My games-related Twitter: VexingVision
Currently playing: Gothic 2; Blood Bowl: Chaos Edition; Waking Mars; Anno Online
I'm in the same boat only with about 80 odd hours played. Keep putting the main quest off as I kind of (maybe unfairly) associate the dragons with the annoying Oblivion gates. I've been a bit unfocussed throughout really as I haven't completed any major questlines such as the Companions, Thieves Guild etc. I've decided to concentrate on a couple of them and then maybe progress the main story a bit rather than the scattershot way I've been going about things so far. I'd like to be able to use some of these shouts I've collected for one thing.
There is a console command to disable the dragons. But... I forget what it is. It's a variable. It's something like:
set MQ??Dragons to 0
Something like that.
I haven't done it because I'm having too much fun experimenting on the dragons. I've had a reasonable amount of success manually transferring dragons into the guard faction, which has had hilarious results. And I can make them non-hostile to me pretty quickly with a few faction additions.
Yes, I have had a dragon sitting around on the walls of Whiterun, not attacking anything. This is a thing that I have done.
I plan on creating a mod to automate this once the CK comes out. I mean, after you defeat Alduin it would be incredibly stupid to challenge the guy that did it. That's almost as bad as the suicidal wolves, perhaps even worse since the dragons are supposed to be intelligent. You'd expect most of them to actually stay away out of self-preservation alone, and with Paarthurnax doing his thing there'll likely be a war of philosophy going on. You'll have dragons that just want to stay the hell out of mortal affairs, dragons that want to practise Paarth's teachings, dragons that may actually want to interfere but in a helpful way, thus gathering mortal allies around themselves, and perhaps the occasional mad bugger that decides that all mortals must die.
So I'm going to create the mod with the base values of:
85% of dragons are neutral, and do nothing other than fly about.
10% of dragons decide to help out, fighting anything that's a threat to the people of Skyrim, and generally being helpful.
5% of dragons will be kamikaze, having delusions of grandeur over how they're more powerful than Alduin.
I think those values make sense. But yeah, you'd think after defeating Alduin that the dragons would be more wary.
This is worse than the Cliffracers.
set MQ106TurnOffRandomDragons to 1
That's what it was. It's apparently been confirmed as working, but I've not tried it myself.
Last edited by Wulf; 16-12-2011 at 05:37 PM.
Oh when you put it that way I hadn't really considered how much it might add to the overall tone of the game. Will probably tie up some local quests in Winterhold tonight and embark on the new adventure.Not to mention that the faint call of a dragon in the distance is the perfect sound to put you in the mood for adventure.
Here's a question: are dragons supposed to spawn while you are inside the walled cities? I've had it happen exactly once in my 150+ hours. Beyond that, the only times I've encountered dragons while inside walled towns were when they spawned while I was outside the walls and followed me inside.
And I think that the shouts are fairly important to the game. There are shouts for just about any character build, and there's absolutely no reason to not use them.
Spawning inside walled cities seems to happen very, very rarely. I'm not sure how much I've played but it's well over 100 hours and it's only happened twice.
I had a chat with a couple of friends about the shouts. I don't use them myself and I generally find them useless, but this is because I play Skyrim in very odd ways. But from what I could figure, the cooldown makes them pretty useless. You'll get a better yield from just being a spellsword. Since it's a Bethesda game, you can be Good at Everything. This is a thing, really, it was the same in Oblivion. Oblivion made it tough to specialise, but easy to spread yourself about.
So you do eventually become Good at Everything, as a thing. And if you start out trying to be like that, then you'll find it works out even better, by juggling abilities between one-handed weapons and spells. The amount of damage and effects you can spam out that way makes shouts generally fairly useless. By the time a shout has finally cooled down, you're four battles away from where you were.
This was nice to know, since I have been avoiding killing dragons, anyway.
The shouts having a long cooldown doesn't mean they are useless, it just means they are only useful every other fight or so. I generally use them during harder fights as they are essentially a free extra spell, or more importantly using the dash when walking or backtracking somewhere boring. Now that acrobatics is gone its no longer possible to jump really fast everywhere so having dragon dash shout is at least something.
Also if you don't use them you are cutting out maybe 75% of your player characters voice acting.
Edit: Also wulf can you stop putting in spoilers without any warning? Especially when the post is 'I have not done any story stuff' throwing in a ton about the main story seems like a bad idea. Not sure how spoiler-y it really was cause I stopped reading after names I don't recognize
Last edited by lasikbear; 16-12-2011 at 06:25 PM.
