Results 21 to 40 of 56
28-11-2011, 12:38 AM #21
I can't understand why people want to cling so tightly to the earlier days of PC gaming when we had keyboard overlays so we knew what all the keys did, or spent ages memorising statistics or procedures just to do simple things. That sort of stuff belongs in simulators. Short garbage (like MW3) is worthless crap in my opinion, but I don't hold that up as an example of "dumbing down" because it's following the rest of the series, it's obvious they're pushing more and more towards MP. Also I agree that in games which should have a strong story there's too much ridiculous nonsense creeping in designed to appease people who can't follow a handful of plot points, but by the same token a convoluted mess of a story with a hundred different threads leading to nowhere isn't much better.
Basically, most gaming communities sound like this to developers who are aiming for large-scale appeal. Look at all the suggestions people toss at Notch for Minecraft, which isn't a AAA studio game. It's all well and good to make a niche title but if the majority don't want something, you can't force them to accept it. If you don't like mainstream gaming, don't play. I hate casual games, so I don't play them.
28-11-2011, 01:02 AM #22
back on topic:
All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.
28-11-2011, 08:03 AM #23
28-11-2011, 08:08 AM #24
28-11-2011, 08:20 AM #25
People obsess over statistics, the CS/BF community are some of the worst for it, while the TF2 community obsess over items, and the MMORPG communities obsess over... everything. Where have you been? It's not about fun or a score that indicates how useful you were to your team. It's about the NUMBERS. Either you're killing noobs or you're not playing properly. I know it says Conquest or Rush but we all know it's just a deathmatch where half the server doesn't attack you.
Or to be more serious... actually no wait that's fairly apt. Most of the servers have a handful of antisocial jet pilots dogfighting, tanks crashing into everything en-route to a minefield, and a load of infantry lining up for vehicles or accusing each other of hacking.
28-11-2011, 08:21 AM #26
I've found this somewhere else. Very insightful:
Consider what happens when you’re planning a holiday meal. There’s a range of fantastic things you could cook, but wait: Some people can’t take spicy food, Uncle Bill is allergic to garlic, Aunt Sarah doesn’t eat red meat, Timmy doesn’t eat anything green, ….
Eventually you realize there’s only way to please everyone: Cook something bland, mild, and safe, like chicken and rice. But does chicken and rice actually please anyone? Not really, it was just what everyone hated the least.
Votes don’t converge on something wonderful. Rather, votes are vetoes.
But this isn’t a strategy for startups. Little companies need a niche — a market space they can completely, unquestionably own, not some gray middle-ground where your attempt to offend no one also means exciting no one.
There is “wisdom in the crowd” only when errors cancel out, like when estimating jelly beans or answering pop culture questions. In creative work, votes eliminate the interesting edges, leaving only the boring residue that no one hated enough to vote off the island.
That’s not how great products are made.
It's not an article about game design, but a great article nonetheless.
Last edited by b0rsuk; 28-11-2011 at 10:15 AM.
28-11-2011, 08:32 AM #27
28-11-2011, 08:40 AM #28
Also very nice quote there b0rsuk, I completely agree.
28-11-2011, 09:57 AM #29
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- Jun 2011
Far as i'm concerned, if they want to make bland games let them. But DO NOT frickin' use an existing franchise name and wholly revamp the game so it has absolutely NOTHING in common with its prequel. I am looking at you, Ghost Recon. I am looking at you, Splinter Cell Conviction. And you: Rainbow Six: Vegas. And there are probably a ton of others that i haven't played.
28-11-2011, 10:15 AM #30
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- Jun 2011
- I see you
28-11-2011, 11:41 AM #31
On the surface that does look like a step back... at least until you recognise a few home-truths about the X games, namely that their UI hasn't changed much since the first game, with new features just bolted on in a mess of nested menus. Giving even simple instructions to ships, or setting up groups of ships, takes an obscene number of mouse-clicks. Most people will tend to stay in their favourite ship no matter how many others they have at their disposal, and it's usually a fairly beefy ship because anything less is asking for death in a lot of cases. The entire game was in need of a complete overhaul because it was turning into an absolute mess, particularly in the UI department. Egosoft take the initiative to do so and people rant and rave. It's still a freeform space trading/combat/whatever game with the same focus as last time, but some of the core mechanics have been modified so that it won't be such a mess to control and do what should be simple things.
Everyone decries that as "dumbing down" (or equating "streamlining" with "dumbing down") but it's not. It's just a different direction, and one that the series needs. Kind of like the inventory system in Mass Effect vs Mass Effect 2. Yes, ME2's inventory system is entirely different and only has a few core weapons. But that doesn't mean it's "dumbed down" from the original, because you'd end up with a stupid amount of weapons and upgrades that were absolutely useless, and didn't even have much value for sale because you were rolling in credits all the time (and if you had the Master gear everything else was obsolete anyway). I'm not saying the other decisions were worse (like removing planetary exploration), but the simple removal of a redundant and pointless gameplay mechanic isn't "dumbing" a game down.
28-11-2011, 11:59 AM #32
So sad to see what great tactical shooters like Ghost Recon 1 and the old Rainbow games (Raven Shield and earlier) have become.
Don't even get me started on modern 'RPGs' and 'horror' games. Ughhh
Last edited by bussinrounds; 28-11-2011 at 12:11 PM.
28-11-2011, 12:12 PM #33
Don't buy games at the release. Press reviews are worthless. Wait for a month, and see if people enjoy it. Read their arguments. Base purchases on rational reasons, not on pre-release marketing.
I haven't bought Brink, Might&Magic: Heroes 6, and Elemental: War of Magic. I'm very happy.
28-11-2011, 12:32 PM #34
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- Jun 2011
I didn't buy Brink because I read the press reviews.
28-11-2011, 01:02 PM #35
But what I mean with Dragon Age: Origins being a niche title I mean that It's a very traditional RPG. It has your stats, lotsa equipment, character creation, very basic fantasy world with a savior of something or other plotline and all this stuff that makes it very appealing to a certain audience and not that appealing to other.
28-11-2011, 04:17 PM #36
I liked the pull quote from this Umberto Eco interview:
It's only publishers and some journalists who believe that people want simple things. People are tired of simple things. They want to be challenged.
"People" doesn't mean everyone, but it does mean the considerable number of people who have read Eco or might be interested in doing so. Making simple fluff for the general public is fine, but if you *want* to make more challenging things, there's definitely an audience for it.
28-11-2011, 04:41 PM #37
Do better.Why yes you're right I'm deliciously evil
Tradition is the tyranny of dead men
Steam:Kadayi Origin: Kadayi GFWL: Kadayi
*blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me
Their early work was a little too new wave for my tastes....
28-11-2011, 07:38 PM #38
28-11-2011, 10:15 PM #39
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- Jun 2011
28-11-2011, 11:16 PM #40
While it's possible to create truly great media that everyone loves, it's extraordinarily rare. Bland mediocrity is far, far more common. The shared experience is now The X Factor and American Idol. And Modern Warfare 3.
Last edited by TillEulenspiegel; 28-11-2011 at 11:18 PM.