Results 141 to 160 of 382
25-09-2012, 12:28 PM #141
25-09-2012, 12:30 PM #142
- Join Date
- Aug 2011
Ill have to try it again. Game wasn't very apparent when switching chars
25-09-2012, 12:32 PM #143
I think there's some arrows on the left side to click on so you can cycle through your squad too. It's a bit easier than searching for them first, though personally I'd rather zoom out and waste time doing it manually.
Is it even possible to zoom out?
25-09-2012, 01:17 PM #144
- Join Date
- Jun 2011
25-09-2012, 01:23 PM #145
25-09-2012, 01:33 PM #146
You zoom in and out by holding the third mouse button and then dragging the mouse forward or backward.
And of course you can select soldiers by clicking on them. Just like Drake Sigar said this is accomplished simply by left clicking them, or pressing one of the UI arrows (which works pretty much like the originals 'select next active soldier button' as does pressing TAB and Shift-TAB).
25-09-2012, 01:38 PM #147
25-09-2012, 01:41 PM #148
25-09-2012, 01:41 PM #149
I always used the "select next active soldier" button on the original anyway. Though with the controls and UI I'm not sure that this demo is going to be entirely indicative, lots of demos lock down controls or don't let you rotate etc. I mean the amount of FPS demos I've played where I've been baffled by not being able to crouch except when the tutorial tells you to...
But left or right clicking things seems to have worked for everything in this demo.
As for gameplay, the demo makes sense in the context of recruiting new players who didn't play a particular game 15 years ago when the game community was teenie tiny.
I felt that the display of information is really nice and clean though, the move/shoot and move/move system works well and I'm generally very optimistic.
Demos for Civilisation games always struggle to give an impression of the length and depth of the game they're trying to teach.
25-09-2012, 01:46 PM #150
Well I'm one of those "never played the original, shame upon thee" people, and the demo has certainly picked my interest. I'm not willing to pay 50 moolas for it, but I'll keep an eye out on interesting offers/sales.
25-09-2012, 01:57 PM #151
25-09-2012, 01:58 PM #152
Yeah, I'm really astounded at why most people are complaining about the demo, since the demo is so blatantly clearly *not* for people who already know X-Com, but for people who not only do not know X-Com but probably have never played a TBS game in their lives. And for that audience, I think it works very well.
That being said, the interface does feel a bit weird, but, then again, so did the original when I first learned it. So now it's simply a matter of learning it again, it's not so bad that it keeps you from doing things you want to do.
25-09-2012, 02:06 PM #153
Last edited by Drake Sigar; 25-09-2012 at 02:11 PM.
25-09-2012, 02:29 PM #154
25-09-2012, 02:49 PM #155
25-09-2012, 02:50 PM #156
25-09-2012, 02:52 PM #157
25-09-2012, 02:53 PM #158
Not being happy with the mechanics of a new game is a perfectly valid opinion. I think we can all agree with that.
Saying something isn't 'Platform X' anymore is not quite the same and carries the risk of distracting from the main issue and dragging things down to the usual mud flinging between the tribes of fans of the hardware formats.
Last edited by Sunjumper; 25-09-2012 at 02:57 PM.
25-09-2012, 03:08 PM #159
Yeah, I get that, and while I am very much a PC Gamer it doesn't change the fact that I see the good aspects of most other platforms. But he's not really saying that from a butthurt PC-fanboy perspective, in my eyes. He's pointing out a valid complaint in that the game mechanics got changed radically to suit a different platform. You don't have to be a supporter of one or the other to see that, or to be worried that it might happen to other franchises (like this one).
25-09-2012, 03:13 PM #160
Saying 'it ain't PC' allows me to vaguely point in the direction of the mechanics common to the PC without actually mentioning what those mechanics are. I have no wish to further explain one of my throwaway popcorn comments and contribute to derailing yet another thread because of DA 2. Moving on!
I like how the squad works as a squad. You need to spread out and avoid getting flanked or blown up, but spread too far and your squad won't be able to cover each other. There's basic tactics like suppression which pretty much requires at least two men/aliens working together. I can imagine someone saying "well fucking duh" right now. Keep in mind that in the other X-Coms each squaddie acts like a completely independent piece.
Last edited by Drake Sigar; 25-09-2012 at 03:22 PM.