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  1. #521
    Secondary Hivemind Nexus The JG Man's Avatar
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    Two reasons to want Homeworld at the moment:
    1. To try and obtain publishing rights for it, so it can be made available online, say on GOG.
    2. To develop it as a franchise in whatever direction that is.

    Come on, whenever Relic is mentioned or people clamour for a new RTS, people often shout out for Homeworld 3. It's on name alone. Look at Diablo 3. That said, I don't disagree with you. There's really no reason why Relic or Sega would buy it, other than for reason 1, buuuuuuuuuut, I could see Relic, if they really wanted to work on it, trying to twist Sega's arm by saying that they'd be happy Sega not buying it, if they were able to work on an RTS that was a spiritual successor. I don't see it happening.

    If Relic were left to keep on making awesome 3rd person shooter/melees, or awesome RTS, I'd be perfectly happy.
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  2. #522
    Secondary Hivemind Nexus Rauten's Avatar
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    Quote Originally Posted by the jg man View Post

    Rings for the ring God!!

    Edit: they've taken down the picture, aw =(

  3. #523
    Secondary Hivemind Nexus The JG Man's Avatar
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    That's lame. Anyhow, an interesting detail from Polygon.

    Lawyers for companies like 505 Games, South Park Digital Studios, Viacom, Crytek, Games Workshop, Yuke's, and others — all companies that had business relationships with THQ — were either present in person or on a conference call to acknowledge the resolution of their objections. Many will carry over to new relationships; for example, Games Workshop will "work in good faith" with Sega — the new owner of Relic, the studio that created titles based on its intellectual property — in order to satisfy its objections to the sale.


    Supposing that 'in good faith' means a transition of the 40K license (considering they already have the Fantasy one so I don't know why GW would need to say they had faith in something they already had faith in) this leads me to believe that Relic are, indeed, working on Dawn of War 3, as has been hinted to a few times prior. I very much doubt it being Space Marine 2, or something akin to that, if only because the engine that was used for that was the one made by Vigil for Darksiders and later augmented. The hassle of getting that engine from THQ/Vigil would surely be frustrating.

    Surely Relic would at least be in pre-development for their post-COH2 title at any rate and it being DOW3 would make a lot of sense. Of course, there's no real way to be absolutely sure, but I imagine we'll find out more as time goes on.
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  4. #524
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    So that means GW's objection was approved?
    Fucking Legalese, I work in a law firm and still can't decipher half the shit I'm reading...

    As for Spess Mehreen 2, if they get their assets back (and I don't see why not) it's still a good deal.
    CA's hack'n'slash team is working on the Alien game but I'm sure they can lend their expertise if needed. And they'd better get Mark Strong on board again.

  5. #525
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    If they can't get Mark Strong again chances are Games Workshop won't let them make another Space Marine. After hearing his initial voice work for Captain Titus they decided he was the definitive voice for a Space Marine.

  6. #526
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    Quote Originally Posted by SirKicksalot View Post
    Why would anyone buy Homeworld? Virtually nobody remembers or cares about it and its developers left Relic long ago (and so did CoH's devs anyway).
    You might as well start a new IP without wasting cash on Homeworld.
    X-com: Enemy Unknown says otherwise for games from series nobody really remembers.

  7. #527
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    Quote Originally Posted by Jesus_Phish View Post
    X-com: Enemy Unknown says otherwise for games from series nobody really remembers.

    Really? Surely the success of that game comes largely from it being a good game, from an established developer who specialists in strat games.

  8. #528
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    Look at the amount of excitement it built up just being announced. They ran X-Coms advertising campaign perfectly. So many people got it on hype, many people who got it never heard of X-Com before apart from the weird shooter game that was going to come out.

    It sold pretty well on consoles, where the previous versions didn't even exist.

    Yes, it was helpful that it was a good game (though it needs it's bugs sorted out big time), but if you look at the amount of advertising and drumming up of "an old series brought back!" that made people take interest suggests that if Homeworld did get remade or Homeworld 3 was announced, they could use the same tactics as Firaxis to sell their game.

    *EDIT*

    If the newest X-Com had of been called anything else, it wouldn't have done nearly as well as it did.

  9. #529
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    They could of done a Bioshock too though,,, which drummed a lot of interest by claiming to be the spiritual successor to SystemShock.

  10. #530
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    Quote Originally Posted by riadsala View Post
    They could of done a Bioshock too though,,, which drummed a lot of interest by claiming to be the spiritual successor to SystemShock.
    A fair point tbh.

