So I had another shot at Amnesia: The Dark Descent again and I can't really remember the last time a game has been this scary for me. I came to a conclusion that it's because I can't fight back.
In other horror games I've been able to kill the monsters and explore in peace (except the first 4 hours of Dark Corners of Earth), especially with the latest titles on PC like Dead Space and Dead Space 2. Even in Penumbra at the beginning I could hammer them annoying wolves to death with the little hammer so I could just chill around and do my stuff. The fact that I can defend myself against some prick who tries to ruin my stroll in a game's world takes a lot off the edge. I guess this MSpaint image I found on the internet illustrates the situation pretty well.
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The Dark Descent however gives me no option to fight back. Although the AI is stupid enough that just crouching in a dark corner will do for the nosy asshole to go away. I admit it does take something out of the immersion once you realise that it's the main trick but it is still scary. So the game is basically forcing me to be on my toes at most of the time and watch out for anything suspicious, wich I personally find really interesting since most horror games do not do this.
Also on a little side note, the insanity system is cool as an idea but badly implemented in Amnesia. All it made me feel is annoyance because I couldn't see straight. In Call of Cthulhu I accidentally left my dude watching a pile of small entrails in some gutter and the protagonist ended up shooting himself.
So what do you guys think about being absolutely defenseless in a horror game? Does it make the game more scary for you or is it just annoying?


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