Missions:
- Technicality
- Technicality
- Internicine II
- Internicine II
- River Assault
- Finale SE
It took me about 90 minutes to write
Technicality. I pictured our platoon of brave fighters speeding across the desert sand in a fleet of technicals, like a cavalry charge from
Lawrence of Arabia (only with fewer camels). First time round, I think we managed that for the first 90
seconds. Afterwards it all went a bit wrong. So wrong that we tried it again, and that didn't end too well either. So we played a few rounds of
Internicine II; although this guarantees a lot of death, it has the saving grace of being an adversarial, so at least
some people win. Finally, we ended up with an epic run at
River Assault, which started okay ... then went horribly badly (hello enemy BMP-2) ... then went better (burn, enemy BMP-2, burn!) ... then seemed to be genuinly epic as our surviving comrades crossed the dam ...
and then Martin Konopnik happened.
Martin Konopnik:
stone cold killer.
:colbert:
There was an after-party with
Finale SE, in which I particularly enjoyed watching the almost simultaneous muzzle flashes of three distant tanks. It took just less than the flight-time of the shells to realise they were all pointing at my BMP-2.
:siiigh:
One final aspect to highlight - and to thank all comrades for - was the great playercount we enjoyed all the way through the session's official 2 hours (and beyond). Having more comrades makes so many more missions playable, so I (and I'm sure others too) really appreciate it when folks show up. Good show, comrades. We might just get that socialist agrarian utopia. Maybe.