    However, 'Homeworld' is a still a good game name, and good game names are hard to find these days given the proliferarion of domain campers.

    I figure there's not much point in calling a new game 'Homeworld 3' though given the time and that it would be a re-imagining and instead go for, but more 'Homeworld (insert minor subtitle)'

  11. #531
    Secondary Hivemind Nexus Tikey's Avatar
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    Quote Originally Posted by Kadayi View Post
    I figure there's not much point in calling a new game 'Homeworld 3' though given the time and that it would be a re-imagining and instead go for, but more 'Homeworld (insert minor subtitle)'
    Homeworld: Origins

    I called it first

  12. #532
    Secondary Hivemind Nexus Bankrotas's Avatar
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    Damn it, I really wanted to see darksiders III through V :/
    Finished second one a day ago and, honestly, I would put it in top 10 singleplayer games I've ever played.
    Hear from the spirit-world this mystery:
    Creation is summed up, O man, in thee;
    Angel and demon, man and beast art thou,
    Yea, thou art all thou dost appear to be!
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  13. #533
    Secondary Hivemind Nexus The JG Man's Avatar
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    Quote Originally Posted by SirKicksalot View Post
    So that means GW's objection was approved?
    Fucking Legalese, I work in a law firm and still can't decipher half the shit I'm reading...
    Presumably that was before they knew Relic was going to Sega, who they've obviously got something of a relationship with at this point. If it was just anybody, I could understand their apprehension.

    As for Spess Mehreen 2, if they get their assets back (and I don't see why not) it's still a good deal.
    Right, but like I said, I think Vigil helped to some extent, especially in providing the engine (which I would imagine belongs to THQ). I'm sure it's a very grey area. Personally, I'd have been in love with the idea of a series of WH40K games that focused on a different faction each time, so the next one could be IG, then Eldar, then Chaos etc. etc. I don't see that happening any time soon and it was just a pipe dream anyhow.

    Anyhow, I'll keep my eye out for any new information, but I imagine this thread will come alive again once the legacy IP sale happens.
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  14. #534
    Secondary Hivemind Nexus Rauten's Avatar
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    Quote Originally Posted by The JG Man View Post
    Right, but like I said, I think Vigil helped to some extent, especially in providing the engine (which I would imagine belongs to THQ).
    I don't see why the engine should be an issue, they could use the one that Creative Assembly used for Viking. Or hell, if they feel up to it, they could tweak the Hedgehog engine. Imagine that, a 40k game with VIBRANT COLOURS! =P

  15. #535
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    Rubin gave an interview to game informer.

    http://www.gameinformer.com/b/featur...inal-days.aspx

  16. #536
    Secondary Hivemind Nexus The JG Man's Avatar
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    So I've been trying to do a bit more looking around, see if there was any more information. Scraps, mostly, but there is something vaguely interesting, to do with Relic. Two things, I suppose.

    The first is a minor one, if you can call that fact that it seems a lot of the devs have said COH2 is 'pretty much done'. So, people wanting that, you can be happy!

    The second one is regarding what Sega have with Relic, including the 40K license. So someone on NeoGAF bought the ruling for Relic and Sega. In it, it goes into a little more detail about what Relic has. Apart from, oddly, Retribution, DOW1 and its expansions, as well as the expansions to COH, every product is listed as something Sega can now publish. I'm not sure why Chaos Rising is there and not the others; I don't know and I won't pretend to know.

    Further, the ownership also includes Space Marine and the console arcade games "Kill Team". I didn't know the latter was even by Relic, but they obviously had a hand in it. It also means that should Relic wish to make another Space Marine title, they could do with no problem (engine issues aside, as mentioned previously, but who knows to what extent that actually is an issue). There is no mention of any sort of Dawn of War 3, nor the suspected MOBA styled game they were working on. Well, sort of. I'll get back to that in a mo.

    The ruling also includes domain names, mostly things related to what we already know; COH, DOW, Dark Millennium Online (the 40K MMO THQ was working on (incidentally, this is what Vigil was actually created for, with Relic providing support)). And then there's this: dawnofwar3.com That's actually not surprising, as most publishers/developers buy the domain name for potential sequels, especially if they're numbered, to prevent non-official sites or any trouble later on. That's straight forward. However, it can also be taken to meaning they are working on a DOW3; there's no DOW4/5/6 mentioned in the domain names, so that gives it a bit more credence. Hardly Watergate levels of evidence here though.

