eh? a turn based real time strategy game?
Even just sticking Homeworld on GoG for $10 would garner a lot of attention in the right places. I would honestly hope that a new game would be viable, after all there hasn't really been any RTS games based in space since maybe Empire at War? Even that had clunky ground battles shoved in as well.
The one thing that hasn't happened for me was that Vigil wasn't picked up. I was really hoping for Warner Bros. to swoop in and buy the team up, then perhaps work the game to the Arkham games engine with the similar RPG elements to Darksiders 2 (expand them a bit more however). The game had so much potential, an awesome premise and story with some damn good voice acting, all it needed was some refinements and I was hoping for Arkham Asylum combat meets Zelda style dungeon crawling in the open world.
Bah! My blog is fulla bollox! What? Don't believe me?Here! Just look at it!
Took a look through the Sega sale agreement PDF from that NeoGAF thread, and it seems to be missing a huge section. It skips from Article XII to Exhibit 4.3(b). Schedule 1.1(c) is where the list of acquired Products is supposed to be, and it's not there.
Do you know anything about 1666, Crawler or Underdog?
Does anyone know what happens to pre-orders placed before the bankrupcy? I pre-ordered Stick of Truth way back when.
Call of the Row: Dildo Warfare
The dream is not dead.
Virtual Pilot 3D™ NEVER NOT SCAM!
In fairness, if they were to release a Saints Row special edition featuring a dismembered torso with big tits and a bikini, it would be 100% artistically justified.
Irrelevant on further examination of the rest of the thread.
That idea is a real blend of, well, other ideas. When I eventually went to bed, I started thinking of almost exactly that, of combining the various faction leaders of The Last Stand with the horde mode from Space Marine (arguably the best part of the game - what a damn good implementation of a horde mode!). And it seems I was pretty close. Mixing the 'universes' a little bit with spin-offs also comes off as quite inspired, I think. It's a model that could really work. Balance wouldn't be too much of a concern, so long as it simply wasn't too easy to beat with certain combos. Of course, with Relic's balancing of The Last Stand DLC, even with it winning wasn't guaranteed, it just opened up a different way of playing for a character usually limited in some way (ie. boosting the melee characteristics of the Farseer. Although I'll forever be cloak and confuse because that just kicks ass). Not only that, but it's simply proven - this works. People liked Space Marine's horde mode, people loved The Last Stand, people love WH40K...there's no real reason why it shouldn't catch on.
So considering the market of MOBAs at the moment, I was a little surprised when I read this:
I can understand that perfectly fine, but I'm not sure it makes sense. I thought there was a similar potential implementation in COH2, but I can't say I've been following its development significantly. Similarly, wasn't it implemented in COH Online, whcih to my knowledge was a failed project?DoWIII was being re-worked into a F2P
I mean, that sounds awesome. Surely the numbers are available to know that the fan-base of DOW is loyal and considering it can grow on the PC and last a long time (the fact that people still recommend DOW1, not as a 'better' title, but as a an alternative play-style to DOW2, is surely a great example of that) that paying a one-off price would be successful. At the same time, there's no way Relic nor THQ could've seen the relative disdain that's grown towards Blizzard with the reactions of SC2 and Diablo 3. Yes, the company is hardly in trouble, but the always-praise they had has lost its glimmer. People will want and pay for a good game. I don't think DOW needs to market itself as an e-Sports title for that price to be paid.(which was lame, since DoWIII was going back to a more traditional base-building model, but at WH40k: Apocalypse scale. The story outline was also pretty cool).
Obviously that's just the mind-set I'm going through trying to rationalise that decision, but I don't think the RTS market has really changed. In that way, at least. If anything it seems to have stagnated. At the same time, you've got Sega who are pretty clued up on price-points, sure not to under-sell products, but also know that sometimes high is too high. Of course, perhaps I'm clinging onto an old model. I'm certainly not in the business to know!
I can't see it being anyone other than GoG. And it's a shame, really. Granted there will always be people who played online, but simply having the single player component would be enough, for most. Also, you never know what the community can and will do for something they love - case in point, the multiplayer mods for Skyrim and Just Cause 2! And because I can, I remember playing Homeworld 2 (only HW I played, but it was enough to sell me on who brilliant it all was) and finding the campaign really hard. I found a way to cheat and give you more ships at the start of each mission, but I had no idea that the game worked out what you had carrying forward and would start the enemy off with more forces in correspondence to what you had. There was one mission in particular where you would always start out-numbered and with the enemy having numerous counters. I then removed from the save docs all my extra ships, lesson learnt. Funnily enough, I got the mission done much easier then...ha!I had also heard that THQ had tried to work with 'an eastern european company' (possibly GoG) to get a re-release of the previous Homeworld games going, but it never worked out (presumably stripping WON out of Homeworld and Homeworld: Cataclysm and writing a whole new multiplayer back-end was too expensive).
Anyhow, this is all very interesting stuff and your clearly unique input is very welcome, Dave L. I hope you don't get into trouble for any of this, but like you said, what's a binding NDA on a dead company? Like I said, I won't push, but all I'll say is I hope you're not in a situation where you're out of work. If you are, I hope you find something soon.
Dawn of War 2 Last Stand was a fun mode and wish they had expanded on it more.
More maps, more wave sets or randomized mode.
Could work as a F2P mode.
@JG Man: I can't presume to know or understand the minds of the people who were in charge of the decisions RE: DoWIII. I worked in QA and most of what I know was found by digging around in the FTP when I was bored (which was common and accepted practice for leads). Occasionally there would be meetings with the VP of Production where he would try and explain the plan for the company going forward, but those were few and far between after they made my team move to Phoenix (and obviously non-existent after they decided to close the Phoenix office and lay everyone off last summer).
As I understand it, a lot of the decisions were being driven by the VP of Marketing, who was pants on head retarded and thought that the only way for THQ to be profitable again was to go whole hog into trying to develop what he dubbed 'Super Franchises,' of which Saints Row was the only one that came even close to being.
So he wanted to be the next EA/Activision. Sigh. Then again, having a cash cow franchise that you can milk every year for millions is actually a great way to fund quality games that aren't the same thing over and over again. It's too bad people who have all the money only want more of those cash cows.
I'd be happy to use all the money to make games that barely turn a profit. But I guess that's why I don't run one of those companies or will ever be rich.
Last edited by Caddybear; 26-01-2013 at 12:50 AM.
Except to cash cow something like that, you need to have things that are quick and are the very embodiment of what your strategy is. RTSs...are not that. At all. Again, I can understand the logic taken, but it was obviously asinine. You can see similar approaches with Homefront (failed) and Darksiders (...mis-guided and then unsurprisingly failed).
If there are different people in the lead now, or at least no more pressure on trying that tactic, hopefully there won't be any shoe-horning in of that silliness. A 40K MOBA, as described above though, really could work. Just, not in a strategy game, please!
Crytek opens new studio is Austin, hires people from Vigil (even calls it a new start for the team). Jason Rubin says they didn't bid for Vigil because They were not prepared. And who would have thought Vigil would not get a bid?
This is the 9th studio they own. Amazing.
Last edited by SirKicksalot; 28-01-2013 at 07:59 PM.
Good news to hear for the team at Vigil.
So maybe Crytek will be prepared to buy the Darksiders IP when THQ gets around to the legacy stuff? Assuming they want it, that is.
What happened to the Crawler concept that Vigil was working on?