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  1. #161
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    Ritashi has defeated Baboonanza in game 470572, 4 kills to 1. One good grenade shot made the difference.

  2. #162
    Activated Node spcd's Avatar
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    Ritashi has defeated steuntron in game 470574, 4 kills to 1

  3. #163
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    I haven't gotten a turn from Labbes yet, but I did send my challenges out fairly late.

  4. #164
    Activated Node spcd's Avatar
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    Quote Originally Posted by Ritashi View Post
    I haven't gotten a turn from Labbes yet, but I did send my challenges out fairly late.
    He didn't play any matches yet this season. Maybe he is a busy person or something. Last season I did a match against him, and that went fine. But if you look at the Season 6 tab in the spreadsheet you will see he didn't do 2 matches. I am still waiting for him to challenge me, but I have a feeling he won't show up.

  5. #165
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    Quote Originally Posted by rodeoclown View Post
    RodeoClown has challenged ComradePenguin in game 465977
    RodeoClown has challenged Coccyx in game 465976
    RodeoClown has challenged lagnut in game 465975
    I'm still waiting on these matches.

  6. #166
    Secondary Hivemind Nexus ColOfNature's Avatar
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    I'm waiting to hear from those lads too.

    Edit: spoke too soon - ComradeP is on the case!
    Last edited by ColOfNature; 23-02-2012 at 08:34 PM.
    ...common and uninteresting.
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  7. #167
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    hardboiled and echodb have gone awol, never even played their first turn :/ maybe in vacation?
    Easy (nCore) likes Braaaains
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  8. #168
    Quote Originally Posted by ColOfNature View Post
    Edit: spoke too soon - ComradeP is on the case!
    Sadly the case blew up.

    ColOfNature defeated ComradePenguin by 3 kills to 1 in game 467273.

    Sorry I haven't started yet Rodeo but the map is hurting my brain for some reason. Will try and get a turn in before tomorrow.

  9. #169
    Network Hub WombatDeath's Avatar
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    I've sent out a reminder to our absent-minded brethren (and possibly sistren).

    A billion or so thanks to ColOfNature, who has not only kept the spreadsheet up-to-date in my absence but has also improved it immeasurably with the application of some kind of demonic incantation that automagically populates the tables. How does it work? That's not for the likes of us to know, but I distinctly heard distant chanting and a woman screaming when I updated it. Probably best not to think about it, really.
    .

  10. #170
    Activated Node lagnut's Avatar
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    470596 Not Symmetrical

    Hey cimethink, please disregard our game 470596.

    Even though this appears to be a symmetrical map as requested, it's subtly different for our two sides.

    Specifically, the doorway on the right for the main building is impassable for me, and not for you.

    This was a key factor in me deciding to try and keep you suppressed and bottled up inside the building.
    Imagine my surprise when you slipped out the back with no problems at all!

    You can of course verify this for yourself by running a sim on my guys.
    Everyone else, please see this video as evidence.

    I have already started a replacement: 472325.

  11. #171
    Activated Node iwem.xo's Avatar
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    Have you tried holding shift to make a non-pathing node?

  12. #172
    Lesser Hivemind Node Labbes's Avatar
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    Labbes has chall enged Steuntron in ga me 472446 .
    Labbes has challenged Baboonanza in game 472449.
    Labbes challenged SirQuijote in game 472455.

    @SirQuijote: I just realised that, for several reasons, the map I created sucks. I apologize for that in advance.
    @WombatDeath: Thanks for the reminder :) I am in complete lazy mode atm
    Last edited by Labbes; 24-02-2012 at 12:38 PM.

  13. #173
    Activated Node lagnut's Avatar
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    Quote Originally Posted by iwem.xo View Post
    Have you tried holding shift to make a non-pathing node?
    As you should know, that only has an effect if the barrier in question is to be destroyed by a rocket. An option I did consider, but it's still pretty uneven that one player would have to blast through when the other can simply walk through.
    It also makes me second guess what other subtle differences there might be in this map...

  14. #174
    Secondary Hivemind Nexus Fumarole's Avatar
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    Quote Originally Posted by lagnut View Post
    Hey cimethink, please disregard our game 470596.

    Even though this appears to be a symmetrical map as requested, it's subtly different for our two sides.

    Specifically, the doorway on the right for the main building is impassable for me, and not for you.

    This was a key factor in me deciding to try and keep you suppressed and bottled up inside the building.
    Imagine my surprise when you slipped out the back with no problems at all!

    You can of course verify this for yourself by running a sim on my guys.
    Everyone else, please see this video as evidence.

    I have already started a replacement: 472325.
    I've seen this happen before, the maps are not always 100% identical. I always try to generate maps with walls well away form the map edges for this reason. Sometimes it comes down to pixel-perfect placement of waypoints, as I think when I ran a sim I had your grenadier running behind the wall, but that was days ago so may be a faulty memory. I'll check this out after work today.
    The Medallion of the Imperial Psychopath, a Napoleon: Total War AAR
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  15. #175
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    I had a map I played last season where it looked like you couldn't move through a gap, but with some fiddling, I was able to do it (took me minutes to get there). It can be a pain though.

  16. #176
    Quote Originally Posted by Easy View Post
    hardboiled and echodb have gone awol, never even played their first turn :/ maybe in vacation?
    Hardboiled has been sick, told me should be able to finish games over the weekend

  17. #177
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    Baboonanza defeated SirQUijote by 4 killed to 2

  18. #178
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    Xune and SirQuijote drew with 3 killed to 3 in game 470879

  19. #179
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    Well played. Had me second guessing myself and effectively wasting grenade shots that could and should have easliy taken your last guy out. At least it wasn't a repeat of the 4 - 0 drubbing you gave me last season.

  20. #180
    ComradePenguin has defeated RodeoClown by 4 kills to 1 in game 465977.

    Also I high advise people watch my game with cimethink. Managed to loose all 4 men to one grenade. Silky smooth skills.

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