
Originally Posted by
Drinking with Skeletons
You are right, but I'll add in the other bugbear: turn length. If the AI is slow to take its turn, the whole experience becomes grating.
From what I've played of console-based TBS, there are a couple of key points to ensuring a smooth control scheme.
1. Pre-mission loadouts: The less the game expects you to do during battles, the better. That sounds awful, but all I mean is that fiddling with equipment, abilities, etc. should be kept away from the battle screens.
2. Menus: For things that simply have to be done during battle, having some menus that can be pulled up is vital. Final Fantasy Tactics had a ton of information available in the menu during battle and all sorts of sub-menus and button shortcuts. In fact, it could have been trimmed down quite a bit and been better off.
And unrelated to Wizardry's post, but consoles actually have a rather proud history of turn-based tactical titles. Atlus, for one, makes titles that are incredibly complex, massive, and frequently experimental in nature. And I still hold Final Fantasy Tactics as my favorite turn-based tactics game.