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Thread: Rock, Paper, Sonic
10-01-2013, 07:25 PM #201
Well also the fact that Sega are actually fairly clued up when it comes to pricing. The original All Stars released at £20 too, so it wouldn't be unreasonable. I would like to see a price reduction for waiting, but it's unlikely.
Ahem. Also, I can't wait for any assets to be ripped and to be used for Generations levels. Unless they already took them from it to start with.
I'm going to go with £20. So, I saw at GMG that the game is £20, but has a 10% discount. On top of that, until the 18th of Jan, you can use a discount code (on the front page) to get a further 20% off. By the end, I was able to pay £13.50. I haven't gone for it...yet, but it might be worth investigating. According to GMG too, its release date is the 31st of Jan, which is a Thursday.
Oh, also, the Steam registry suggests a 4-pack, so it might be worth investigating that. I don't want to miss out on getting the GMG deal though as it seems particularly great. We'll see what happens in the mean time.
EDIT THE SECOND:
It's now up on Steam. £20, with a 10% pre-order bonus. 4-pack is £53, making it £13.25. Given the price difference between it and GMG being fairly negligible, I'll happily go in if other people are interested.
And release date is confirmed 31st Jan.
13-01-2013, 10:38 PM #202
Me and a bunch of IRL friends are looking for a 4th for the 4-pack. If you still haven't grabbed it and you're interested, you'd be instantly in.
13-01-2013, 11:49 PM #203
14-01-2013, 12:23 AM #204
Ah well, we'd rather do a 4pack, but if need be, we'll buy it from GMG aswell.
18-01-2013, 05:16 PM #205
29-01-2013, 05:02 PM #206
Unleashed Project update.
Seems the mod will be with us soonish. Estimated size is 3gb. The final level list is:
Windmill Isle - Tutorial
Rooftop Run (Unleashed version)
When I've watched videos of Unleashed before, Cool Edge has never really done much for me, but hey ho. It looks polished and enjoyable enough, but I maintain my previous thought.
In other Sonic news:
-All Stars Racing Transformed is out on Thursday on PC.
-Rumoured announcement of a new title early Feb. There's a day-long Sega live-stream thing, including a part from Sonic Team. The fact the latter is happening gives some credence to the rumour as the dates would align (the 2nd), so we'll see. It's about time a new main-line title was announced. Or Episode 3. We can only live in hope of the former.
29-01-2013, 05:12 PM #207
Cool Edge is really fun to play. The moments where you make an acquaintance with some of the local wildlife are wonderful. One of my favourite Unleashed levels, actually.
Also, according to the rumours there will be an announcement for a new mainline title come next month, with possibly a teaser on the early Feb stream and proper reveal later in the month. A 'credible source' has already detailed some gameplay information but A) rumours and B) we'll see next month anyway (hopefully) whether they're true. But I'd say it's pretty much certain we're getting a new Sonic title announcement.
Last edited by Flint; 29-01-2013 at 05:14 PM.Give me steam and how you feel to make it real.
13-03-2013, 04:05 PM #208
Vroom. Vrooom. Vrooooooooooooooooooom. Racers, Sonic racers! Start. Your. Engines.
It seems like a decent amount of us now have Racing Transformed and want to play online. So, what better way to do it then playing with fellow RPSers?
Here's what I propose:
The game - Racing Transformed
The when - 3.30pm GMT, Saturday (16th)
The what - 'Lucky Dip' racing and arena mixed action fun
The who - Whoever wants to turn up.
It'd probably be best to add people on Steam prior (you can find my profile in my signature). Interested? Why not say so here and let's get some hype going!
13-03-2013, 05:46 PM #209
That'd be 4:30 my timezone... I might be able to show up for a bit.
13-03-2013, 06:03 PM #210
Will try to be there, quite digging the game apart from the dwarf who was a massive anticlimax after unlocking him.
Any voice-commage going to occur over Mumble or stick to the in-game comms?
13-03-2013, 07:30 PM #211
If most people are playing with controllers, my only thought is that mumble might be quite hard to navigate. Not to mention the fact, it's unlikely you'll want to be communicating with people who aren't in your game. If it gets popular enough where having a channel may not harm, then maybe I'll look into it, but I doubt that. The main thing of this event, I think, is for Racing Transformed players of RPS to know who each other is, make friends and then be able to shout out randomly going "Hey, gonna play Transformed, wanna join me?" or something like that.
13-03-2013, 09:12 PM #212
Last edited by PeteC; 13-03-2013 at 09:18 PM.
16-03-2013, 03:12 PM #213
Gonna be running a little late. I'll try to get on ASAP, but if there are people interested in starting, which based on the response and friend invites on Steam would be unfortunately minimal, you should go ahead and start.
16-03-2013, 03:38 PM #214
I'm not going to have as much time as I'd hoped due to my sister coming round with her baby but she's also running late so I should be able to get a few races in.
I'm surprised more people here aren't playing this game though. It's such a good game that runs like a dream on my machine.
16-03-2013, 04:00 PM #215
16-03-2013, 05:20 PM #216
20-03-2013, 01:38 AM #217
My god. It's full of rings.
EDIT to avoid double post:
So I got through all the levels as Modern Sonic. Overall, it's great! There's a lot of fun, extremely challenging content there that I'm sure I'll sink many hours into. That said, I have encountered a few issues and am compiling a notepad doc with some errors/issues that I've encountered. It's possibly me, but the main thing is that Sonic's handling seems a little off and I'm not sure how. His handling on water seems to be quite weird too. It's not unplayable, but it does feel a little unweildly. It's weird as well because I had absolutely no issues with the Dragon Road demo, but I could tell there was a noticeable handling difference between then and now.
But, like I said, it's fun and it works. Minor frame rate dips on some of the more intensive levels, but I do have the FX PipeLine Renderer going. Doesn't dip to anything near unplayable, but it is noticeable. Rest of the time, steady, steely 60fps at 1080.
21-03-2013, 05:15 PM #218
- Join Date
- Oct 2011
Very happy about the coverage on the front page, I applaud Craig for his story at the start.
21-03-2013, 05:50 PM #219
Hey Dario, congrats on the media coverage. Really great timing with that Sonic sale on Steam. Almost as if it were planned!
I applaud you on the challenge of the levels (I may or may not have read a certain thread on Retro...). It's definitely going to be very hard, but I don't see any reason why Sonic can't both be enjoyable and satisfyingly challenging. Of all the levels though, I can't put my finger on exactly why, but there's just something about Savannah Citadel and Jungle Joyride that epitomise the idea of Sonic for me. Maybe it's the sudden change of locations that highlight just how fast you're moving, or the fact that you're doing things that just shouldn't be possible (wall running and running on water). I just feel like these levels really get Sonic. It helps that they're really vivid in their use of colours.
One thing though; where do you get classic homing attack from? I'm supposing it's still locked to red ringing one level, but which one? I kept trying the tutorial level and just couldn't nail that jump onto the spring atop the column. I know the levels aren't optimised for classic play, but I figure with the homing attack it should be considerably easier!
21-03-2013, 06:22 PM #220
- Join Date
- Oct 2011
You need to get the red rings in Windmill Isle Act 2 for that (enter it from the Tutorial gate). >Really great timing with that Sonic sale on Steam. Actually the sale started the day after the release of the mod. I think it was the other way around. lol