Results 101 to 120 of 244
Thread: Rock, Paper, Sonic
05-04-2012, 08:20 PM #101
Well, it was on sale already and I still couldn't be bothered to grab it.
Maaaaaaaaaaaaaaaaybe one day.
05-04-2012, 08:23 PM #102
I know how you feel. Incidentally, playing Sonic Rush on the DS, where the physics are basically those used in S4, I think I'd be able to play S4 now. I dunno. Playing it on the DS almost gave it an excuse, but it managed to just work. With tidied physics in Ep 2, the only real concern I have is for the actual level lay-outs.
As for sales, well the summer sale should be at the end of June. Wait a month after release and pick up both for probably the price of one.
05-04-2012, 08:39 PM #103
Might do. Although my main Sonical sale goal is to grab the PC version of Generations and experience it again on the One True Platform (and then I might actually get to satisfy my sudden urges to randomly replay certain levels, instead of having the significant other's PS3 hogging block the way).
10-04-2012, 02:21 PM #104
If anyone downloaded the Sonic 2 HD Alpha, you'll want to delete it in its entirety due to it including a keylogger. You can do this by deleting the raw files/folders, both the download zip and the extracted folder, as well as going into the registry and deleting and deleting the folder named NakaSMK. The chain for that is HKEY_CURRENT_USERS/Software/NakaSMK.
It's probably also worth saying that the Sonic 2 HD project will likely die a very quick death now.
In slightly more optimistic news, feedback coming out of PAX East suggests that Episode 2 is shaping up to be pretty good!
10-04-2012, 07:32 PM #105
Well crap, that might put Sega in a position to stamp on these various fan projects. Too bad, from what I can tell the Sonic CD project turned out very well.
10-04-2012, 09:27 PM #106
They won't stamp it out. They're obviously very supportive of the community, which is certainly crazy given said craziness. Besides, with Sonic CD, not only did they have that game, but they had an engine. Should we get Sonic 5...I wouldn't be surprised if we saw it use that; physics are done, controls already existing etc. The only thing you'd need to add would be the actual content.
If there were previous C&Ds, maybe. The Sonic Fan Remix was halted due to it being too much work/personal constraints, but Sega clearly listened and you can see its obvious impact in Generations' Green Hill Zone. Besides, the fan community is really all Sega has for Sonic at the moment, not until the brand is completely allayed of its issues.
11-04-2012, 01:24 PM #107
So it turns out it was a false positive of a false positive, possibly the worst series of events you could have. There is no keylogger, your computer and details are safe and you can go back to downloading the Sonic 2 HD Alpha again.
12-04-2012, 03:04 PM #108
19-04-2012, 03:28 AM #109
23-04-2012, 12:08 AM #110
So, Episode 2 was leaked on Steam for a little bit. I won't link to any of the many, many video clips put out, but general response seems to be that if you liked Ep 1, you'll like Ep 2 more and if you didn't, still don't bother.
24-04-2012, 05:29 PM #111
- Join Date
- Oct 2011
I say do bother. It's far, far better than episode 1. My only gripe with it is the level design in certain areas, and the bad instrumentation of the music(the tunes are good but the instruments feel really out of place by now). Hopefully the community will do some nice remixes tho.
Like what it could've been...
My other main problem is that the render is hardcoded internally to 720p and scaled. But that could just be a beta issue... hopefully?
24-04-2012, 05:37 PM #112
I loved that remix. The clapping at the beginning just seems to fit perfectly. Shame about the rest of the music though. I remember listening to the 'Genesis' remix someone did of Splash Hill which made it instantly worth listening to.
Fair enough, I trust your word enough that Ep 2 is worth it. I'll probably pick both up in a Steam related sale.
PS. While you're here, amazing job with the Unleashed porting.
30-04-2012, 04:52 PM #113
Sequel to Sonic & Sega All Stars Racing confirmed. Introducing, Sonic & All Stars Racing Transformed. Looks like it's taking a few nods from Mario Kart 7...or whatever the latest was one called where vehicles can fly. Featuring driving, boating and planing, coming to 'PC digital download' (coughSteamcough) in late 2012, as well as almost every other device in existence from the looks of things. Videos in link, including a trailer and people talking about how amazing it'll be, both in Super IGN High Quality.
I never played the first one, but people said good things about it, apart from it lacking multiplayer. Hopefully this one will.
EDIT: Sonic CD is also 50% off on GamersGate at the moment. It registers on Steam. Didn't want to make a new post for this.
30-04-2012, 05:51 PM #114
If this second one is a proper port, and I hope it is seeing the rather great quality of the Sonic Generations port, and it has online multiplayer, it could very well be a blast.
Wow, a Bizzare ex working on the game? A Panzer Dragoon track? Richard Jacques remixing the SoundTrack? Vyse riding something resemblin the Delphinus? Between this and PSO2, it's like SEGA wants to reclaim my soul again!
30-04-2012, 10:34 PM #115
I can't tell who is doing the port for this one, but if this post from one of the devs says anything, it's heavily inferring that PC will indeed have online multiplayer. Game is now on my radar. Based on already known content, it does seem that the game may again be locked to 30fps, but who knows? Generations was obviously locked to 30 on the console, but had no cap (?) on the PC version.
Now available in non-crappy IGN video.
01-05-2012, 04:54 AM #116
- Join Date
- Oct 2011
01-05-2012, 05:09 AM #117
01-05-2012, 07:40 AM #118
Actually sort of vaguely interested in this if the port is good. Could do with some cartoony kart racing with good characters.
01-05-2012, 10:25 PM #119
02-05-2012, 03:25 PM #120
Multiplayer for PC confirmed:
Q: If there’s a PC version will it have online play? The ASR on PC not having online when many PC games always have online play was an absolute turn off.
A: There is a PC version in the works, and given all the complaints about lack of online last time…
Q: Are you guys aiming to make the game run at a solid 60fps or 30fps?
A: Aiming for 30. The water is the main reason as it’s a fully dynamic surface with proper physics, the second is the huge scale of the landscapes, we’re going as epic as we can. That said, it runs about 120fps on my PC right now…
Last edited by Flint; 02-05-2012 at 03:28 PM.