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Thread: Best Games Nobody played
08-01-2012, 02:33 AM #101
Requiem - Avenging Angel
This is a shooter that can best be described as Jedi Knight meets Quake 2. You play an angel that has to travel through heaven and hell to return to earth, where you must defeat some sort of cult or something. I honestly can't remember the plot but that's not really important. What IS important, is that this is a decent quake-like shooter where you can do totally crazy, biblically awesome stuff. Things such as: Turning your foes into pillars of salt, possessing powerful enemies, bullet time, or literally boil an enemy's blood until they explode. Jedi Knight's force lightning has got nothing on Requiem. Thanks to the quake engine and some decent animations, the game has aged pretty well (or it had about 2 years ago, been awhile since I played it), but finding it now is difficult. Unfortunately Requiem was released not long after Half-life, and it fell into obscurity quickly.
Edit: I just saw that a couple people mentioned Oni as well. It probably has the best hand-to-hand combat system I have seen yet. There is a huge selection of moves, and it manages to stay intuitive and cinematic while still being extremely challenging. This video show the gameplay pretty well, despite the annoying introduction: http://www.youtube.com/watch?v=jjLDz...eature=related
Also, the lead is an actual strong female character, instead of another Lara Croft clone.
Last edited by Snargelfargen; 08-01-2012 at 08:34 AM.
08-01-2012, 03:22 AM #102
There's a lot of super clever and smart stuff in it* and I've got a real hand on heart adoration of the bouncy mouse stretchy slingshot mode and given the choice, I'd choose both. But if someone put a gun to my head, ++ would be my choice.
The new-mini stuff Jeff is doing on iOS is great too and I'm glad he's finding his funk again. Hopefully the PC versions will see the light soon enough for those non-iOS'y folks to enjoy also.
*the way it handles player death is both amazingly progressive and regressive all at the same time. On the one hand you have a game that wants you to be super overpowered, wants you to recover and fight on like the brilliant person you are but then calls you a loser when you slightly mess up. It's full of grrrrrrrrrnnnnk almost moments like that.There's no manifesto. There's no formal plan.
08-01-2012, 04:07 AM #103
I had a lot of fun with this one even if it wasn't as world shattering as I'd hoped it would be. The guns took up the right side of the screen and it was a tad more linear than half-Life but using the conversion power to charm an army of (well modeled) enemies to act as gun-packing meat shields whilst you alternated between sniping anything that moved and shooting blasts of energy that could mow down lines of dumb humans made all of those near identical corridors feel better than it should've. That and the tri-barrelled shotgun ate anything that got close enough to you for breakfast. It's become one of those games that only people were were crazy about their first-person shooters remember and as you said, being released shortly after Half-Life didn't help it at all. Also, being published by 3DO when they were full-swing into developing those terrible Army Men games probably had a little to do with it not lighting the public's interest in it as well.
08-01-2012, 10:30 AM #104
Somebody said Requiem?
to wound the autumnal city.
08-01-2012, 10:50 AM #105
- Join Date
- Nov 2011
08-01-2012, 11:00 AM #106
- Join Date
- Jun 2011
I'm still amazed by how good Terminal Velocity looks and how fluid everything was for a game made in 95. Heck, I only got to play it several years after release and my kid-self was very impressed.
Last edited by GothicEmperor; 08-01-2012 at 11:05 AM.
08-01-2012, 11:23 AM #107
The Journeyman Project!
for me, that was like one of the last of the great PC point-and-click adventure era.
08-01-2012, 12:16 PM #108
I second Terminal Velocity. Sure it's a bit pixelated now, but the sounds are still brilliant, and it handles really, really well.
08-01-2012, 12:37 PM #109
It's an RTS that dares to do things its own way. You had cities which slowly growed, the more people that lived in it the faster it growed. You could then recruit people from it to build mines and factories, or train them as soldiers. The more you recruited, the slower your city grows so it was a balancing act. And from there on your soldiers would be trained and gain levels. A full barracks of 9 top level soldiers was a force to be reckoned with. Often times you'd end up having a war with your veterans in front and then just a ton of low level recruits to help them. The veterans would have ten times more hp than your raw recruits.
The game also had a wonderful diplomacy system and especially the spies were a lot of fun. You could enter a spy into an enemy baracks, he would then be trained as a soldier. If you were very lucky he would be promoted to a general and get his own fort. From there on you could just take over the fortress and anyone in it. Or you could let your soldier try to assassinate their general/King or just bribe the General to walk over to your side so you could take over the forum. Of course, the spying went both ways. If a very good soldier suddenly walked over to your side you could never be sure that he was no spy. So you'd have to add your own counter spy to the fort...
I didn't like its succeeder as much as the original but the original is one of my favorite games of all time. Heck, I feel like getting my GoG copy out again to play some more.