Ritashi has defeated Baboonanza in game 470572, 4 kills to 1. One good grenade shot made the difference.
Ritashi has defeated Baboonanza in game 470572, 4 kills to 1. One good grenade shot made the difference.
Ritashi has defeated steuntron in game 470574, 4 kills to 1
I haven't gotten a turn from Labbes yet, but I did send my challenges out fairly late.
He didn't play any matches yet this season. Maybe he is a busy person or something. Last season I did a match against him, and that went fine. But if you look at the Season 6 tab in the spreadsheet you will see he didn't do 2 matches. I am still waiting for him to challenge me, but I have a feeling he won't show up.
hardboiled and echodb have gone awol, never even played their first turn :/ maybe in vacation?
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I've sent out a reminder to our absent-minded brethren (and possibly sistren).
A billion or so thanks to ColOfNature, who has not only kept the spreadsheet up-to-date in my absence but has also improved it immeasurably with the application of some kind of demonic incantation that automagically populates the tables. How does it work? That's not for the likes of us to know, but I distinctly heard distant chanting and a woman screaming when I updated it. Probably best not to think about it, really.
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Hey cimethink, please disregard our game 470596.
Even though this appears to be a symmetrical map as requested, it's subtly different for our two sides.
Specifically, the doorway on the right for the main building is impassable for me, and not for you.
This was a key factor in me deciding to try and keep you suppressed and bottled up inside the building.
Imagine my surprise when you slipped out the back with no problems at all!
You can of course verify this for yourself by running a sim on my guys.
Everyone else, please see this video as evidence.
I have already started a replacement: 472325.
Labbes has chall enged Steuntron in ga me 472446 .
Labbes has challenged Baboonanza in game 472449.
Labbes challenged SirQuijote in game 472455.
@SirQuijote: I just realised that, for several reasons, the map I created sucks. I apologize for that in advance.
@WombatDeath: Thanks for the reminder :) I am in complete lazy mode atm
Last edited by Labbes; 24-02-2012 at 11:38 AM.
As you should know, that only has an effect if the barrier in question is to be destroyed by a rocket. An option I did consider, but it's still pretty uneven that one player would have to blast through when the other can simply walk through.
It also makes me second guess what other subtle differences there might be in this map...
I've seen this happen before, the maps are not always 100% identical. I always try to generate maps with walls well away form the map edges for this reason. Sometimes it comes down to pixel-perfect placement of waypoints, as I think when I ran a sim I had your grenadier running behind the wall, but that was days ago so may be a faulty memory. I'll check this out after work today.
The Medallion of the Imperial Psychopath, a Napoleon: Total War AAR
For the Emperor!, a Total War: Shogun 2: Fall of the Samurai AAR
I had a map I played last season where it looked like you couldn't move through a gap, but with some fiddling, I was able to do it (took me minutes to get there). It can be a pain though.
Baboonanza defeated SirQUijote by 4 killed to 2
Xune and SirQuijote drew with 3 killed to 3 in game 470879
Well played. Had me second guessing myself and effectively wasting grenade shots that could and should have easliy taken your last guy out. At least it wasn't a repeat of the 4 - 0 drubbing you gave me last season.
ComradePenguin has defeated RodeoClown by 4 kills to 1 in game 465977.
Also I high advise people watch my game with cimethink. Managed to loose all 4 men to one grenade. Silky smooth skills.