 PM #7684
12-03-2013, 09:02 PM #7685
In that perspective, choosing skills that increase the mana pool and its regeneration is also useful.
12-03-2013, 10:41 PM #7686
- Join Date
- Jun 2011
In the UK, the specifics are held in guidelines created by the Office of Fair Trading and the Department for Business, Enterprise and Regulatory Reform (phew!) which you can read here
I believe they are implementations of EU guidelines and so something similar should exist in every EU member country - that's just the UK take on it.
It's that cross-border aspect of DD stores which probably makes them feel above this stuff. I once raised an issue like this with Steam who replied to say that it was a pricing error. It took them a week to reply and the 'error' was still there, they suggested I was mistaken the those rules would apply to them and when I replied to say I saw no reason why not, they stopped talking to me.Creator of Steam Greenlight LITE
13-03-2013, 01:08 AM #7687
Thank goodness for demos. Binary Domain's reminded me that the voice recognition in that game doesn't work, and the controls are shit, thus saving me $7.
13-03-2013, 03:10 AM #7688
- Join Date
- Feb 2012
- Cambridge, UK
Gamefly UK are doing Crusader Kings 2 for £8.75 (registers on Steam so no need to use their client) - It has probably been cheaper but I picked it up today and played for about 2 hours straight (only stopped because I lost already). It's awesome, so get it if you haven't yet!
(It's pretty bewildering at first, but I found this guy's videos to be a great help, albeit a bit slow)
Last edited by Edlennion; 13-03-2013 at 03:15 AM.
13-03-2013, 06:02 AM #7689
13-03-2013, 10:24 AM #7690
The gog bundle thingum really is a good deal. I got Pid, Puddle, Defender Quest, Riddick: Assault on Dark Athens (remember no drm), Divinity 2 for $14
There are better games in the list I already own and some well regarded adventure (point 'n' click) but that whole genre is dead to me. That said, I think I got a good haul.I'm failing to writing a blog, specifically about playing games the wrong way
13-03-2013, 03:37 PM #7691
GOG has FTL for 60 % off at $3.99. It's the same price on the game's site, including DRM-free version and Steam key. It'll likely be reduced on Steam soon too, but what's the point in that?
13-03-2013, 09:08 PM #7692
13-03-2013, 09:25 PM #7693
13-03-2013, 09:28 PM #7694
13-03-2013, 09:33 PM #7695
- Join Date
- Feb 2012
13-03-2013, 10:45 PM #7696
13-03-2013, 11:28 PM #7697
The vast majority of content can be played alone. In my 30 hours I only joined up with others for about five minutes. Quest-related creatures, items and events respawn super-fast or can be found in numbers larger than needed so you don't have to join others even if you're all doing the same thing. It's awesome as a singleplayer RPG, especially once you level up a bit and learn how to chain abilities.
This is the first MMO that hooked me, I even subscribe to it although I don't have much time to play. It's a great game.
13-03-2013, 11:33 PM #7698
14-03-2013, 09:16 AM #7699
GamersGate seem to be having a Paradox sale. EU3 stuff is -75% today.
14-03-2013, 10:28 AM #7700
- Join Date
- Apr 2012