A small question, then: Is it like Oblivion, where the annoying things that are randomly spawning to bother you disappear when you finish the main quest? Or do the dragons persist forever once you start the main quest?
Wot I Think: The Game : an ongoing collaborative game-design experiment / comedic disaster here on the RPS Forums!
Kata vs. Kata : a game of simultaneous round-based predictive martial arts (like frozen synapse, but with punches)
Crossroads: The Haze : a game about princes eating soup in a turn-based wolf prison [*oversimplification detected*]
That's nice to hear. The Oblivion Gates ended my all-too-brief flirtation with Oblivion (my only prior experience of ES games). That on top of the grind-levelling and that torture-device-cum-enquiry-wheel thingy the vendors had. Whatever they've done with the levelling in Skyrim, it works for me.I think they persist forever, but so far I've not found them annoying. =) They're not THAT frequent, and they're not ugly and unpleasant like everything related to Oblivion gates.
I'm a bit of a completest and on my first warm up character noted that there were a few dungeons I'd been to where I was unable to get to certain locations. Doing the quest line with my second character and seeing the grey beards opened up the ability to use Whirlwind which helped me traverse a lot of these areas. Albeit Dragons are a pain in the ass occasionally (I've had the odd Quest giver get fried..leading to a reload) I don't regret having the shout unlocks I've acquired.
When did names become spoilers? :| There's nothing really spoilery in there. And really, it's pretty much caveat emptor at the moment on the Internet regarding a game that's been out for ages. I've actually had people telling me to not bother putting in spoiler tags for every little detail. And one of the first few times I don't do it, I'm accused of never using spoiler tags.
Anyway, welcome to the Internet. There are spoilers here.
Pretty much this is a damned if you do, damned if you don't thing. If I use spoiler tags I get people irritated about their uselessness, and if I decide to not use them even once, I get an Internet crazyman yelling at me about never using spoiler tags, yay.
So, at times like this, I just adopt a 'screw it' attitude, since you can't win either way. Just don't read my posts?
Last edited by Wulf; 16-12-2011 at 10:20 PM.
i waited for a while too, then the game broke on like the third quest.
so i say keep going.
It seemed a teensy bit spoilery to me, but no real harm done. As a general courtesy though, if the original post implies a lack of specifics I'd usually err on the side of caution.So, at times like this, I just adopt a 'screw it' attitude, since you can't win either way. Just don't read my posts?
Yes, it was quite spoilery and it wasn't just names without context. Consider there are other states than being completely ignorant where a name means nothing or already having played it through. I also wouldn't say Skyrim has been out for ages and consider it's a thread where the OP said in the very first post he hasn't done the main story. In an "oh, screw it" scenario surely the ones who can't be bothered highlighting some text are less worthy of concern than those who might have surprises spoiled for them.
On the usefulness of the shouts, I use Aura Whisper all the time when I'm sneaking, Whirlwind is great for long jumps and getting past things like blade traps in dungeons. Unrelenting Force.. well I've used it to get my follower to stop being stuck on scenery so it's useful as a glitch fix, I guess? There are some other neat utility shouts as well, but the ones that primarily deal damage I pretty much never use, because an arrow will be more effective anyway.
This is so curious, reading about people's dragon encounters since the release. My game is at 230 hours and change, and I'm (guessing) 1/2 way through the main campaign / Blades quest chain. My total dragons, a little over a dozen. That number includes the dragon lair locations with the
symbol, so there's about 9 or 10 of them. Two dragons have been part of the quest chain itself (so far). Only two have spawned near a town for me, Falkreath and Winterhold. I've had only 1-2 other random spawns not quest related, dragon lair, or near a town. I cross the entire map all the time without encountering a dragon. They're still very rare.
Could my game be broken? Is not fast traveling messing things up? I ask because one of my town spawns was immediately after a fast travel where I had no patience in escorting this guy who would only run when I was standing directly behind him and we needed to cross the entire fricken map.
If it's simply a case of YMMV, then for the OP it's really impossible to say. You may get dragons all the time, or only when you find lairs :(
All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.
I use fast travel between towns and villages but not between locations in the wilderness and my impression is that it's pretty common for dragons to spawn when I fast travel to open towns like Riverwood or Falkreath while I very rarely see them when I roam the wilderness.
An average of over 20 hours between dragon encounters seems like a lot though. I usually get one or two in a play session (maybe 4-6 hours, so perhaps an average of one every three hours with half or so popping up when I fast travel to a town). Then again, since it seems to be a random chance thing some people are always going to end up at either extreme, as you say.