Results 261 to 280 of 382
28-09-2012, 05:31 PM #261
- Join Date
- Jun 2011
- The land of slain white knights
Oh well guys its not long till release... for us euro bros it is in fact... TwwooOOOo WEEEeeeKs
28-09-2012, 05:45 PM #262
Ugh, still 15 days. atleast I have carrier command to tide me over.
28-09-2012, 06:15 PM #263
This is ridiculous. I'm a 27 year old man and I hereby proclaim that I will no longer look at the release date on the Amazon webpage, check for the latest X-Com articles & videos, or contemplate buying the original game to pass the time.
28-09-2012, 06:21 PM #264
I feel like throwing myself to the ground and start whimpering until the game gets a Steam offer...
I might be whimpering a long time.
28-09-2012, 06:55 PM #265
- Join Date
- Aug 2012
I have played the demo, with and without inofficial mod-tool(you can find it on the offcial forum). As I have said I'm not only talking about half-cover, I know how it works. I have accepted how the game works, I just don't prefer the method used for gameplay reasons. But my major concern is that some times, both you and the aliens can see the enemy through objects that should block the view completly and to add insult to injury you can fire upon that enemy. In one playthrough I had my sniper get shot by a random plasma bolt going through a house and a container without breaking the house or the container... and how the alien could see me in the first place? I don't know.
And telling me to shut up? Okay, I thought this was a discussion board. People get so touchy when you point out stuff that you don't like on thier upcoming favourite game. Oh well..
28-09-2012, 08:15 PM #266
- Join Date
- Jun 2011
I miss the inventory, I miss having the choice of what rocket launcher ammo I have on me and not being restricted to an ability on cooldown. Also, I miss Apocalypses collapsing buildings, that shouldn't have been left out.
Trying to decide if its worth using VPN for the October 9th release.
30-09-2012, 10:34 AM #267
Wanted to repeat a link posted in the comments section of the latest RPS X-Com article. It's about the settings unlocked after completion. Not sure if it's confirmed: http://forums.2kgames.com/showthread...e-game-coolest
Though not PC, I've also been enjoying a video series by the Official Xbox Magazine which doesn't just do a one-off single mission, but a chunk of the campaign. You get a better sense of how things work, and it's one of the more entertaining vids too. Here's the first part of six:
30-09-2012, 10:42 AM #268
I was none too impressed with the demo. Cancelled my pre-order yesterday.
30-09-2012, 11:44 AM #269
30-09-2012, 01:59 PM #270
Ragequitting is always the best option. but I guess you dont lose that much from not pre-ordering, you'll just have to wait a month or two befor the game gets cheaper again.
30-09-2012, 02:12 PM #271
So I see they're giving out Civ V with preorders now. Too bad I have that game, because that could actually justify a price that I see as being what two games are worth.
30-09-2012, 02:53 PM #272
30-09-2012, 03:48 PM #273
Those OXM squad videos are great, but they really showcase how unintuitive the cover system is. He shoots through multiple walls to kill an alien, then he has only a 48% chance to hit when one is right in front of him.
30-09-2012, 04:38 PM #274
As for shooting through walls/object, yeah, needs some tweaking.
Last edited by Drake Sigar; 30-09-2012 at 04:41 PM.
30-09-2012, 05:50 PM #275
30-09-2012, 06:59 PM #276
Seen the whole video series three times in two days. It really manages to convey that sense of frustration and loss so integral to the XCom experience, something I felt was missing from the majority of videos that show a single level. Several XCom players have already vowed to call one of their men Kitkat Chunky.
30-09-2012, 07:24 PM #277
Yeah, it's strangely comforting, knowing that you can fail miserably.
Last edited by Gorzan; 30-09-2012 at 08:02 PM.
30-09-2012, 07:49 PM #278
Was sceptical, tried the demo, going to buy it from Steam tomorrow.
Granted, it is different and I think the UI on PC needs some improvement. But overall it seems to be a high quality game I will have hours of fun with.
And Civ5 for free? Sold.
01-10-2012, 02:38 AM #279
Granted it's a bit ridiculous and hopefully something the patch to an extent, but only having a 48% chance to hit when one is near by? No, I'll buy that. I'll put it down to wild panic or something, but it's by no means ridiculous.
01-10-2012, 09:40 AM #280
- Join Date
- Jul 2012
It looks like Firaxis is finally making a strategy game that won't be completely crippled by AI or multiplayer shortcomings. This makes me happy.
Civ (and all 4X games) do a terrible job of executing their design competently.
Progression, difficulty scaling, asymmetrical gameplay should be much easier to get right