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ARPS-compatible mods
There are a lot of ARMA2 mods out there. You're not required to install any mods to play in regular ARPS or Folk sessions, and should in fact not have any significant mods enabled when connecting to the ARPS or Folk server, this goes especially for ACE.
With that said, there are many mods that can improve your experience or help in mission making, yet don't give you an unfair advantage or cause trouble for others. We are cool with mods like that, and this thread is the place for you to post about them.
Please double check you're linking to the current version of any mods you post about, or a place where one can find out what the current version is and get it. If you notice any of the mods linked in the thread not working or being out of date, please post about it, linking to a current version if possible.
I'll start the thread with four mods I highly recommend:
- ShackTac Fireteam HUD aka STHUD, requires CBA (linked to below): improves situational awareness by adding a HUD element showing the position of your nearby teammates relative to your position. Makes moving and acting as a team a lot better.
Update: The latest version also features a cardinal direction compass! - Community Base Addons: this mod doesn't affect anything on its own but is required by STHUD.
- ShackTac Movement addons: Makes movement less clunky indoors and near structures, trees and suchlike. Download link in the first post of this Bohemia forum thread.
- Okt_NoBlur: ARMA2 has very noticeable motion blur when playing with the post processing graphical option turned on, especially if your FPS is low. Oktane’s NoBlur mod will disable it, letting you still enjoy the other nice post-processing effects. This may also give you a nice FPS boost. Note you need the OA 1.60 version, or whatever version OA happens to be when you read this, for use with Combined Ops.
Last edited by harakka; 28-01-2012 at 07:39 AM.
Clips are fully loaded, and then blood floods the lawn
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