Missions:
- The Takedown
- Valley RE
- Incohate Spatula
Comrades, we ran out of space on the server after
Valley RE, and had to switch to the RPS server for our final mission because the playercount was in the mid-20s. Staff at the Bureau of Server Capacity Planning will be ...
liquidated. On the other hand, it was a hell of a turnout, thanks largely to the comrades from RPS, and some good fun was had by all, I think.
:hist101:
P.S. Given that tonight featured more revive/CASEVAC functionality than before, I would love feedback from the comrades as to how this influenced (or didn't) their enjoyment.
The Takedown
- Aziz: Jo
After last week's experience with this mission, we decided to give BLUFOR a grace period at the start of the mission, with comrade Joseph/Sulphur holding station at his starting point for 2 minutes before setting off for the city. Our plan was simple: Jo would drive up to the south of the city, then switch places with comrade Headspace, who would drive the car around as a decoy target. Things well for us. For BLUFOR ... not so much.
One of the sympathisers in the city (Liqourish?) had spawned without a weapon, and I was on my way to meet him and check that his clothes would allow him to pass as a civilian. However, before I could make the RV a BLUFOR Littlebird touched down in a compound to the north of the Mosque. One of our chaps was already on the scene, and as I got into a nearby firing position I could see 3-4 BLUFOR soldiers prone on the ground immediately around the stationary bird. With my unknown comrade drawing their fire, I had ample time to execute them (and to be fair, I needed it, since my MP5 appeared only to wound on the first hit). We had taken out at least 50% of the BLUFOR force, and in the meantime Jo has made it to the safety of the Mosque. Teas and cakes were served in whatever the mosque equivalent is of a vestry.
:coolbert:
Valley RE
- Delta FTL: Stranglove
|- AR: Mort
|- AAR: Fer
|- RPG: Egg
Valley was made with
the mission stub from the current competition, but I had changed the location to the wonderfully rocky Naygul valley in the north-west of Takistan. Grizzly had stepped up to take CO and his plan was simple: the platoon (which was at full-strength with four full fireteams and complete CO and DC elements) would advance down the valley in a wedge formation. My FT, Delta, was tasked with being the left-most element, up high on the side of the valley. Stranlove led us on, and from the moment we entered the valley proper, we were engaged.
The funny thing about the valley is that, despite being chock full of boulders and pools, there are actually very few distinct features to use as reference points when calling out contacts. So it's hard to impart the details of each separate firefight, because they all merged into eachother. It was like being on a slow-moving conveyor-belt that carried the platoon down the twisting valley at about the same speed as an airport baggage carousel. The firing rarely stopped, though I suspect things were more intense for the elements at the foot of the valley. At one point some JIP'd players flew a Huey right down the valley, but mistook smoke marking an enemy position for a safe LZ. Unaco bought the farm there before the mistake could be rectified, so there was a distinct push halfway through the mission to recover his body! The site of the Huey in flight
below our level was very cool to watch.
For us, our main challenge were the small patrols that appeared further up the slopes or, on one occasion, popping up in front of us from a defilade position with murder on their minds and at least on grenade in their hands. Thankfully we never sustained a KIA in the FT, but comrade Mort did need patching at one point and Stranglove lost his mic temporarily - leading me to take command of the FT for the latter half of the mission (although Stranglove remained very effective, just silent). A change of CO also happened at the platoon level, with Grizzly dropping out a third of the way down the valley, a victim of ArmA/PC crashing issues. Comrade Headspace stepped up and led us, eventually, to victory.
:hist101:
Incohate Spatula
- Bravo SL: Fer
|- Washington
|- Nullkigan
|- Car00ke
|- Wolfenswan
|- Xenu
|- Watooce (2C)
|- Grizzly
|- ???
At last we had the playercount to attempt this RPS legend, and in fact the playercount was so good we had to switch to the RPS server (though we stayed in Folk's TS3 for comms). Comrade Bodge stepped up to lead the operation, with comrades Headspace and Tigershark taking Charlie and Delta.
Bravo was first ashore, with an uncontested landing at the LZ marked on the south-west corner of the island. Sadly, our friendly transport chopper was unlucky: after dropping us off safely and climbing away, it was hit by an AA munition and exploded. Because we're all hardened combat veterans, we stayed focused and bravely confirmed that the first RV point (near the lighthouse) was indeed completely clear of enemies. That, and we knew the chopper and its crew would respawn. Anyway, Bodge asked us to clear two hills to our east, the second of which was marked as containing 'fortifications'. In fact, both hills had large bunkers atop. Forming the squad into a line, I advanced us to within 20m of the first bunker, and then enjoyed watching our grenadiers clear it with several M203s. When we reached it nothing was left alive, so we went firm and waited for the rest of the platoon to land. The second bunker would prove to be a little different.
Once the rest of the platoon was down, Bodge asked us to take the next bunker. I split the squad into assaulting and supporting halves, and we opened up on the target. Things seemed to be going okay, even to the point at which both halves were reunited at the western-edge of the bunker. We cleared it fine, but came under fire from the east and/or south-east. Slowly but surely, over the next few minutes we sustained several casualties. With yet more men (and women) soaked up with the business of carrying or being carried to the CASEVAC point at the lighthouse, Bravo was soon combat ineffective.
Again, computer issues robbed us of an overall CO, and with Bodge unable to continue I asked Nullkigan (in my squad) if he'd mind stepping up and taking overall command. Usually, in a Folk mission, the next-in-line would have taken it (which probably would have been me, as there was no Alpha infantry squad); but I asked comrade Null to take the reigns as he knew the mission and he gamely agreed. Now Bravo really was ineffective, with just 2 of us left at the second bunker and enemy infantry flanking us to the south-east. Thankfully, the Apache granted us a fire mission, and after one adjustment poured a lot of effective rounds on the open area where our persecutors were hiding. Things went quiet for a while, with more than half of Bravo being or helping CASEVAC'd; but things were not quiet to our north-east, where the rest of the platoon sounded as if it was getting chewed up at the Motor Pool. Xenu and I moved forward to an overwatch position to see if we could help.
I couldn't say what happened, but our forces at the Motor Pool must have recovered their own situation, because Xenu and I didn't really engage anyone, instead moving off to a position north-east of the airfield. A little while later the rest of Bravo returned, patched and re-supplied, in the Wildcat, touching down at the Motor Pool itself. The squad soon reformed, and we crossed the valley to the wooded slopes just north of the northern airfield. As we were moving to new firing positions, I saw a small bunker to our left in the woods and asked for it to be checked out. Mistake. In moments, two of our number (now reduced to 5 with disconnects and AFKs) were incapacitated. I managed to get the two remaining OPFOR in the bunker (my own guys had done all the damage and now pinned the enemies in with their own bodies), but Bravo was once again ineffective. With comrade Car00ke acting as our guardian, Washington and I set off for the Motor Pool with bodies slung on our backs.
There was now a reasonably long wait for the our wounded to be CASEVAC'd and returned, during which the objectives appeared to fall at a terrific rate. By the time Bravo was reformed (for the third time), we were in a race to reach the last objective: Strelka. We raced south to the coast, then turned east and hugged the shoreline. Wolfenswan peeled off to satchel the southern-most AA point, but otherwise our run was largely unopposed. By the time we reached and began to sweep the woods south-west of Strelka, the mission had been completed.
Very well done to all comrades!
:clint: