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Thread: [EDITING] Stubs
05-01-2012, 07:23 PM #1
So to make Editing a little easier for people, we're going to come up with some stubs. First we need a framework. Fer suggested the following:
Originally Posted by Fer
What we need to discuss in this thread is the exact contents of the framework and expand on the stub ideas so budding mission makers have no excuses. For example:
1. Start with F2 OA Folk 2012
2. Add extra attachments to ALL platoons:
-- 3 x IFV + Crew
-- 1 x Tank + Crew
-- 2 x (Large) Transport Heli + Crew
-- 1 x Attack Heli + Crew
-- 1 x HAT team (complementing the Tank crew)
-- 1 x AA team? (same for the Attack Chopper - giving us AA, HAT, MAT, HMG, MMG, MTR and SN/SP)
3. Ensure new attachments have:
-- Group ID
4. Enable a revive script by default:
-- GeneralCarver's or R3Fs to reduce file size; we don't use many of Norrin's features
5. Add other common scripts like:
-- Improved gear loadouts inc. example default/stealth/toys(Force Recon?) variants
-- Random time/weather options
-- Body Armour / Ansob's Shame Setting / My Little Pony Mode
-- Speed traps (Adversarial Flares/Markers, general IEDs)
-- Town Generator (GITA) example
-- Preconfigged UPSMON
-- Dynamic Enemy Generator example which uses Folk settings/upsmon/etc.
-- Hidden Weapons example
6. Call that a baseline *framework*.
Last edited by Nullkigan; 05-01-2012 at 10:12 PM. Reason: where are my line breaks
29-01-2012, 02:17 PM #2
This stub is based on the new F2 v2-5-0 framework.
BLUFOR units are inserted by AI-controlled helis. Pilot- and vehicle-crews are on standby and can easily be implemented or removed.
Several OPFOR units are in place as well, demonstrating some of the useful features for patrolling, defending and reinforcing.
Refer to the F2 Manual for any tweaks, options etc.