So far it seems to be. Though for some, after installing/sorting files and running it, it's a done deal. Hit me whenever you're online and if you want to try it out.
The plan was/is to have revive without respawn, no time-limit, the 20ish second revive animation and medic-only heals needed afterwards. Also prolonging the heal action is tempting. Although not as unforgiving as the permanent DED-state, it should force fireteams to maneuver into "covering mode" whilst the casualty is being treated and add complexity more than annoyance (hopefully). Granted, the fear of having to sit out for the rest of the mission isn't there, but making firefights more complicated for your teammates and the squad at large
should dampen the urge to
rambo.
The alternative of giving only the medics the revive action is an option, but not that's too appealing to be honest. As these are planned as longer-than-average sessions, it'd be great if everyone had a chance to see it through whilst holding a rifle. Anywho, that's how I'm reasoning at the moment.