    Before I get into, what I think, is the most interesting part, it's worth going back to the Games Workshop license itself. Sega don't have the 40K one. The idea that GW would work with Sega over it wasn't them allowing them to simply carry on, nor the license having been transferred, it was simply that GW's objection to the sale with concerns over their license would be solved in its own time, that in the mean while they'd be happy for Sega to have publishing and access to what's already been released. It seems utterly unlikely though that they wouldn't come to a formal agreement. Who knows, Sega might even get a "Buy one Warhammer license, get a second half price!" deal.

    Now the interesting part, the suspected MOBA. Another poster, a couple of posts down from the link above, highlighted another part. In it, it refers to the GW license, including Dawn of War...and "The Gorkamorka Universe", "The Necromunda Universe" (I'd never heard of these two prior, so Wikipedia links for those as unaware as myself) and - drum-roll please - Atlas. Atlas is the name for the suspected MOBA. Here's the obvious comment - these are all, strictly, 40K properties, or at least spin-offs of. The MOBA, if it's still in development, is a 40K game. Given THQ's efforts to go into FTP territory, the success of MOBAs, the success of The Last Stand in DOW2 (as well, surely, as the DLC for it), it would seem likely that Atlas is a combination of these efforts. And you know what, I think I'm okay with that.

    So there you go. A re-cap, if you got lost:
    1. COH2 is still very much a game, a game that's basically done. A lead's letter to fans/community can be read here.
    2. Sega and Games Workshop still need to address the 40K licenses for Relic.
    2a. This is likely because Relic was/is working on Dawn of War 3.
    2b. This is also possibly because they were additionally working on a 40K MOBA.

    Whatever, I can imagine me being excited at the next game reveal from Relic, that's for sure!

    In other, general, THQ news, Jason Rubin scuttles out of THQ with all he can hold. There's also been a few press releases, but I'm sure your minds will be able to come up with both the accurate contents of them, as well as that which would've been more interesting anyhow.
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  17. #537
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    Well before the auction these objections were brought up. GW probably did not want their license transferred to a company they do not like. I am sure with Sega getting the fantasy license they will be ok with it unless they rather keep the two separate.

  18. #538
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    Hey now. X-Com was on PSOne.

    Tactical turn based strategy are great on consoles. Do not see enough of them consistently.

  19. #539
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    Quote Originally Posted by The JG Man View Post
    ...the console arcade games "Kill Team". I didn't know the latter was even by Relic, but they obviously had a hand in it.
    That's weird, Relic didn't really have any involvement with Kill Team, from a development perspective. Kill Team used DoWII character assets, and that's about it. Animations, environments and engine were all THQ Digital Studios UK.

    And since I'm spilling stuff anyway (how legally binding is an NDA with a company that's gone bankrupt? I could probably make the same argument that THQ made to South Park Studios and GW...): Yes. Project Atlas was planned as a F2P 40k MOBA-like. It was going to essentially be Last Stand, but instead of being locked into one Arena the hero characters would move between arenas as sort of a labyrinth (i.e. you'd have a starting arena, complete however many waves it throws at you, and then four doors open up and you can go through any of them, repeat until you get to a final arena). Also instead of generic hero characters like Force Commander and War boss, etc, they'd be actual characters from the fluff (assuming GW approved it, since they're not terribly keen on mixing fluff). Necromunda and Gorkamorka were probably planned as DLC labyrinth packs. The pitch doc I read also mentioned a crafting system.

    DoWIII was being re-worked into a F2P as well, since the belief was that in the time between CoH2's release and the planned release for DoWIII, the market for full retail RTSes wouldn't be able to support more than StarCraft at the AAA budget level (which was lame, since DoWIII was going back to a more traditional base-building model, but at WH40k: Apocalypse scale. The story outline was also pretty cool).

    After F2P DoW there were really tentative plans for a F2P Homeworld, but I never saw any docs or demos for that, and frankly I'm not really sure how it could have worked, since Homeworld was always much more about the single player campaign than multiplayer. I had also heard that THQ had tried to work with 'an eastern european company' (possibly GoG) to get a re-release of the previous Homeworld games going, but it never worked out (presumably stripping WON out of Homeworld and Homeworld: Cataclysm and writing a whole new multiplayer back-end was too expensive).

  20. #540
    Secondary Hivemind Nexus DaftPunk's Avatar
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    They can't be serious,DOW3 is F2P game,wtf were they thinking.

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