I know this is the right decision. It doesn't help.
Eliza spoke of choice, of letting the world choose its own path. It's not my responsibility to choose for them. In a way I'm still choosing. I'm choosing to snuff out the lives of hundreds of people, choosing to cover up a momentous event. Yet what else can I do?
Should I play along with Sarif, in gratitude for all he's done for me? He gave me my life back, twice. I like him, even if I've never considered him a friend. But he hid from me things he had no right to hide, whatever his reasons (am I doing the same now?). Above all, he lost me. He lost me when he told me - told ME of all people - that he wasn't creating super soldiers. I can't allow him to lie to the world, to continue unchecked. For all the good this technology does, I can't help but be scared of where it may lead.
Deep down, I agree with Darrow. I have to stop what he's doing here, I can't justify his actions, but the fact of what he's done today can't be argued with. Augmentations are dangerous, they place too much power in the individual. Taggart told me, so did many other people, that augmentations would change me, that they change human nature. I dismissed them as narrow-minded, but I'm living proof. I've killed so many people to get here, this point where I'm deciding the future of humanity. I've stolen because I could, stolen from total strangers for no other reason than their possessions were useful to me. The social implants are the worst of all. Does "human nature" still hold meaning if I can sway someone to act against their nature with a few chemicals?
I know I'm still human. I like to think I've acted for good. But I can no longer deny that augmentation has changed me for the worse. Humanity must find its own path ahead. I can't be trusted to decide the future, and neither can Taggart, Sarif or Darrow.
The biggest criticism I can level at Human Revolution is it doesn't push the boundaries of gameplay out like the original did. It's like an exceptionally good tribute act, it ticks all the right boxes but doesn't stray from its comfort zone. But it does something the original never managed to - it makes me seriously think about the decisions I'm making. I care about its characters, I care about its world and about the problems it presents. I don't empathise with fictional characters easily, but it put me in the shoes of Jensen, I felt like I was choosing as him rather than as an analytical player behind an empty RPG hero.
I was feeling a little disappointed as I reached the end. The boss fight didn't help. Three buttons to press, three distasteful options, taking me out of the illusion and back at my keyboard. Then Eliza offered the 4th option, and it hit me like a rock. I knew I had to do it, but it upset me. It was genuinely hard for me to walk down that final corridor. I haven't cared that much about a game since Planescape: Torment.