"Wizardry is a very difficult game, and delights in killing the player. MMOs today coddle the player, but we're taking a different route. That said, this is a fair game that rewards the strategic and skillful player."
"When you die, you become a ghost and have a chance to get your body back," the rep said. "But if you should fail, you'll lose your body forever."
Apparently their goal is to go back to the early days of UO and Everquest and their philosophy. Group play is necessary to survive and the player will be given essentially no direction on where to go or how best to proceed. Players, even ones you're grouped with, can kill you (permanently) at any time and loot your corpse.
Is there still any interest in this kind of game?