If you've read these forums, you probably know that I tend to have an opinion. Especially about strategy games, Blood Bowl and strategy games. And Blood Bowl.
However, I'm also working as a Producer for GamesCampus.eu, and rarely in my job do I come across a title I genuinely like - of course I need to see at least some kind of appeal for the games we publish, but just because it's mass-marketable doesn't mean I like it. I still don't understand the following MineCraft gets. (This is going to get me into trouble, no?)
So it's a rare pleasure when we're about to launch a title that I am genuinely, really excited about. Yes, I am biased. Yes, I'm responsible for the European (German-only at the moment) version, but I'll go ahead and do private, free advertising for our American colleagues who got English covered. We're aiming to go into global Beta on February 23rd, and you can sign up >here for the German version< and >here for the English version<. There's also a Japenese version coming out a few weeks later.
Carte is a hardcore trading card game. We'll ease newbies in with a pretty decent tutorial, and the pre-designed (and free) Starterdecks remain competitive in tournament play. If it comes down to luck to decide who's winning, the game is very evenly matched - this is something that sets us apart from other trading card games.
Here's a short video of the German alpha. I've been trying to get my American colleagues to do something similar, but they've been afraid of me since I defeated them gloriously.
And here's something more international. We do have extremely pretty art.
Carte will be real Free2Play - you will be able to upgrade your decks by buying random booster cards, but good players will be able to win booster packs for free (by playing regularly), and will have access to all content.
If you are even remotely interested in anything TCG, feel free to visit us - it's free (once we launch), no strings attached, and if you don't like it we'll happily remove your data from our system on request.
Apologies for the minor outburst of self-publicationing (since I've been joining the RPS forums, we launched two games I never mentioned ;)), but I'm finally in a position to actually publish a game I'll spent the weekends playing myself way after I'm supposed to!