Results 401 to 420 of 1260
19-06-2011, 12:57 AM #401
Comrades, a reminder that there will be a Folk session as usual tonight (Sunday 19 June) at 19:30 UK (20:30 Central European). Details of the game and TS3 servers can be found in the OP. Please remember that you have to be running vanilla CO, or the approved versions of STHUD and CBA. If in doubt, please connect to the server before the session to verify your setup.
Tonight we shall be providing 30% more death, 100% more opportunities to crew some Shilkas, and 25% more 1980s visuals. Not one step back, comrades, not one step back!
19-06-2011, 12:29 PM #402
- Join Date
- Jun 2011
sorry I couldn't join yesterday, there was some spontaneous drinking interferring with my evening plans. Can't wait to jump on board and play a bunch of rounds with you, though! Thanks for all the help, I've got all the recommended mods installed and working now!
19-06-2011, 01:13 PM #403
19-06-2011, 03:43 PM #404
ARMA is getting far too serious, so I'll probably take a break and go play something else. I'll be on occasionally.
19-06-2011, 03:51 PM #405
19-06-2011, 04:14 PM #406
19-06-2011, 06:35 PM #407
19-06-2011, 06:36 PM #408
19-06-2011, 06:53 PM #409
Bob often flies the A-10 when he plays. He goes many, many months without because he quickly tires of some behaviours that the admin team has recently taken a stand against for organised events. When he does join in and fly he tends to a) do a very good job of it b) not hog it every god damn night like people used to before he locked all vehicles by default and c) rarely, if ever, gets shot down. If you've not played much recently and are coincidentally turning up at the same time as Bob, then that's simply bad timing. If you ask to fly the A-10 and someone outright says no, repeatedly, THEN we're in a rut.
Last night Bob fixed up a new version of Domi based upon people's bitching/requests. Against his better judgement he left in some features that act as a lightning rod for stupid play, so he wanted to run a semi-organised testing session as admin. People were around and joined in and many even said that it was 'serious saturday' (who comes up with this stuff?).
Personally, as long as Tuesdays and the join sessions with folk on Sundays are organised and thoughtful, I don't really care what goes on. I also mention the last saturday of every month as an announced event in the opening post of the thread. I'm hoping to kick off that tradition later this month as another semi-organised event.
If people want to designate a day for only sandbox/freeform/'silly' play, then come to a consensus and I'll add it to the OP.
19-06-2011, 07:09 PM #410
No need to get excited about last night. Bob didn't make clear what level of organisation he wanted, personally I got a bit confused. You didn't get to fly the A-10 one bleedin' night, its hardly the end of the world.RPS Arma 2 community server!
Join us for tacticlol manshootery, explosions and helicopter crashes.
19-06-2011, 07:10 PM #411
It doesn't even have to be 'silly Saturday', just relaxed enough that it doesn't matter if we don't have whisper lists, and there's enough freedom to say 'Let's try this new tactic for a bit'
19-06-2011, 07:13 PM #412
19-06-2011, 07:27 PM #413
Last edited by Heliosicle; 19-06-2011 at 07:52 PM.
19-06-2011, 08:14 PM #414
On last night: I should have been more specific what I was looking for. I wanted to see how the Bradleys affected what is supposed to be a very infantry-centric mission, but didn't really get an opportunity to do so. As soon as it was clear the mission was going to shit I allowed Dvorak to have the A10 - I hadn't heard any requests for it up to that point, although before the first town I had no intention of unlocking it.
On Domination in general: Locking the vehicles provides us with a compromise between a completely sterile version with no armoured/air/rotary support; and one where everyone makes a beeline for the big toys so they have a chance of actually shooting something that session. It also creates a sort of value to the toys: If you break it, you're not going to get it back until an admin unlocks it again. It also allows admins to use their discretion in giving toys to those who are going to use them in a way that doesn't utterly destroy the mission for everyone else playing.
The reason I took on the role of Domination editor was because I like large-scale missions featuring cooperation and combined arms. Making one from scratch to do this is pretty hard, so I decided to use the Domination framework. I made the mission how I enjoy playing it (as well as fixing a few bugs along the way), and since I can't rely on people to police themselves and use the support in a considerate manner, I enforce certain aspects of teamplay where I can - because I know other people also don't enjoy being transported across Takistan to clear up the 4 guys the A10 and Apache crew have left unscathed.
