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  1. #1
    Activated Node washington's Avatar
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    Jun 2011
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    47

    [EDITING] Washington's IED Factory v0.7

    So, anyone who's played VTS with me knows that I'm a fan of IEDs. Unfortunately, I haven't found many scripts that does IED's and don't require addon/ace, so I've spent a few days (in way to many hours) on writing one instead.

    After having watched a few episodes of Bomb Patrol Afghanistan, it seems they just slap ordnance on the IEDs/suspected IEDs and blow it. This script works in a similar way:
    - An IED will detonate up if you run in the "kill zone"
    - IED's can get remote [control] detonated by AI unit, if this is defined
    - Engineers can "Examine" and "Place detonator" on IED objects, then "Detonate"
    - Placement is either defined or randomized (on roads)

    It *should* be easy to use/implement and add an x-factor to any mission you'd want to spice up a bit. It works on dedicated, but is not yet tested with a larger player count. Below is the IED_README.txt and further down, a demo mission with all the scripts.

    [EDIT] updated links b/c 404
    README
    IED_README.txt

    DEMO MISSION / SCRIPTS
    WASHINGTONS IED FACTORY V07.zip

    Enjoy!
    Last edited by washington; 01-02-2012 at 08:56 PM.

  2. #2
    Network Hub Siddin's Avatar
    Join Date
    Dec 2011
    Location
    Belgium
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    213
    This is pretty nifty, Wash. Thanks for the hard work and extra explode-y death this will bring!

  3. #3
    Oh wow, this is sweet. Nice work wash!
    RPS Arma 2 community server!
    Join us for tacticlol manshootery, explosions and helicopter crashes.

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