Results 101 to 120 of 382
20-09-2012, 09:39 PM #101
21-09-2012, 12:01 PM #102
I can't wait any longer, can you guys help freeze me?
21-09-2012, 07:29 PM #103
22-09-2012, 05:36 AM #104
I have a question for all you old X-Com fans. When I shoot a UFO down, should I be able to send troops there in the skyranger? I've done it a few times now, and I've sent skyrangers to the place where it was shot, but I couldn't see any way to land at the crash site.
22-09-2012, 09:58 AM #105
- Join Date
- Apr 2012
22-09-2012, 02:43 PM #106
I eventually managed to get to ground combat by shadowing a ufo in the skylander until it landed on its own. Three times now, and all of my rookies have died on every mission.
23-09-2012, 02:23 AM #107
23-09-2012, 02:32 AM #108
Small UFO's are destroyed completely sometims.
23-09-2012, 02:32 AM #109
- Join Date
- Jun 2011
They also only last about a day or two. There is the possibility of destroying the UFO completely in the air too (using avalanche missiles against the smallest ship will do it).
23-09-2012, 10:01 AM #110
I might have been doing that. I've been using "Aggressive attack", if that makes any difference.
Is there any way to view your soldiers stats at the times when you have to assign them to a lander or choose what weapon they're using? I can never remember what any of my guys do. I suppose I could name them things like "20 Strength Jones".
23-09-2012, 11:56 AM #111- Tom De Roeck.
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."
"It's frankly embarrassing. The mods on here are woeful."
"I wrinkled my nose at QC being a mod."
"At least he has some personality."
23-09-2012, 02:07 PM #112
24-09-2012, 07:03 PM #113
- Join Date
- Oct 2011
Ufo extender. It makes a lot of things easier, including showing soldier stats before battle. I don't think I can play without auto-sell anymore for example.
24-09-2012, 07:14 PM #114
6Gb big demo is up for download,anyone already tried the game ?? If not what are you waiting for!!
24-09-2012, 07:33 PM #115
Steam isn't pulling that demo very quickly. At least six hours to go! :/
Oh well, quite a surprise to even be downloading the demo right now.
24-09-2012, 07:51 PM #116
- Join Date
- May 2012
24-09-2012, 08:07 PM #117
Yeah the demo didn't show much at all, just a very low level tutorial. The interface is cleary not as PC'ised as they promised because it behaved exactly like it was designed for the controller. Sure, you can acomplish everything with the mouse, but not as quickly or smoothly.
I'm a bit dissapointed after the demo, I hope the full game will be better.
24-09-2012, 08:22 PM #118
Not worth the download really, took longer to dl than to complete. It's certainly promising on a basic level, but many of the factors that make x-com compelling are understandably absent (research and building up a team over time etc).
24-09-2012, 08:22 PM #119
Can I even rotate the camera?
24-09-2012, 08:33 PM #120
I just played it and it is more of an appetizer than a demo, it also risks alienating the old school fans.
Mostly because the first 'mission' is a fully scripted tutorial that explains the controlls, which is not inherently bad but is extremely handholdy and will potentially displease more expirienced players.
The controlls are strange and while functional nothing does what at least I would have expected it to do. The mouse-wheel does not zoom but instead elevates the view by a level. Mostly they are strange though and not really bad. It takes a while to get used to it and only then will it be possible to say whether they are not very good or simply a bit strange.
There is a lot of drama and story going on pulling the player into the story (and potentially anoying again those who want to see the tactical combat). Only during the second mission after a bit more tutorializing is the player free to do what he or she wants. At that point the game starts to shine slowly.
It would be easy to be distracted by the modern looks and the animations and different camara angles, but this is at its very core still a very X-Com game. The aliens do a lot of damage but not as much as I would have expected (I suspect that this is not Classic difficulty) and because nearing the end of the mission I got very slightly impatient I almost had half of my team killed.
It looks like it's got all the basics pretty much down. Sadly the demo is to short to give a proper overview especially seeing as it it is not even the full tutorial. There seem to be some problems with the software and not all the options are implemented yet. (There is no possibility to choose a dificulty level for example).
This is a remix of X-Com, but a bloody good one that seems, as far as I can tell, to understand what made the original game great. Sadly in the demo there are just hints on how the tactical depth will pan out in the final game.
So if you are likely to be distracted by the minor annyoances of the new version and the pecularities of the very short demo I'd wait for the full game to be released and listen to the other fans. If you are not fussed about the games new modernist rainments go ahead and imerse your self in the atmosphere.
And I do love the music.