We had 26 comrades tackle the following missions:
- Fired Up (Win)
- Garbagemen (Lose)
- Grand Theft Aero (Win)
- Cratesistance (Adversarial, everybody loses. Except my team. My team won.)
- Force Ten (Win? IMPOSSIBLE. GET ME THE T-72 AIRDROP SCRIPT!)
Fired Up was a new mission, courtesy of Bushcat. It used fire effects to light a region that the players had to defend.
Garbagemen (also new, by me) saw a mechanised platoon try to steal supplies from a russian base. Experimentation with comms meant it didn't work too well. We'll play this again in the coming weeks and use it as part of the not-campaign. At that point we'll actually take the BMP :)
Grand Theft Aero was Kelron's new mission. Some excellent work after field promotions saw a succesful extraction take place.
Createsistance was not new, but was deadly all the same. A new player managed to rack up the kills and use his camo hoodie to great advantage in this adversarial masterpiece.
Force Ten finally works. There are a couple of new kinks to work out, and we got really lucky, but we can finally say we succesfully completed the mission.