Page 7 of 13 FirstFirst ... 56789 ... LastLast
Results 121 to 140 of 244
  1. #121
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,560
    I wonder if they'll take advantage of DX11. Sega are pretty good at making their games look sparkly.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  2. #122
    Secondary Hivemind Nexus Rauten's Avatar
    Join Date
    Sep 2011
    Location
    That hellhole known as "Spain"
    Posts
    1,816
    *Throws wallet to the monitor* There! Have at you, you bloodthirsty maniacs! Take it all already!

    Quote Originally Posted by The JG Man View Post
    I wonder if they'll take advantage of DX11. Sega are pretty good at making their games look sparkly.
    Considering it's just going to be a port, I doubt it. DX10 at most, and that'd already be surprising, since I believe the 360 (the easiest one to use as a base to port to PC) doesn't go beyond DX9.

  3. #123
    Lesser Hivemind Node Kodeen's Avatar
    Join Date
    Jun 2011
    Location
    USA
    Posts
    967
    So is the Sonic Generations pinball DLC worth $0.80? The only experience I have with is is watching TB's overview, which was admittedly more negative than need be simply because he didn't know what it is. Doesn't look like there are any achievements from it.

    Edit: Nevermind, I got it anyway.
    Last edited by Kodeen; 03-05-2012 at 02:59 PM.

  4. #124
    Lesser Hivemind Node Flint's Avatar
    Join Date
    Jun 2011
    Location
    Manchester / Finland
    Posts
    933
    The worth of it depends entirely on how much you enjoy pinball minigames.
    Give me steam and how you feel to make it real.

  5. #125
    Lesser Hivemind Node Kodeen's Avatar
    Join Date
    Jun 2011
    Location
    USA
    Posts
    967
    So I played a little bit through Generations yesterday, through Robotnik's first boss encounter (I still hate the name Eggman), and I'm thorougly enjoying it. Definitely the best 3D portions of a Sonic game that I've encountered, though admittedly they can be frustrating at times.

    Do new skills ever show up in the skill store as the game progresses? I'm not extremely happy with the jump height of either Sonic, and was hoping that could be fixed with a skill.

  6. #126
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,560
    The jump height isn't altered, but there are skills that affect speed/movement in general. You won't get Classic Sonic ever behaving like the Genesis games, although I feel it's certainly good enough. How do you feel playing through possibly the best level in the game then in the form of Sky Sanctuary?
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  7. #127
    Lesser Hivemind Node Kodeen's Avatar
    Join Date
    Jun 2011
    Location
    USA
    Posts
    967
    Quote Originally Posted by The JG Man View Post
    How do you feel playing through possibly the best level in the game then in the form of Sky Sanctuary?
    You definitely need to be able to take those Robotniks with cannons out quickly, they don't waste time. All of the levels have been good so far. I'm curious to see the 2D takes on some of the 3D exclusive levels, like the highway level from SA (I think that's the next one).

  8. #128
    Lesser Hivemind Node Flint's Avatar
    Join Date
    Jun 2011
    Location
    Manchester / Finland
    Posts
    933
    Quote Originally Posted by The JG Man View Post
    How do you feel playing through possibly the best level in the game then in the form of Sky Sanctuary?
    I'd personally vote for City Escape as my favourite Classic Sonic level and Rooftop Run as my favourite Modern Sonic one. Although I'd have to give a very close consolation prize to both iterations of Crisis City, to the point that they too feel like my very favourites. The other two might be slightly better in terms of pure level design but the feel of Crisis City is so wonderfully epic: the utterly fantastic music, the high-tempo action and the sheer insanity going around you gets my adrenaline pumping in the way the other levels don't. Everything else in the game is joyously celebratory nostalgic glee for me, Crisis City is "I'm Sonic and I'm here to kick ass and rock this place".
    Give me steam and how you feel to make it real.

  9. #129
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,560
    I think it also helped that Crisis City was the turning point in the game from being difficult to actually challenging. It, Rooftop Run and Planet Wisp are at their best when you've mastered them and are whizzing past. Planet Wisp obviously has its own issues, but CC and RR are very satisfying. I still think though that modern Sky Sanctuary just works and fits perfectly. Not so sure what I feel for that with Classic, but considering I've got Chemical Plant down to about 1m 7s, possibly that...
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  10. #130
    Lesser Hivemind Node Flint's Avatar
    Join Date
    Jun 2011
    Location
    Manchester / Finland
    Posts
    933
    Even if I disagree re: Sky Sanctuary, I can easily see why you'd think that (it is a fabulous level). And that applies to most levels in the game - the design is so great all around that you could name any level as your favourite and I'd nod in semi-agreement, perfectly able to comprehend where you're coming from.

