
Originally Posted by
Wizardry
You did misunderstand my point. All I'm saying is that you can't go into it with the same mindset as you would go into the vast majority of other RPGs, especially modern ones, whereby your aim is to explore every inch of land and do every single quest possible. Daggerfall isn't like that. It's much more natural. It's useless to visit every single city, town, building and dungeon in the game. It's meaningless. You don't do that in real life after all. You go where you need to go to achieve your next goal, and the goal can be whatever you want it to be, regardless of if it's a quest or not. If you want to sleep at an inn then your goal is to head to the nearest inn. Stopping off to talk to every NPC (useless) and enter every building you can enter (useless) on your way there is not appropriate because of the procedural generation. You need to play it more realistically than the vast majority of other games out there.