Results 561 to 580 of 604
28-01-2013, 09:08 PM #561
Crawler will be part of the later auction.
Vigil was hiring last summer devs with FPS experience, so I guess it's a FPS.
28-01-2013, 09:11 PM #562
Can't think of many better places than Crytek to develop an FPS.
28-01-2013, 09:18 PM #563
I've been told like, half an hour ago by Crytek's RP that they also bought Darksiders (I'm in Frankfurt right now): http://www.jeuxvideomagazine.com/act...ders--a1063058
Maybe she spoke too soon or misunderstood what happened but she seemed pretty sure.
28-01-2013, 09:44 PM #564
FPS Darksiders :D hahahahaha.
On the other hand, one of the horsemen uses guns, so I suppose you could make a FPS of it with the new Crysis engine. Something like Painkiller maybe?
*this was a joke
28-01-2013, 10:09 PM #565
I would be surprised if at this point in time, Crytek didn't buy up the rights to at least Crawler and probably Darksiders. More information was supposed to be heard before the end of January regarding the legacy sale. I eagerly await that info.
28-01-2013, 10:18 PM #566
28-01-2013, 10:29 PM #567
But if it were blind, it makes sense. Larger publishers have eyes on the really big studios, whilst fledling publishers like Crytek assume Vigil will just go to someone bigger and not bother..."KING GEORGE IS A FROG
le BANG~__-MICHEAL FUCK OFF~~__-INTERPOL KNOW YOU WELLBIENG~—
NOT RUSHMORE MOUNTAIN
KILL WESTON KILL MUST KILLTHEWESTERNINMYHEADDOESN’TEXSIST
TEXASISDEADINPARISHEWASAMAN..BINGBING.TETTOHEAD.SP ACEOK,TIMEDEADANDSTOPPED1920HOKKAIDO.UNDERSTOODAT1 ONE.
28-01-2013, 10:49 PM #568
28-01-2013, 11:13 PM #569
No not really,it just failed to live up to it's hype. It failed to improve upon the first game. It failed to attract a large audience on the consoles(They main focus with C2 to attract console audience). Most of all though it failed because Crytek abandoned the very people whom their foundation was built on, PC gamers.
In short,it failed to be a Crysis game.
29-01-2013, 03:50 AM #570
- Join Date
- Jun 2011
Apparently Crytek has put David Adams in charge of the new studio, which is a questionable decision. He was a big part of fostering the 'milestones? What are those?' culture at Vigil, and called for an eleventh hour UI redesign on Darksiders II that removed a lot of functionality (prior to his evaluating playthrough, you could bind spells and items to the D-Pad as well as the face buttons. He decided that left and right on the d-pad should be for potions and nothing else).
30-01-2013, 12:12 PM #571
Well at least Sega got the Warhammer/Relic Team so we might get something good out of it, judging by how they handled Creative Assembly with Shogun 2.
03-02-2013, 10:41 AM #572
Pretty interesting article here about the auction and what occurred as well as interviews opinions from those involved: -
It explains the discrepancy between the winning bids and runners up, and the reasoning why people went for certain things.
27-02-2013, 08:13 AM #573
- Join Date
- Jun 2011
The sale for the rest of THQ is starting now(ish). Darksiders, Red Faction, Homeworld and MX are to be sold off individually, everything else will be in two different bundles: one for internal THQ IPs (Destroy All Humans!, Summoner, etc) and one for licenses/ongoing distribution rights for existing titles (Marvel Super Hero Squad, Worms, Supreme Commander, etc).
Fingers crossed that Sega grabs Homeworld and Deep Silver grabs Red Faction, and I can't imagine why MX is being sold individually, it's not exactly a lucrative IP.
Joystiq has a complete breakdown of the lots. I guess MX gets an individual sale because of how many titles are part of the package.
[edit2]It also totally sucks for Double Fine that the console rights for Costume Quest and Stacking are part of Lot 6. I'm sure they want those, but they won't be able to afford to be saddled with all the other shit in there or compete with any other interested parties like Wargaming.net/Gas Powered Games or Marvel.
There would be a lot more money to be made by breaking Lots 5 and 6 into smaller chunks, I'd think. A lot of interested parties will skip out on bidding for those just because they don't want or can't afford all the other IPs that come with them.
Last edited by Dave L.; 27-02-2013 at 08:31 AM.
27-02-2013, 03:51 PM #574
Perhaps they're going with those lots because they don't want some of the IPs to be orphaned. Absolutely no one is going to want All Star Cheer Squad or Neighborhood Games. I have no idea if they have any legal obligation to do this.
27-02-2013, 04:12 PM #575
27-02-2013, 04:44 PM #576
Yeah I imagine nobody is paying top dollar for the last two lots and they'll most likely just buy them to then resell them on.
09-03-2013, 01:23 AM #577
I'll give credit to this NeoGAF thread, but in looking around, it seems to be that Games Workshop and Relic have come to some settlement with the 40K license; every 40K title on Steam is now recognised as being published by Sega. This was perhaps something of a no-brainer, considering just before the auction, Sega announced they had got the WH fantasy license for Creative Assembly anyhow.
11-03-2013, 09:56 PM #578
- Join Date
- Aug 2012
The only concern i have about THQ getting broke is due to the fact that the Company of Heroes franchise was created by them. Other than this, I don't really care about the plight of this company.
I'm wondering what happens now to COmpany of Heroes series.
11-03-2013, 10:00 PM #579Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
11-03-2013, 10:01 PM #580