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Thread: Star Trek Online Goes F2P on Tuesday - Here's Why You Should Care/Play It

  1. #221
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    Quote Originally Posted by Gentleman Jim Stacey View Post
    Are all MMOs like this? I've barely played in the last week because I feel like I'm done with it. Doing endless raids so I can have better gear to do more raids does not appeal to me. Maybe I just don't have the MMO gene.

    I could see sticking with it long term and having motivation to grind for gear if PvP was overhauled. Right now its "PvE vs. other humans," so it's incredibly unbalanced, not to mention taking forever to get a match. Only one map for each mode doesn't help either.

    I'm not even really interested in pursuing my Intrepid-R fantasies with my science captain, because it would entail dozens of hours doing story missions I hate, only to get back to doing endless STFs for the sake of being better prepared for more STFs.

    At this point I'd much-much-much rather have a Bioware-style (design and production values) singleplayer RPG with this awesome space combat that lasted 30 hours instead of this theoretically endless MMO. It boggles my mind how there are people who have been playing this for two years straight.
    All mmos are this, you are just one of the few who seem to catch on BEFORE spending years doing the things you said (grind x so you can grind Y more efficiently so you can grind Y some more, a very pointless skinnerbox loop).

    Imo count yourself fortunate and don't play mmos.

  2. #222
    Network Hub Space Indaver's Avatar
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    I just downloaded DDO today. Bugger. But I fancy getting into this! I'm usually online while Americans are asleep, if that appeals to anyone.

  3. #223
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by Finicky View Post
    All mmos are this
    Planetside, Guild Wars (not actually an mmo I know) and D&D online want to talk.

    I know D&D online has quests and xp needs stuff, but my low level play was generally just like coop action rpg, we didn't need to grind rare loot, or buy anything. We just worked together and summoned badgers, had pet badgers and shape shifted into badgers.

    Still, I got bored when my friend was too busy to play, but I can't stand dragon age or most diablike games so take my judgement with a cup of salt.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  4. #224
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    I'm about during the morning/day in the UK (GMT + 1hr)

  5. #225
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    Quote Originally Posted by Gentleman Jim Stacey View Post
    The more a PC gamer plays a game, the more he hates it and the people who make it.


    I played cs 1.1-1.6 for over 6 years, battlefield 1942 for 3 years until upgrading to vista cuased my gpu to no longer work with the game..., played world of tanks for 2 years since beta, terraria for 200+ hours, tf2 for 200+ hours, red alert 2 for over a year, rtcw for over a year etc etc. The only reason I stopped playing most of those was because I stumbled across a game I liked even more.

    I don't dislike any of those games now and don't even know anyone who dislikes any of those games.

    Diff is all of those are mechanically solid, enjoyable games whereas many modern games have you chasing an unlock/progress carrot for a hundred hours that keeps you hoping things will go from bad to better somehow when you finally get to the end of the rainbow , then when you get there you find just another pot of shit.

    That is why people hate modern games more the longer they play them.

    In the pre-carrot/filling bars days it was obvious within hours if a game was worthwhile or not. (now you sometimes still can but people stick around anyhow because of the unlock/loot fever)
    Last edited by Finicky; 26-06-2012 at 02:27 PM.

  6. #226
    Secondary Hivemind Nexus Cooper's Avatar
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    Star Trek Online's endgame is made infuriating because there is a -vast- amount of exceptionally good fan-made missions available that are left to languish whilst the focus is on the STF grind.

    STO is not a good enough RPG game at its heart to make playing through foundry missions worthwhile on its own. Foundry missions need to be in the same loop as the rest of the game; they need to come with some kind of (unexploitable) reward as an alternative to grinding STFs.

    An alternative that, you know, might actually run the risk of fulfilling the point of any Star Trek game; that you are a captain in bloody StarFleet not some cannon fodder monkey in a tin can...
    Quote Originally Posted by CROCONOUGHTKEY
    KING GEORGE IS A FROG
    le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
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    TEXASISDEADINPARISHEWASAMAN..BINGBING.TETTOHEAD.SP ACEOK,TIMEDEADANDSTOPPED1920HOKKAIDO.UNDERSTOODAT1 ONE.
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  7. #227
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    Quote Originally Posted by Heliocentric View Post
    I know D&D online has quests and xp needs stuff, but my low level play was generally just like coop action rpg, we didn't need to grind rare loot, or buy anything. We just worked together and summoned badgers, had pet badgers and shape shifted into badgers.
    Sounds like you guys were sett.

  8. #228
    Network Hub Space Indaver's Avatar
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    Am I being stupid or is there no way to "press F" when you're using a 360 controller?

  9. #229
    Is there an RPS Fleet floating around?

  10. #230
    Just checking in again: is anyone do be playing this particular video game?

  11. #231
    Secondary Hivemind Nexus QuantaCat's Avatar
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    Definitely. There is an entry on the server list thread, with a name for the guild and everything.

    Ive been distracted too much by other things to play further, though. (perpetuum online being most of it)
    - Tom De Roeck.

    monochrom & verse publications

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