If you wish to make a version of Domination that doesn't have these restrictions, you're welcome to do so. The compiler is available here: http://www.ranthold.com/dom_maker_new.rar (that's the latest n11.5 version that we played last night, including all my fixes and changes to date, courtesy of Nullkigan). I suggest looking around the BIS wiki and forums - Domination is a popular public mission, there's plenty of info on modifying the various aspects of it. If you can't figure it out yourself, frankly I don't want you using heavy weaponry anywhere near me.
Last edited by oldmanbob; 19-06-2011 at 08:17 PM.
19-06-2011, 09:29 PM #415
- Join Date
- Jun 2011
But why can't we find some solutions for all the above?
Like designating a 'silly night'? Having for example Thursdays as Domi night, where we can be as silly or serious as we like (depending on who shows up)? Or people who want to mess about all join one squad? (although that could still mess up the game for people who want to take it more seriously).
Or people who would like to fly but are not that good (I don't mean you Helios) could have some kind of relaxed training session? (Provided there experienced people with the time and patience to teach them) And then get some real practice during missions? I don't mind people crashing etc, personally I don't like flying but I can see the appeal.
I would just like to keep this serious/silly balance the server had up to now, without spoiling it for anyone and I am sure there are solutions (for example I prefer more silent squads so I try to join one with certain people but it's not the end of the world if people talk as well).
Last night was generally confusing for me, as it was not clear if we re messing about or not, but it happens and I m sure we can all deal with one bad night without resorting to arguing or blaming the admins (who already do a lot of work so we can play)?? Also First!
Last edited by kataras; 19-06-2011 at 09:33 PM.
19-06-2011, 10:34 PM #416
Once again, thank you to all ARPS comrades who came along to tonight's Folk session. Cross-posting from the relevant AAR thread in the Folk forum:
- Ivory Hunt
- Warlords #1
- Warlords #2
- Fritz Frenzy
For the second session in a row we used the K19 server, and again enjoyed an excellent playercount that allowed us to play some adversarial missions. We also managed to do pretty damn well at the coops. Despite our CO falling off a roof in Ivory Hunt we cooked the enemy tank, and the bloodbath I had planned for you all in Flask came to pass ... except it was the enemy that got blood .. er .. bathed. Well done to comrade Ian and all others who stepped up and took leadership positions for the first time tonight.
The commissars are on their way to the bureau of mission engineering now. :commissar:
Apologies for the minor SNAFU with the second run-through of Warlords, but we'll get that fixed. It's great fun hiding in the town and waiting for BLUFOR to arrive and helpfully run into our bullets!
Last edited by fer; 19-06-2011 at 10:37 PM.
19-06-2011, 10:50 PM #417
I don't think anyone minds too much if someone who is bad at flying pilots for a while - I'm fairly terrible but I've done it several times in the past few weeks (and got shot down each time). It's not so much the being 'bad' at using the toys that is objectionable. It's the wanton waste, losing the toy several times over yet still getting much more action than the poor bastards on the ground, especially when coupled with respawn. This is why Bob has locked the toys in Domi - you get a turn, then the admin lets someone ELSE have a turn. The game may simulate 'combined arms' but 'combined arms' is no fun for the infantry :)
Whilst training sessions might appeal to new players, I really think it's making a mountain out of a molehill because we won't hate you if you crash. Unless you're Alex Bakke, who seems to do it on purpose. If someone really wants to practice flying online, they can simply jump on the server and start a mission with aircraft. If nobody is around, they can't complain at all when you crash :D
(Note: to do this with domi, you probably need to #vote admin your_own_nickname)
19-06-2011, 10:56 PM #418
- Join Date
- Jun 2011
I'm always afraid of the shutdown command.
Does it do to the server what I think it does when I voted myself as admin?
19-06-2011, 11:00 PM #419
Dunno, never used it. Probably? But the server should come back up automatically because it's in an autorestart wrapper.
19-06-2011, 11:06 PM #420
- Join Date
- Jun 2011
I set up my own linux dedicated server on one of my testboxes. I'll try it out later.