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Thread: Blight of the Immortals
23-01-2012, 10:19 AM #41
Gah being at work sucks, i just know i am going to get home and the undead hordes will be at the gates
23-01-2012, 04:44 PM #42
- Join Date
- Dec 2011
- The Netherlands
Yes, I had this problem with Centaur. I hate Centaur.
23-01-2012, 07:37 PM #43
How does this game play out long-term? Are we competing with each other or is it purely co-op?
I've had a fairly strong starting position and there's shortly going to be no zombies within a week's march, and I'm not sure where to go from here. Can I march through other people's territory to move to the frontlines?
23-01-2012, 08:27 PM #44
It's coop but you get more points for more kills so there is an overall winner, iv never played a winning game so im interested to see if we can do it, i think you can go through other peoples land as we're not playing pVp
24-01-2012, 12:42 AM #45
28-01-2012, 12:23 PM #46
How many of the first batch of players would be up for a second game? I think we all got to grips with the mechanics and stuff.
If there are any dropouts, now would be the time. The next match will be on the hardest difficulty :)
28-01-2012, 01:03 PM #47
28-01-2012, 02:18 PM #48
I'll try another game. Maybe I'll get to fight something this time.
28-01-2012, 08:22 PM #49
I'm in - that was too easy last time.
28-01-2012, 08:55 PM #50
- Join Date
- Sep 2011
Could I join?Mac user. Yeah, I know.
29-01-2012, 10:06 PM #51
I've set up the second game. Daave's Game 2: Judgement Day. The password this time is 'ecaroh'. Bon chance!
30-01-2012, 03:20 PM #52
We could do with 2 more players, don't worry about starting the game late, the zombies near to you only spawn when you start playing, and we've only had a (relatively) short amount of time since the beginning of the game.
Also, yay! We've got our own sub-folder.
30-01-2012, 10:54 PM #53
How is honour calculated? Kills don't seem to have much effect on it.
01-02-2012, 09:18 PM #54
Aargh! Does anyone know how you're meant to stop zombie goblin assassins? I've just lost another army to them, and it seems their skill lets them do double damage in combat, whilst suffering none in return. Which seems a bit strong to me ...
02-02-2012, 02:35 AM #55
- Join Date
- Jan 2012
After they pull that trick - send an army at them - it doesn't respawn for more than a day.
02-02-2012, 09:14 AM #56
02-02-2012, 11:22 AM #57
Anybody know how combat vs a stack of armies is resolved?
02-02-2012, 01:29 PM #58
19-02-2012, 01:21 PM #59
Are you guys playing real-time or turn-based mode please?
Also, if another game is started, I'd really like to join. I've played quite extensively albeit not in the last 9 months.
04-04-2012, 06:48 PM #60
Big shout out to Deathmonkey - purely through his skill and effort, the two of us are just about to win the hardest difficulty setting game that 8 of us started just over two months ago!!!
(And I do mean purely - I've just been a passenger for the last five weeks or so!)