    The only level I'm not so keen on is classic Green Hill and that's less to do with any possible design faults and more because I've played so many iterations of Green Hill so many times during my life that it's stopped being anything particularly special for me. Not humongously excited about Modern Green Hill either for much the same reasons but it's got the obviously novelty 3D factor (and it doesn't follow the original level design like the SA2 version) going on for it - plus the bit with the giant Chopper chasing you is the game's first moment of Sheer Awesome.

    In more general Sonic things, if anyone's interested in getting some Sonical literature in their homes, this year's your chance. A French publishing company released a 300-page book about Sonic's history recently and an English version has been confirmed to appear later this year. Detailed look through the series' history, including individual entries for each game. And it looks fabulous.

    Last edited by Flint; 05-05-2012 at 01:18 PM.
    Give me steam and how you feel to make it real.

  11. #131
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,560
    That looks great. Hopefully they release an English version.

    Also, the first Moment of Sheer Awesome (or Crowning Moment of Awesome, damn you TV Tropes!) surely has to be the game opening up with the jingle before loading up into the 2.5D Classic Green Hill. Even if the zone is subdued due to its numerous incarnations, it's hard to not go "...wow." when loading it up. This is what you wanted a modern Sonic game to look like and they delivered.

    I will say though that the absolute best moment in the game is the clock tower descent in Rooftop Run. The build-up from running up the damn thing and then just being shown this amazing spectacle that you're hurling yourself downwards at. Damn.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  12. #132
    Lesser Hivemind Node Flint's Avatar
    Join Date
    Jun 2011
    Location
    Manchester / Finland
    Posts
    933
    An English release has already been confirmed, tentatively by the end of June!

    Quote Originally Posted by The JG Man View Post
    Also, the first Moment of Sheer Awesome (or Crowning Moment of Awesome, damn you TV Tropes!) surely has to be the game opening up with the jingle before loading up into the 2.5D Classic Green Hill. Even if the zone is subdued due to its numerous incarnations, it's hard to not go "...wow." when loading it up. This is what you wanted a modern Sonic game to look like and they delivered.
    Ehhhh, I can't say I agree there. Like said, I'm so accustomed to Green Hill by now that when the game opened up with it, all I could think was "well, it's Green Hill but prettier". Plus I've already established my slight disenchanment with 2D platforming in this thread before so another 2D version of that particular level didn't really make me go woah. The giant Chopper interlude is the first time the games takes a familiar level and does something unexpected with it; combine that with the way the escape from the Chopper looks simply awesome as Sonic breezes by it and yeah, it's a clear indicator to start your giddy engines, it's all going to be epic from now on (until Time Eater, anyway).

    Plus, when it comes to major nostalgia bonus, it's the Sonic 2 opening that does it for me. I got both Sonic 1 and 2 at the same time when I was a kid but Sonic 2 was the one that properly stole my heart. Green Hill? A fine thing and an understandable classic but give me Emerald Hill and we're talking.

    I will say though that the absolute best moment in the game is the clock tower descent in Rooftop Run. The build-up from running up the damn thing and then just being shown this amazing spectacle that you're hurling yourself downwards at. Damn.
    Yeah, that's definitely one of the greatest moments in the game. I especially love the ascent this time around (the descent was already spectacular in the original version. In the original version the ascent takes the form of a small platforming/quick time event section - this time around, Sonic does what Sonic does best and runs the goddamn thing to the top without a care or trouble. It's one of those minor things that give the game such a grand, celebratory feel.
    Last edited by Flint; 05-05-2012 at 01:47 PM.
    Give me steam and how you feel to make it real.

  13. #133
    Lesser Hivemind Node Flint's Avatar
    Join Date
    Jun 2011
    Location
    Manchester / Finland
    Posts
    933
    Apologies for double-posting but GamersGate are having a Sega Sale which includes all the Blue Blur titles as well (new and old), just in case you're missing something.
    Give me steam and how you feel to make it real.

  14. #134
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,560
    The mod call for Sonic Generations Unleashed goes out. Watch this video (linked because there are annotations in it that are useful) and then go here for more information. The trial is for Windmill Isle Act 1 (the tutorial stage) and the mod packager. It's a hardware test, in essence. We're a small community here, but any feedback we can offer up will be useful I'm sure.

    Of course, some of us have exams tomorrow, so they may not be able to act on this immediately!

