The problem, however, is that they're not supporting - throughout the mission they were the main offence, the main way of dealing with tanks and infantry alike.They got mortars, a javelin and perhaps a sniper.
...just like a fire support team.
That's a bit of a stretch. Infantry, with the right equipment, can deal with most stuff. Saying "Oh well there're tanks there, so we might as well send in the big guns" is a little premature.The problem with infantry domi is that enemies are they same as regular domi, meaning Tanks, BMP's M113, UAZ's, Shielkas, and so on. Things that "footsloggers" have a big problem dealing with.
It worked out in the end with Nur, but I think that advancing behind a unit is always a poor idea to implement.First attack on (nur?), Alpha was to follow Bravo down the slope and the proceed with a joint "fire-line" into town, after a lot of casualties Unaco made the bold move to suggest taking his squad more east to spread out the line, which worked perfectly.
When attacking the second town I wanted both squads on a huge line walking towards to town so that noone was left behind while 2 ppl got all the kills/contacts.
Looking at the map, that didn't seem to work at all.
Sure, but we should take the DMR as well.Next time we can try adding a real sniper element to charlie/delta and you can run around as a wookie :)
As long as we have AT troopers, we should be able to deal with a few tanks; we have in the past.Bring down the tank/bmp ratio and add some UAZ/M113's instead and the mortars are unnecessary 'cuz the "footsloggers" can deal with them.