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  1. #21
    Network Hub fer's Avatar
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    [AAR] Folk [Sun] 15 January 2012

    Official thread for tonight is located at the end of this hyperlink, comrades! If you can cross-post the party may send you extra vodka, and/or release one of your children.

  2. #22
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    Not my best night either...

    During Ambush at Topolka, I was not sure where to place the charges, as I could not read the map correctly. I did however go back and re-locate it to where it was supposed to be. Then I got shot twice from unseen enemies and the second time just bled out while watching another 2 teammates doing the same.

    In Unreachable, having received orders from Null to locate the armour and destroy it before it opens up on the team, I did just the opposite... While trying to actually spot it, it opened up, killed 2 of us before my eyes. I fired the RPG but have no idea if it hit the target or not. After spending 10-15 minutes being confused, I received the only order that made sense: to charge. I did so and thought I would actually reach the hangars as no one seemed to have noticed me, until I was shot and bled out in the field.

    In Belenus, I was suddenly promoted to FTL when head left abruptly, but I had to disconnect and quit the game 3 minutes in. Apologies for that, it was not planned.

    For my miserable performance I officially blame the weather, it's gone into minus here and my Mediterranean body cannot take it.
    Cross post from FOLK regarding a miserable performance!

  3. #23
    Network Hub Siddin's Avatar
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    In Unreachable, I took the role of assistant AT gunner on myself. I figured it would be a nice change from taking Fire Team slots. Quazi was the AT gunner. We were ordered to advance to the CO marker, and off we went, at a steady running pace.

    After reaching the marker we receiver orders to join Bravo Squad. And off we were again, through the forests, ducking and hiding behind trees. On our way there we heard Alpha Squad getting slaughtered over the comms, and then heard shouts of ‘Technical straight ahead of Bravo!’. I almost died of fright, but opened up fire. Let’s just say the pigs driving that thing didn’t stand a chance.

    We were then positioned on a hill overlooking the airfield, where two shilkas were driving around, threatening to tear Bravo squad apart. Several RPGs were fired, and the first shilka was taken out. Then Quazi took a bullet to the skull and went down hard just as he was asking me for extra rockets. I had to crawl to his body to loot his launcher, after which I used some of Bravo squad as a meat shield while aiming at the remaining shilka, which was driving down the airfield from my left to my right.

    This was my first ever attempt at firing an RPG. Aiming at the shilka, I followed it until it stopped. Then turned. I crossed my fingers and pulled the trigger. The rocket flew away, and seconds later the shilka was no more.

    That feeling of victory was short-lived, as it became clear that the majority of the entire team was decimated, including the higher ups, bless their souls. We were told to just charge the airfield and attempt to blow up the helicopters. Running down the hillside rambo-style, I made it as far as the leftmost hangar before I got shot from behind. I went down, but I wasn’t dead yet. I had to crawl into the hangar and have someone patch me up, after which I realised I could no longer feel my legs. Oh the horror! The three remaining others were planning to leg it out of there, but then decided to take a vehicle. Thank Guevara!

    I mounted the gun (I ignored the fact that my legs were useless, and stood up behind that gun like a boss) and we drove to the hiding place, feeling slightly victorious.

  4. #24
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    [AAR] TacTuesday 17.01.2012

    Missions:
    • The Takedown
    • Buffet
    • The Generals
    • Vanguard
    • Kettle

    You know what they say. Failure makes the heart grow fonder. ARPS - the fondest hearts in gaming since 1977.
    Last edited by Wolfenswan; 18-01-2012 at 12:31 PM.

  5. #25
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    I'll have a crack at this, I've never done one before.

    THE BUFFET
    Echo Team (Engineers)

    Our mission was to travel down a valley road and clear any mines and IEDs before a bus full of UN stuffed shirts rolled through. Alex, our FTL, was reliving some traumatic incident or other and just started into space. The rest of the unit had moved up to the valley, to clear out the insurgents for us, so we left him spaced out and piled into the Ural to wait atop the hill for the all clear.

    Alex eventually regained his composure and joined us, and we sat behind a large rock listening to the gunfire as our compatriots engaged the hostiles.

    Some mines were located, so Alex ordered us into the Ural so we could quickly get to the site, disarm the mines and get back out. As we rolled down the hill into the valley, with the M113s still firing at enemy targets, I pointed out what a big, obvious, juicy target we were.

    As if in response, a hail of enemy fire started hitting the ground around us. Alex slammed on the brakes and ground the truck into reverse, shouting for us to get the hell out. Shark took this a bit too literally and jumped out the back of the truck, and was immediately crushed as it suddenly shot backwards. Another explosion and shrapnel hit the propshaft and front tire, immobilizing us. We all left the truck in the road and ran for cover behind a nearby wall.

    A number of the assault soldiers were injured, so we tended to them and I repaired the busted truck. Alex and Echo 4 (sorry, I can't remember who it was) then jumped back in and raced up to the mine. Echo 4 quickly disarmed it, and they came racing back to our hiding place behind the wall. One of the M113s was nearby and reported running out of ammunition. We had to move forward on foot. I spotted two squads of insurgents advancing on either side of the road.

    Taking shelter a copse of trees, we engaged them and took down the enemies on the western side. As we turned our attention to the other enemy squad, I saw a white-hot projectile streaking towards me followed by a colossal explosion that threw me backwards.

    "RPG!," I shouted and ran for safety.

    "Not RPG, SPG-9!," corrected Alex. We had to figure out how to take it out as it would surely nail the bus when it came past.

    Dammit! The bus! The driver had just radioed that he was on the move. Our armour was out of action, half the assault guys were down or injured, and we were pinned by an anti tank gun. What else could go wrong?

    The bus got a flat tire driving out of the UN compound (really). The end.

    THE GENERALS

    I don't really have a good story here, apart from absolutely terrifying the enemy with my MG36. Didn't hit anyone with it, though, but it's all about the psychological warfare!

    Apologies also for my numerous technical issues. My headset goes funny sometimes and reverses the left and right speakers, and near the end of Vanguard I got dumped back to the desktop but I was still in the game... but my character was standing right in front of the HMG. Sorry about that.

  6. #26
    Lesser Hivemind Node Nullkigan's Avatar
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    [AAR] Folk [Sun] 22 January 2012

    Comrades! Today we had more than twenty valiant soldiers fight to further our cause. You can find the official thread at the end of this hyperlink! If you can cross-post the party may look upon you with benevolence when volunteers are next required.

    Missions:
    • Fort
    • Kettles
    • Strife Valley
    • Payback
    • Nutcracker


    Comrade General Secretary Fer was put on 'vacation' this week and it fell to the Admiralty to further the glorious agrarian cause of our peoples. The verdict from his trial is due to be revealed some time next week. We have full faith in a positive outcome, but it remains to be seen when or if he will resume a leadership role in the revolution!

    Fortunately this transitional period has opened with business as usual.

    A strong start in Fort was built upon by a decisive victory for party loyalists in Kettles (adversarial). Strife Valley was a short and bloody affair, just as the People like. Sadly a victory did not come with the spectacle. Payback went similarly - it seems that the opponents of our glorious cause recently invested in heliborne forces. Fortunately for some, Nutcracker (adversarial) saw an ambush succeed decisively. Despite being spotted early.

    Thank you all for attending and bearing with this change in power. It is my pleasure to remind you all that you can't spell Glorious Death without Death. See you at next week's offensive, Comrades. :commissar:

    (To take some of the pressure off of Fer we're going to rotate hosts a bit in the future. He does a lot of things to make sure these sessions go well, so he deserves some time off. Remember to thank him next time you see him. And send him more vodka.)
    Mumble :: Thread :: Click to Join

  7. #27
    Network Hub Siddin's Avatar
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    I'm impatiently waiting for video proof of my glorious survival on Payback!
    Thank you for your efforts, Fer. I really appreciate you filling my Sunday evenings with blood, bullets and Glorious Death. I'll send some spirits your way.

  8. #28
    Network Hub harakka's Avatar
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    Crossposted from the Folk AAR thread:
    Quote Originally Posted by harakka
    Quote Originally Posted by Capernatious
    I'm impatiently waiting for video proof of my glorious survival on Payback! :suicide:

    Ask, and you shall receive. Receive a lot of death, that is. But also heroics and collapsing buildings.
    As a sidenote, when I'm swearing that much it usually means I'm having a good time, which is what happened this evening. Also, apparently the closer I am to any hostile armored vehicles, the less sense I make.




    And now the meat grinder that was Strife Valley:
    Clips are fully loaded, and then blood floods the lawn

  9. #29
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    Quote Originally Posted by Nullkigan View Post
    The verdict from his trial is due to be revealed some time next week. We have full faith in a positive outcome, but it remains to be seen when or if he will resume a leadership role in the revolution!
    If this a proper party trial, based on scientific socialist principles, there can only be one outcome: execution. Later we could see about re-instating him if it turns out that the party was misled by adventurist bourgeois elements who wanted to corrupt the party from the inside? We could even frame his photo and put it on the wall behind out desks?

    On a serious note, it's good you guys are helping out since I can imagine it's a lot of work for one person...
    And thanks Fer for setting everything up! Somehow I love FOLK sessions cause they re 99% of the time amazing, and on the other hand I hate them cause I know next day I have to go back to work. I propose we also fight to end the distinction between free time and work time, and strive for a agrarian society where the only available time is one of leisure.

    Ok I m going back to work now...

  10. #30
    Network Hub ShowMeTheMonkey's Avatar
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    Sorry I had to dip in and out, was a bit busy around the house.

    Oh, and cheers Null. All today I've had Top Guns "Danger Zone" stuck in my head.

    Great.

  11. #31
    Activated Node washington's Avatar
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    [AAR] TacTuesday 24.01.2012

    We came, we saw, we died.

    Mission played on the 24th Tactical Tuesday were:
    1. Nutcracker
    2. Late night operation
    3. Buffet
    4. Airfix
    I had a really good time tonight! With up-to 25 simultaneous players, how can you not :) Thanks for joining in and a special thanks to the new faces - hope to see you around in the future!

  12. #32
    Network Hub harakka's Avatar
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    Nutcracker
    Under Ebass' command we were to deliver a prototype tank to a nearby location within strict timelimit of 15 minutes. Me and Washington were casually driving down the road in our crap prototype T-90, safely screened by infantry, until suddenly, SPG from behind. After a few rockets I joined the crow squad, and got to enjoy viewing a nice firefight from the air.

    I get the feeling the Heavy AT team's presence may make this mission slightly too easy for the insurgents. I don't remember if the smoke launchers on the T-90 are functional but if yes, having ammo for them would be a very nice bonus.


    Late Night Operation
    I was callsign Granite-4 FTL on this one, with Wolfenswan commanding. The overall mission objective was to search a bunch of marked areas for an enemy cache, and blow it up. Our first job was to attack the middle derrick area from the south along with Qazi's Granite-5, but got held up for a while because I wanted to secure our back, which involved some compound clearing. After a bit of support from the IFV callsign Bushmaster 1 we proceeded to our first objective and took it out cleanly alongside with G-5. The rest of the force were meanwhile sweeping the hostile area further north, and G-4 was retasked to do a bit of observation of the hostile area in the western side of AO.

    We moved into position and after dealing with a surprise squad from behind, watched some enemies fidget around in the western town area. We managed to hold our itchy trigger fingers though. Then orders came from the command to head north to support the main force, as apparently they were in a bit of a bind.

    Once we arrived the situation seemed to have cleared up, and after checking a few compounds I ordered my squad to get elevated and provide overwatch for the main force who were furiously medic'ing themselves back into shape. Some bad guys were successfully engaged from a distance, and in the meanwhile the main force got back on their feet. New orders were to move back south to clear out the urban area the outskirts of which G-4 had been watching earlier.

    The first engagement in the western area was a bit overkill, as I guided Bushmaster 1 and a commandeered technical to fire on a house we had observed to have dudes in earlier. Our medic Alex joined in with rockets from a scavenged RPG. Sorry about the house, Takistanis! After this we were a bit more careful, remembering hearts and minds. There were some brief intense firefights as we moved further into the town, building by building, but didn't take any significant losses. Eventually the area was deemed mostly clear, the weapons cache we were there for was discovered and detonated, and the mission called a success, even though by that point everyone was under strong influence of psychoactive substance from an unknown source.

    This was a really good mission and a nice one to be FTL'ing in, since there were multiple smaller target areas and G-4 was mostly doing their own thing. Nice commanding from Wolfenswan, and thanks to Washington for making the mission.


    Buffet
    Bravo FTL time! The mission was to clear out a path for a bunch of UN bigwigs to make an uneventful bus drive. Bravo's job was to spearhead the advance into the valley, followed by Alpha and the rest of the force including M113's. After some initial fighting we spotted and marked some mines, and had some fun with a commandeered static machinegun. Things looked pretty good, but then from what I could tell we got into crossfire by 2 SPG-9s positioned on the opposite sides of the valley. The M113s were quickly lost, and lacking harder targets, the SPGs ground through the remaining infantry, now lacking long-range firepower to defend themselves. By the end of the mission I was lying in the middle of my fireteam, everyone writhing on the ground after taking a SPG hit right our faces.


    Airfix
    And now, for some commanding. The job was to destroy some parked aircraft on the southern airfield in Takistan. My plan was roughly this: Alpha, Bravo and Charlie get into position on the southern side of the runway. MMG and Delta, supported by Charlie if needed, clear a bunch of buildings east of the runway to provide overwatch and lay down fire on the airfield. Then Charlie, Bravo and Alpha advance through the now relatively secure eastern side of the airfield to the hangars and blow things up.

    The plan started showing cracks pretty early. Alpha and Bravo got into position but the airfield defenders and their technicals got wind of them and lead started raining. Meanwhile, Charlie, Delta and MMG ran into two BRDMs that I somehow had failed to spot until the very last second, even though I was in a perfect position to keep eyes on things. The vehicles chewed up their opposition quickly in close quarters.

    After confirming that Bravo had mostly bled out, I ordered the ragtag remains of Alpha, Bravo and the lone survivor of either Charlie, Delta or MMG (I forget) to charge the airfield. Some vehicles had arrived to meet us however, and their powerful bullets transformed me into a butterfly, allowing me a good vantage point of the survivors.

    Something the Takistanis should have learned by now is to never leave doors unlocked and keys in the ignition when Egg, Iceraiser and Head are in the country. This was demonstrated powerfully today, as all three made it to the jets on the northern side of the airfield, clambered into them and zoomed off (or in Ice's case, taxi'd around into a maintenance building's wall). Now having air superiority of the area and being able to destroy the remaining aircraft at their leisure, the mission was a victory, though a pyrrhic one as the number of survivors was in the ballpark of 5 people.
    Clips are fully loaded, and then blood floods the lawn

  13. #33
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    It said "No Parking", I had to do it! (Also I saved Ebass' life doing so).

    Great evening everyone, hope to see you new guys(French or not, doesn't really matter) again soon!

  14. #34
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    Great, as I was doing a small PC upgrade, you guys had a great time. Oh well, at least next time I am able to fraps at a much higher resolution or graphical settings.

  15. #35
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    Nutcracker

    Killa and me were spearheading as the MMG element. As we passed by the first village I thought to myself "now that's a good spot for an ambush. I'll set up there next time when i command Independent". Seconds later the air was filled with angry bullets and RPGs, I died and the tank exploded. The spg was set up in the village we had passes earlier.

    Late Night Operation

    As we had revive going I opted for a slightly riskier approach with splitting up the fireteams into twos and having them approach different objectives from different angles, while G6 and the LAV stood back to provide aid were necessary.

    (tbc. gotta go)

  16. #36
    Network Hub fer's Avatar
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    Cross-posting:

    As forms of captivity go, house arrest with remote access to the battlefield (albeit supervised) is not so bad. Of course, this leaves me no less outraged by the sheer audacity of certain elements in bringing up these fabricated charges. However, I remain confident that the investigators will find in my favour and that I shall be re-instated. After which I shall have everyone involved liquidated.

    But not comrade Admiral Nullkigan, who ran a tight ship (hurr hurr), demonstrating that whatever happens to individuals, the party machine and its procedures are both in rude health. I congratulate the comrade admiral and all participating comrades. As to the missions ...

    FORT

    CO: Bodge
    |- COM: Fer

    Very little report here. As the CO's medic, I operated independently, tagging along behind the main force as it assaulted down the left-hand side of the road. Thanks to good spotting and co-ordination by comrade commander Bodge, our platoon's fires were pretty decisive and I was certainly under-employed (compared to previous play-throughs of this older Folk mission). The fort itself was taken at a reasonable pace, and the mission came to an end after a final effort to clear remaining enemy positions on the hillside to the east.

    KETTLES

    (OPFOR) Bravo FTL: AJAX
    |- AAR: Fer

    Initially sent up to the south-east corner of the town, I took cover in the upper storey of a house and looked westward. This afforded me a reasonable view of the enemy's initial feint against Alpha, which involved an (inconclusive) exchange of smalls arms and RPG fire near the gas station. Bravo was soon formed up and ready to move westward, with the intention of flanking the enemy.

    As we moved out it suddenly became clear that the enemy tank was just south of us, higher up the hill. Correctly guessing that the enemy was going to attempt a dash down the main road into the town (and onwards to the border crossing), we went firm and then hit the tank as it passed - comrade Admiral Nullkigan proving handy with an RGP-7. The crew bailed out and began fleeing northward into the town.

    Now I made a silly mistake: caught up in the excitement, I sprinted after the enemy and lost contact with my fireteam. Running parallel to the fleeing crewmen, I had my first sight of them at the town's northern intersection. Looking eastward I saw a man crossing the street, but raised my Skorpion too late; he had vanished into the buildings, but no matter, for his companion followed behind and I sprayed a magazine on full auto. The second man was unharmed.

    Shifting direction to sprint north-east and reloading on the move, I vectored toward their likely path: the open fields east of the town that descend all the way the border. Sure enough, I glimpsed one ahead of me, his head just visible above the curve of the hillside. I ran on until I could see the man more clearly, then stopped and squeezed off another magazine. When the machine pistol had finished chattering away in my hands, I stood alone, upright in the open field. Like an idiot. An unseen enemy riddled me with bullets.

    STRIFE VALLEY

    Delta FTL: Fer
    |- Harlander
    |- IceRaiser
    |- Bushcat

    We had the technicals, but IceRaiser's PC caused him to drop out before we could move off. So whilst Harlander drove the DShK truck, Bushcat and I manned the PKM technical at the head of the convoy. Standing on the flatbed I had a marvellous view of the villages and countryside we drove through as we circled around to enter the valley from the the east.

    The road on this approach climbs a steep little gorge before levelling and opening out into the broad valley containing our targets. We stopped at the entrance to the wide valley, a low spur to the north providing us with a semblance of cover - but the enemy was upon us right away. Fires streamed in from a mixture of tracked and wheeled enemy vehicles, and it was soon clear that infantry was headed towards us along the main road. The platoon dismounted and formed up on the spur and we entered into a long-range slugging match.

    At distance, the enemy was better equipped than us, but when his armour came in closer we were able to hit him with RPGs. At least one BMP met its end close to our position, but overall we were outgunned. It did not help that whilst turning to order Harlander to make ready his RPG-7, I shot him by accident.

    The shame!

    Still, we rallied, reversing our PK technical into cover and getting ready for what we all assumed would be a re-positioning of the platoon. And it was that .... after a fashion. In an audacious move, the CO ordered everyone to mount up again, and thunder-run west down the main road, straight into the first target compound. At first blush this seemed like madness, but I believe there was some logic to it: if we remained in the open, the enemy could continue to pound us with tank fire and we'd be forced to withdraw for no gain; if we could make it into the compound, we might draw the enemy in closer and even the odds.

    We struck out along the road, and again I was standing on the flatbed of the technical, this time frantically firing at anything and everything. Half-way to the compound, a BRDM shredded us.

    PAYBACK

    CO: Fer

    The mission briefing left me in no doubt that I would have to ambush the enemy foot patrols before assaulting the airfield, if only to recover suitable weapons. Accordingly, I tasked Charlie/Alpha with staging one ambush in Yarum, and Bravo/Delta a second on Zargabad's main east-west avenue, near the marketplace. Echo would initially be held in reserve north-east of Bravo/Delta, in case they needed screening from the enemy foot patrol in the northern part of the city.

    My observation post was the rooftop of a building on the east-west avenue, affording me a great view of the Bravo/Delta ambush. It took a little while for the enemy to reach us, during which time I changed my mind about Echo - now sending it north-west to the tall building site, from which I hoped it could get visibility on the airfield and begin marking targets. Just after Echo set off for the gas station, the patrol heading towards Bravo/Delta split into two and one element headed northward on a path that would doubtless intercept my recon troops.

    The ambush went hot, and I watched Bravo/Delta make short work of the troops in their sights. However, before most of the guns and equipment could be recovered, I saw a BTR-60 rolling down the road at speed. Ordering Bravo/Delta back into the buildings, I asked if they had recovered an RPG-7. They had, so I left the deal with the enemy APC - everything now hinged on removing this deadly mobile threat. Unfortunately, I lingered too long on my rooftop, watching the BTR-60, and with characteristic accuracy the turret gunner sliced me in two.

    Note: I like this mission, but would prefer it if the enemy's first responder vehicles were not BTR-60s, which absolutely require RPG-7s to defend against. I'd still like to face these deadly eight-wheeled death wagons ... just with a little more than pistols.

    NUTCRACKER

    Engineer: Fer

    Funnily enough, the previous weekend I took my daughter to watch the Nutcracker (ballet) at the Royal Opera House in London. However, this did not prepare me for the mission.

    Far more relevant was the 1980s American film about a tank in Afghanistan, Beast of war. My role was not too different from that of the Afghan crewman, who eventually has to walk in front of the tank looking for mines. I never found one, but I did hear about one on the road beyond the first settlement that we came across after leaving Feruz Abad. That was also where the enemy chose to open up on us.

    Sadly, I never got the chance to try my mine-clearing skills. Nor could I use my powers of engineering on our tank, which was in the process of taking repeated hits from an SPG-9 when I reached it. Not even our latest armour technology, 'reactive Draakon' (it stands between the tank and the round, and reacts by flying high into the air), could save our precious metal box.

    Note: This mission needs balancing, because the SPG-9 is almost unstoppable once it begins to fire, negating the value of OPFOR's ability to repair the tank. It's nice to see a crew-served weapon in the mission, but perhaps OPFOR should be given an Mi-8 (or similar) to harass would-be ambushers? One to experiment with, I suggest.

    +++

    On a more serious note, two points:

    1. We (the hosts) are really serious about people showing up on time for the first mission. Coasting in late and expecting to play (or, worse, have the mission delayed whilst we wait for you to connect / configure stuff) is just not fair to your comrades. So we plan to continue the practice of keeping JIP slots disabled in mission #1. If you're late, don't worry - we'll balance this practice by selecting reasonably short missions; so you won't have to wait too long to get your share of death.

    2. Thanks again to comrade Admiral Nullkigan for hosting the session, and for his very kind words in the OP. It would be easy to take all the credit for the Folk sessions, but here's the deal: they are by no means a one-man show - not least because we now benefit from being able to call on the hosts from ARPS. The Folk and ARPS hosts who work behind the scenes these days include (in alphabetical order): comrades Bodge, G, Harakka, Headspace, Nullkigan, SvDvorak, Tigershark, Washington, and Wolfenswan. These comrades are true heroes of the socialist agrarian revolution!

  17. #37
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    Note: I like this mission, but would prefer it if the enemy's first responder vehicles were not BTR-60s, which absolutely require RPG-7s to defend against. I'd still like to face these deadly eight-wheeled death wagons ... just with a little more than pistols.
    We unfortunately played an earlier built than intended (my bad for accidently uploading identically named missions).
    In the actual built the quick responsive force is changed to include less (unfair) deadliness and the weapons are optained from a lightly guarded vehicle convoy that is ambushed with all elements. I like the idea of ambushing foot patrols with pistols but decided it wasn't the best for the mission.

    Note: This mission needs balancing, because the SPG-9 is almost unstoppable once it begins to fire, negating the value of OPFOR's ability to repair the tank. It's nice to see a crew-served weapon in the mission, but perhaps OPFOR should be given an Mi-8 (or similar) to harass would-be ambushers? One to experiment with, I suggest.
    Opfor now has a MMG/PKM and the KORD and smokescreen in the T90s commander's seat are operational. A Mi-8 is an interesting idea though.

  18. #38
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    [AAR] Tactical Tuesday 31/01/2012

    Missions:

    Cacheola
    Highway
    Payback
    Shilkas of Nur


    Much death, almost as much as I feel. Ta for sticking it through the mumble issues.

  19. #39
    Network Hub fer's Avatar
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    [AAR] Folk [Sun] 05 February 2012

    Comrades! Today we again had more than twenty valiant soldiers fight to further our cause. You can find the official thread at the end of this hyperlink! As usual, if you can cross-post the party may look upon you with benevolence when volunteers are next required (for one of comrade Wolfenswan's missions).

    Missions:
    • Cholo
    • Buffet
    • Internecine II
    • Ride of Valkyries (the one with the fog)
    • Ride of Valkyries (the one with the attack on Nur)
    • Cordonbleu

    As fun as it is to play in joint sessions, joint joint sessions and all other types of special session... sometimes it's fun to get back to basics. Thank you to all the comrades who came along to tonight's completely standard Folk session. We had over 20 players, and despite some technical challenges, and then challenges flying air cows in the fog, we managed to play for 3 hours. We even had at least one new face (comrade Brett). It was great fun, and I hope everyone else enjoyed themselves too. Please share your thoughts/screenshots and videos here.

    :v:

  20. #40
    Secondary Hivemind Nexus Kelron's Avatar
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    This was a great session, best one for a while. I never remember to record anything, though.

    Cholo
    Bravo Gang Member

    The boss's plan was to charge the pigs through the side entrance, overpower them through weight of numbers. Narrow corridors made it a little difficult, causing a traffic jam until the leaders were shot down to clear some space. I took one look at the doorway full of corpses and followed someone up the ladder to the roof, but quickly changed my mind when I heard him get shot. Oh well, in through the doorway to hell. It's dark inside, but no one seems to be pointing guns at me. I see a pig in a fancy hat crawling up behind a crate, so I give him a belly full of lead. Corridor looks clear now, so I cautiously advance. And get cut down from a doorway I didn't even see.

    Buffet
    Bravo AR

    A rare show of good commanding from Sulphur made this a well coordinated mission, trying to clear a mountain pass before a bus load of UN officials travelled through it. I was on foot accompanying the squad's M113 as we pushed along a ridgeline above the road. Our position gave us a great view but little cover, and my RPG wielding squadmate was an early casualty. My level 5 inventory upgrade let me scoop up the RPG and both rockets to go with my RPK, and it certainly didn't come in handy as both of them missed the BTR-40 sitting in the path of our approaching bus. So did the 3 other rockets fired by other people, but our massed gunfire proved more effective and the gunner was taken out before he could do any damage.

    We were now racing against time as the bus driver was sick of his bus full of bickering diplomats. We charged full speed towards the ridgeline ahead, trying to reach it before the bus. There was another BTR and infantry waiting on the other side, we were now effectively fighting a running battle as we couldn't spare the time to find cover. Unfortunately (or maybe fortunately for those of us who survived) the bus exploded, ending the mission.

    Internecine II
    Independent Alpha Rifleman

    This version of Internecine was new to me, defending a lovely little mountain village from our hated valley-dwelling enemies. Alpha set up defending the south west approach, I took up position on an exposed rooftop thinking I'd be able to see the enemy before they saw me, and run for the ladder if I needed to. At least the second part worked. I heard the 2 squad members in the field ahead get shot, but with no sign of movement there wasn't much I could do except wait. The next thing I saw was muzzle flashes on the hillside opposite, I dashed for the ladder and made it inside with only light wounds. But now there's a terrifying volume of fire coming in through the windows, and I huddle in the corner trying to find a route out.

    Both exits look exposed, with quite a run to the nearest cover. I eventually get my courage up and peek out the southern door, as I haven't heard any enemies from that direction. That was obviously because they were being quiet, as I took a bullet to the head before I could move.

    Ride of the Valkyries (fog)
    Bravo AR

    Fer decided we were going to skip the first objective and go straight to assault Nur. He also decided to give us some light fog to make things a bit easier. Unfortunately the fog didn't seem so light from the helicopter. It was also the same colour as the ground. Our chopper flew into a mountain, and we had a good time watching Bodge fly his jet into the ground and Draakon try to "rescue" us from a burning wreck tumbling down the hillside.

    Ride of the Valkyries (no fog)
    Bravo AR

    Take two, and the choppers landed safely in the desert north of Nur. Bravo and Charlie landed ahead of the rest, and we were quickly engaged by a Stryker. Things got frantic as everyone kept missing with their RPGs, and we were pinned down in a small compound. Eventually the Stryker drove right into the compound and everyone scrambled for cover, but head (our AT) was sufficiently recovered from a deadly encounter with a door to take it out.

    We regrouped and started pushing up a small gully into the town. There was some fierce close quarters fighting, and we occupied a 2-storey building to cover the other teams moving up. Engaging a squad moving in across the opposite hillside, we came under heavy return fire and had to retreat out the back door while the jet was called in for a strafing run. We crossed the road and used the cover of buildings to clear up the west side of town, while charlie and alpha moved through the centre. We had a couple more small gunfights as we swept up the stragglers, and may have committed a war crime as we executed a field full of writhing american soldiers. All the remaining forces then converged on the bunker representing the last US presence in Nur, a barrage of machine gun fire later and we were victorious.

    Probably my favourite mission of the session, the assault was very fast and fluid and almost made it look like we know what we're doing.

    Cordonbleu (adversarial)
    Independent Rifleman (RPG)

    First time playing this as an adversarial, to make things a little fairer it was decreed that Opfor would be assaulting us within the cordon. We formed a rough circle around commander Wolfenswan, and I found a nice position in a building away from the pack, with a walled roof and plenty of windows. I spotted Opfor moving in down the main road, and opened fire from a tiny window on a stairwell. They didn't waste time running for cover, but one was either slow or stupid and went down. A couple more bullets made sure he wouldn't be getting up again. I held position as they didn't seem to have spotted me, and got off a few more shots when they stuck their heads out.

    When they started to return fire I didn't stick around, and relocated to the roof. I found a ladder on to the very top of the roof, an excellent vantage point where I could see our brave commander making a break for freedom (straight into a line of AI he hadn't spotted). Luckily for him the flashes of gunfire I could see in the distance signified the end of the enemy forces (aided by some friendly fire, I hear).

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