    In addition, Episode 2 comes out on Tuesday.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  15. #135
    Secondary Hivemind Nexus thegooseking's Avatar
    Join Date
    Jun 2011
    Location
    Three miles from the nearest bus stop
    Posts
    1,133
    There's a review of Episode II up on 1UP that calls the physics "fixed" because there are fewer glitches.

    Except, uh, the glitches weren't the major problem with Episode I's physics.

    I don't like the review overall (hell, I don't really like 1UP overall), so I'm not sure how much to trust it, but it seems generally positive. At least the part where they talk about the improved level design seems to resonate with the problems I had with Episode I's level design, even if the part where they talk about the improved physics doesn't.

    (Also, the description of the game refers to online co-op, but the Steam details boxout thingy on the listing makes no mention of this. Is this another stupid case of online being a console-only thing? Edit: There's a Steam achievement to "upload a multiplayer score", so I... guess not?)
    Last edited by thegooseking; 15-05-2012 at 12:12 AM.

  16. #136
    Secondary Hivemind Nexus thegooseking's Avatar
    Join Date
    Jun 2011
    Location
    Three miles from the nearest bus stop
    Posts
    1,133
    Ok, sorry for the double post, but I figured I should make a new post for my initial thoughts after playing the first act.

    Firstly, the physics. It's still a little floaty, and the acceleration is still a little slow, which is a slight disappointment, but at the same time it's not nearly as bad as Episode I. It definitely seems to feel a lot more fun to play. I can't really comment on the level design after only the first act, but I haven't seen anything yet to dash my hopes that it's better. I do have to say that the Tails flying controls feel actually pretty good, which is something not even Sonic 3 managed.

    As for the multiplayer stuff, obviously I haven't played multiplayer yet, but the options make it look good. I guess I was probably worrying over nothing on that front.

  17. #137
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,560
    I haven't looked at 1UP for a long, long time. The only places I go for news now are here, Giant Bomb and NeoGAF, what with them collating all the news there is anyhow. Reviews for Episode 1 were spotty as hell. I don't really think that people got what they had expected, at all, so reviews were all over the place. Sonic Generations in the mean time should've been the standard to aim for. Anyhow, that's that.

    I'll pick up Episode 2 in the Steam summer sale, likely along with E1 because, eh, it'll be cheap enough and Episode Metal might be worth it. My problem is fundamentally the price though. Here:

    Episode 2 - 10.
    Episode 1 - 6. Now, obviously, E1 was added only earlier this year so the price was reasonably kept low. It however came up against
    CD - 4. Now I haven't played E1, but I have seen a lot about it. CD offers a hell of a lot of content. Similarly S3&K, 2 and arguably 1. Spinball and Blast being at 4 is probably a bit much, but nothing gratuitously so. Then we have
    Adventure - 6. I think this one makes sense. There's certainly a lot to do here, even if you don't necessarily like all the content. Finally, there's
    Generations - 20 (or 10 on Amazon for retail). Even at 20, the content offered is massive, generally considered a fantastic price at release, if not a steal already.

    Why then is Episode 2 10? At most it should be on par with E1, considering the content is about the same. They absolutely nailed the pricing with CD and Generations, but 10? I'd rather spend 12 and get Sonic 2, 3&K and CD, which is hours of far more content and, very easy to argue, better quality. Come on Sega.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  18. #138
    Secondary Hivemind Nexus thegooseking's Avatar
    Join Date
    Jun 2011
    Location
    Three miles from the nearest bus stop
    Posts
    1,133
    Eh, it is a little on the high side, but I'd say I'm definitely happier having paid 10 for E2 than I was having paid 6 for E1. Maybe that doesn't tell you much, though. I agree that Sonic 4 as a whole should be a 12 game, not a 16 game. But the thing is, I wouldn't mind if that 12 were 4 for E1 and 8 for E2. Subjectively, like.

    But Episode II feels like a different game. The fact that it's only the size of half a game notwithstanding, I'm almost tempted to insist on calling it Sonic 5.

  19. #139
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,560
    If they stripped Classic Sonic from Generations, made new levels in the same engine and tidied up the physics, I'd have what I'd be happy with in Sonic 5. I think a lot of people would feel similar. Like I said though, I'll be waiting for the sale before picking up E2.

    Anyhow, here's a release trailer just in case you didn't know it was coming out today. Feel the excitement wash over you.

    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  20. #140
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    3,560
    Episode 2 is currently 20% off at greenmangaming. I'm inclined to believe it will go on sale for more during the Steam summer sale, which will be in about a month and a half, I reckon. Maybe not that much more, but hey. Generations is also 20% off, but probably not quite as good a deal as you'll be able to get elsewhere soon.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •