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Thread: Rock, Paper, Sonic
22-08-2012, 03:20 AM #161
Generations modding report:
As it goes, I recently installed the Dragon Road level from Unleashed. It's rather hard, but at the same time incredibly satisfying to pull off. The action is done well and it's really easy to feel powerful; the water running section is fantastic. I can only imagine what dizzying brilliance there'll be in Jungle Joyride. Anyhow, I strongly recommend giving Dragon Road a download. It's great fun to play. I've got my time down to about 3:10 without skills, but I reckon I could get it sub 3 with some improvements. There's a substantial time saver early on, involving boosting off an incline and jumping into a light dash. I am forever screwing up that jump.
I'm also shamelessly stealing this image that Dario posted on SonicRetro a bit ago. Sonic Generations: Unleashed indeed.
28-08-2012, 04:30 PM #162
- Join Date
- Oct 2011
Actually, that's Generations ported to Unleashed. :P Just for the heck of it. Glad to know you enjoyed Dragon Road tho, keep in mind the difficulty is considering it's the 4th stage.
28-08-2012, 06:20 PM #163
29-08-2012, 03:13 AM #164
I've had generations sitting on my HDD for a while. Got it in the summer sale.
Bugger me is it brilliant. I feel like an idiot for not having fired it up earlier...
Last time I played a sonic game was Sonic Advanced. Can't believe it's been that long...Originally Posted by CROCONOUGHTKEY
29-08-2012, 03:21 AM #165
I think there's an understandable apprehension going into new Sonic games for people who haven't been paying attention recently. Also, it's not like the PC has had any good offerings; Sonic Heroes and 4: Episode 1 aren't exactly a stellar showing off. If you have a Wii (and Dolphin emulation - the vids of it being played in 1080p make it look great), I strongly recommend Sonic Colours, as it plays pretty similarly, but with original content and a bit more emphasis on exploration rather than the faster pacing of Generations.
I forgot to say in my previous post, I completed Sonic Rush (DS) over the weekend. Well, that's a lie. I completed the Sonic portion of it. I don't think I feel the need to play as the other character, Blaze, especially considering that involves getting another set of emeralds when the last ones were difficult enough as it was. Anyhow, the levels are pretty good in terms of theme, albeit nothing new. The actual level design is lacking though. It's very Sonic 4, which makes sense given the same team behind it. It just lacks the spirit of the Genesis games though. It being 2D is a good ruse to sucker in punters. Eh. It's not bad, I just couldn't whole-heartedly recommend it. The music's great though!
29-08-2012, 04:10 PM #166Originally Posted by CROCONOUGHTKEY
29-08-2012, 05:05 PM #167
Fair enough. That's not to say that Colours is wildly different - the main gameplay is in the same realm as Generations, but there's a shift of the 'gimmick' (which I hate to use because it's actually integrated fantastically). If the option is available to you to play it, I heartily recommend to do so.
03-09-2012, 05:39 PM #168
More Sonic Adventure 2 re-release news!
- The re-release will follow the format of the SA:DX one - that is, the main game will be roughly the original version with some visual etc improvements here and there and the GameCube release's extras (in this case, SA2: Battle) will be sold as additional DLC. IMO this isn't as bothersome as the SA:DX one, only thing SA2:B really added were some more multiplayer stuff and a new Chao mode which isn't as strikingly big to me as SA:DX's extra challenges and GameGear bonus games.
- Speaking of bonus content, the game will also include bonus developer interviews. Apparently this is going to be something included in all future Sega re-releases eg Jet Set Radio.
- And to the joy of everyone, Big the Cat's several cameos in the game will once again be readily visible like in the original version rather than hidden behind secret access codes like they were in SA2:B.
Re: Colours. Not played it (not got and will not get a Wii) but 1) but have looked into it and can readily say two things. One, it's one of the funniest Sonic games and the constant comedy and snark between Sonic and Tails is priceless. Two, the soundtrack is really dull for most parts (or maybe it just seems that way because the 3-CD soundtrack is composed largely of dull cutscene music).
03-09-2012, 05:50 PM #169
They also released this vid that also shows off Jet Set HD and NiGHTS HD. As it goes, Jet Set looks great and you can tell that their art style still holds up. Not so sure about the other two and I haven't actually played the three of them. Probably give SA2 a miss.
Anyhow, Generations unto Unleashed.
(60fps link here - get it, it looks smashing)
There were some grumps that it didn't play exactly the same as in Unleashed; the explanation for changes can be found here.
