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  1. #141
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    Quote Originally Posted by Shane View Post
    This is THQ we are talking about, they are good at fucking things up.
    It's worth noting that THQ doesn't own 4A games, they're just publishing Metro (and presumably financing it, at least in part). A development & release schedule will already have been agreed, so while THQ could very well put a lot of pressure on the devs to release sooner they can't make demands that would contradict what has already been agreed - a contract is legally binding for both parties.

    I would however expect they'll try to milk it as much as possible financially, so expect to see some minor but over-priced DLC and lots of pre-order bonus content, and on the flipside expect to see THQ aggressively pricing the game on their own storefront (much like what happened with Saints Row 3, which they were selling for £15 over christmas and throwing in the 3 major DLCs to boot).

  2. #142
    Lesser Hivemind Node Kodeen's Avatar
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    Quote Originally Posted by The JG Man View Post
    Unlikely. They're so close to the end of development that rushing them out now would simply be counter-productive.
    Maybe, maybe not. JoWood did this with Gothic 3, and while they still went under eventually, it did seem to stem the tide for a little while.

  3. #143
    Secondary Hivemind Nexus The JG Man's Avatar
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    The idea of not needing protecting brands or pushing them out for quicker sales doesn't make sense in an industry where the biggest titles are not one-off hits looked forward to, but huge franchises on their Nth sequel. Darksiders 1, for instance, did not sell amazingly; if 2 gets bad reviews because the quality testing is poor, not only will it likely decrease overall sales, but the value of the franchise should it be sold off later would be significantly reduced, if not entirely unsellable. In theory, selling it quicker to stem the tide makes perfect sense, but I believe this is not one of those cases where the theory holds up to real world practice. In this circumstance, I'd love to be wrong and wouldn't mind being so.

    That being said, it gets worse: likely 170+ being laid off from THQ. I wouldn't even say the beginning of the end as it feels much more like the middle.
    Last edited by The JG Man; 01-02-2012 at 12:34 PM.
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  4. #144
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by The JG Man View Post
    The idea of not needing protecting brands or pushing them out for quicker sales doesn't make sense in an industry where the biggest titles are not one-off hits looked forward to, but huge franchises on their Nth sequel. Darksiders 1, for instance, did not sell amazingly; if 2 gets bad reviews because the quality testing is poor, not only will it likely decrease overall sales, but the value of the franchise should it be sold off later would be significantly reduced, if not entirely unsellable. In theory, selling it quicker to stem the tide makes perfect sense, but I believe this is not one of those cases where the theory holds up to real world practice. In this circumstance, I'd love to be wrong and wouldn't mind being so.
    The first Darksiders didn't get great reviews, really. Somehow, copying Zelda gets you "derivative" while releasing identical games every year gets you "biggest entertainment release of all time."

  5. #145
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    I hope THQ gets out of this ok. Metro and W40K are some of the best current gaming franchises

  6. #146
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    Heck, Metro 2033, along with the first Deus Ex, is the best linear shooter I've ever played.

  7. #147
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by Shane View Post
    Deus Ex... linear shooter
    Wait, what?

  8. #148
    Secondary Hivemind Nexus Althea's Avatar
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    Quote Originally Posted by sabrage View Post
    The first Darksiders didn't get great reviews, really. Somehow, copying Zelda gets you "derivative" while releasing identical games every year gets you "biggest entertainment release of all time."
    Darksiders seems to be doing OK. It has a sequel coming out this year, it's a semi-cult hit and its novel tie-in prequel thing comes out via a major (genre) publisher in May.


  9. #149
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by Althea View Post
    Darksiders seems to be doing OK. It has a sequel coming out this year, it's a semi-cult hit and its novel tie-in prequel thing comes out via a major (genre) publisher in May.
    The sequel would imply that sales got by just fine despite middling reviews, but thanks for spelling it out.

  10. #150
    Secondary Hivemind Nexus The JG Man's Avatar
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    Yeah it's a little weird. I'm led to believe that DS1 did around 1m, but it's hard to say; whenever it's been on sale on Steam, it's sold well and it certainly has a lot of anticipation built up around it (and from reading around, I'm not the only person looking to it more after playing the latest Zelda). The irony is, a game that would help them recoup their loses is one they may not be able to advertise too well. Fortunately it's got some word-of-mouth going in the industry and enthuthiasts so that'll probably filter through; the same is likely true of the next Metro title.

    As an aside, Darksiders being derivative wasn't at all bad, just like anything else being derivative isn't necessarily bad. The only issue is if it's done badly and for many, including myself, it was done extremely well. Improvable? Damn straight, but the sequel certainly looks to be addressing that. It also has the advantage of being a not abundant genre (unfortunately) especially for the PS360/PC giving it some extra weight and potential audience...one would hope.
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  11. #151
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    Darksiders did 171,000 on the 360 alone when it launched January 2010... it cracked the NPD at #10. The PS3 version was #14 (but no numbers listed), no clue about PC in terms of sales.

    I'd say, by now, it definitely has cracked a million across all three platforms so it was relatively successful and has a strong brand name.

  12. #152
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    Quote Originally Posted by sabrage View Post
    Wait, what?
    Yea, Deus Ex, even Metro actually, don't really focus much on the shooting aspects, do they? Let's just say they are my favorite linear action games.

  13. #153
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by The JG Man View Post
    As an aside, Darksiders being derivative wasn't at all bad, just like anything else being derivative isn't necessarily bad. The only issue is if it's done badly and for many, including myself, it was done extremely well. Improvable? Damn straight, but the sequel certainly looks to be addressing that. It also has the advantage of being a not abundant genre (unfortunately) especially for the PS360/PC giving it some extra weight and potential audience...one would hope.
    Apparently everyone misread my post. Darksiders sold well despite middling reviews that were directly targeted at the copied mechanics, which were ironically taken from some amazing games and lifted Darksiders out of its mediocre trappings.

    In other words, video game reviewers are idiots.

  14. #154
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by Shane View Post
    Yea, Deus Ex... linear action game
    Now you're just trolling.

  15. #155
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    Quote Originally Posted by sabrage View Post
    Now you're just trolling.
    But it is linear. Look at the mission structure. Complete one mission, get moved on to the next. It's one of the biggest fallacies in the gaming community that Deus Ex in non-linear.

  16. #156
    Secondary Hivemind Nexus The JG Man's Avatar
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    Quote Originally Posted by Roufuss View Post
    it definitely has cracked a million across all three platforms so it was relatively successful and has a strong brand name.
    Unfortunately not. A game isn't 'successful' now unless it sels 3-5m+. Nice one, industry! Those initial sales though were not exactly stellar. Or maybe they were? It's bloody hard to tell. I guess by the time it initially came onto PC, the people who got it immediately were the ones waiting for it. It'd have been interesting to have seen that initial value.

    Quote Originally Posted by sabrage View Post
    In other words, video game reviewers are idiots.
    Amen. I've pretty much given up on conventional reviews now; RPS' because there's no rating system to adhere to, TB's 'WTF is...' and the GiantBomb quick looks and general forum observations will do it for me.

    This is getting a bit off-topic though. I imagine come tomorrow we'll know a lot better the THQ situation.
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  17. #157
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    It's linear in the sense that it's not open world. But it's open...ended.

  18. #158
    Secondary Hivemind Nexus sabrage's Avatar
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    Quote Originally Posted by Wizardry View Post
    But it is linear. Look at the mission structure. Complete one mission, get moved on to the next. It's one of the biggest fallacies in the gaming community that Deus Ex in non-linear.
    See? Clearly a troll.

  19. #159
    Secondary Hivemind Nexus Voon's Avatar
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    To me, Deus Ex's non-linearity=going from A to B with, i don't know, one bajillion ways to get there?

  20. #160
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    Quote Originally Posted by sabrage View Post
    See? Clearly a troll.
    What's really going through your head:

    "Does... not... compute. Journalists... say otherwise. Comfort procedure... activated. Denial. Call Wizardry... a troll.

    Ahhhhhhhhh. Much better."

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