I'm failing to writing a blog, specifically about playing games the wrong way
Without using the aim / critical system energy weapons were only one hit kills against the lighter armours. Anyone in combat armour or better could usually absorb a fair few body shots, which was a slight problem since energy weapons tended not to be available until the late game when you were facing power armour or supermutants anyway.
Second: you are right about the balance, at least for the base game. In fact, you are nearly invincible long before you hit 20, and you can jump up the ladder very quickly due to the fact that quest XP doesn't scale or even change much over the course of the game. DLC enemies (outside of the weirdly easy Honest Hearts), however, pose a significant threat for even the highest-end character (and with the DLC, you can go up to level 50, I believe).
The DLC destroy the balance by not only upping the level cap to 50, but giving you a skill book generator, which pretty much means you can max out every skill with a little patience. Then again, it does require deliberate effort by the player.
The point I'm trying to make is that even if these creatures are meant to be toughened by the wasteland and radiation and mutation, they are still living things that won't survive 25,000 degree plasma projectiles.
"That would make it all a one hit kill again!"
I don't want that, but I don't want to have to fire fifty shots into something to kill it with one of the best weapons in the game, either.
Two other things:
-if you didn't mind being a bit quicksavey, you could use those eyeshots to grab a laser rifle right at the beginning of the original... go straight to the military base, lure the nearest guard away to the road, then score yourself a critical eye hit with the 10mm
-deathclaws are worse in New Vegas, because we don't have the dart gun like in Fallout 3. The dart gun would send their legs all wobbly and they'd hobble slowly after you, leaving you free to pick them off from a distance or run away. No, I don't why nobody played darts in Nevada. I suppose all the hookers and blackjack meant there just wasn't enough time.
But yes, Bethesda's abomination? Even its new, non-licensed form (Creation) doesn't seem perfect. It's a lot better than their broken Gamebryo-based engine from their earlier games, but Creation is just lacking. It's 2012 and it doesn't use above 2GB of RAM, even with the LAA fix, and I believe it doesn't even properly utilise quad-core.
Skyrim's horses are way too "light" in how they handle. It's terrible.