03-09-2012, 06:56 PM #170
03-09-2012, 09:21 PM #171
03-09-2012, 09:57 PM #172
25-09-2012, 04:04 PM #173
26-09-2012, 03:45 PM #174
SA2 heading to consoles on October 3rd/5th (depending on region), PC version officially confirmed but release is TBC.
Well, at least it's official confirmation.
30-09-2012, 03:44 PM #175
- Join Date
- Oct 2011
I realise maybe I'm just cock-teasing you for the next months, but that's just how it is I guess. I'd rather release the full mod with the eight playable levels than another demo. I guess you all got a taste with Dragon Road anyway. ;)
18-10-2012, 10:07 AM #176
21-10-2012, 10:03 PM #177
Gaaaaaaaaaaaaaaaaaaaah! I've been trying to do the Sonic CD acheivement "Saviour of the Planet" - destroy every robot transporter and Metal Sonic hologram.
This bastard. This complete, utter bastard. It's a combination of hating this zone and him being in a stupid place. Screeeeeeeeeeeew you! There is actually a cheekier one earlier on, but it didn't require me to look online to find it. Wacky Workbench can go die in a fire. Horrible, horrible zone.
I don't think I'll be trying Sonic 4 Episode 2's achievements any time soon.
In other news, Sonic & Sega All Stars Transformed will be coming out soonish. Anyone definitely going to be picking it up? I probably will, but likely not at full price.
22-10-2012, 09:04 PM #178
I'll wait to see how the PC version works this time around (they did promise stable 60FPS and working online, I'm hoping they'll deliver) but will likely buy, either shortly after release or during the Xmas Steam sale.
05-11-2012, 06:01 PM #179
I have a feeling I'll be doing similar. NFS:MW was something I was interested in, but its reception has basically been "Burnout Paradise, with some refinements." Whilst I'm not against that kind of iteration in gaming, I've 100%'d BP on my 360 and got it for free at some point on Origin, as it is now waiting to be installed. With that in mind, my considerations of which racer to get, when, is now a lot more emphasised towards ASRT. While I doubt I'll get it on release, considering it'll probably go on sale during Christmas, I'll likely pick it up then. Cheap? Maybe. I wouldn't argue against anyone calling me that! Also, still no known release date. Console versions are coming out mid-November, whilst handhelds (Vita and 3DS) are out mid-December. Being logical, it would make sense that the PC version came out somewhere between the two, but who knows?
Generations modding: Sonic 06 edition.
Looks like it could be quite fun. More platform heavy, albeit with some good movement thrown in.
In addition, I gave the Generations Adventure mod a go. That's the one that currently has a Classic and Modern version of Emerald Coast. Despite it really being a case of "Look, we can do something like this!" I generally didn't like it. Bugs I'll dismiss because it's not even a full release, but they've altered the physics to give the level some more length. As a result, movement feels slow and cumbersome, whilst boosting is almost worthless. There's a lot of cheap placement of obstacles in both levels too. The model used for Classic Sonic, despite its intentions, is poor. I really don't see it as a justifiable download at the moment.
In fan gaming, I downloaded the final version of Sonic: Before The Sequel (BTS). Level design is mostly very good, physics are good, art style is generally very good and in-line with the classic stuff, probably helped by some re-use of assets. Original soundtrack that fits excellently and is damn good to listen to. I recommend giving the game a download. As an amusing side, both BTS and its sequel, After The Sequel, actually have TVTropes pages! I've yet to try ATS, as I wanted to finish the final version of BTS first, something I'm fairly close to doing.
And to round this off, Sonic Jump has been released for smart devices. It's a remake (read: graphical overhaul) of an older mobile Sonic game, also titled Sonic Jump. It looks like it plays like Doodlejump, if that means anything to you. No interest in picking this one up, but it's hardly a pricey game if you wanted to take the plunge.
09-11-2012, 02:35 PM #180
(60fps video d/l link. Get it while it's hot!)
You should also read this, which explains some perceivable differences between the Generations and Unleashed versions, as well as some of the creative techniques used in the latter.
Perhaps bigger, if not entirely unsurprising news, Sega confirms new Sonic titles coming out next year, including one boxed title. Considering the gap and the specific mention of digital releases, I wouldn't be surprised if it was S4: Episode 3 included somewhere there, but who knows? Similarly, I'd be unsurprised if the new boxed copy was WiiU only, as it has the biggest install base on the platform for Sonic fans. That said, considering there'd be little issue porting between WiiU, PS360 and PC, I can't think of any reason why it couldn't be released for these, especially the PC as digital only (or digital with European retail, which was the case for Generations). I suppose it does mean at some point in the new year, we could expect a trailer for a brand new title! Hopefully it won't be shit!
Finally, I found this, which is pretty decent.