So I've been playing Alien Vs Predator 3, and while the game has some problems, one thing I like about it is its "nightmare" mode which disables checkpoints during missions (I think AvP2 might have had this as well, but I can't recall). If you die you have to restart at the beginning. This could be awful, obviously, but at least in AvP the levels are just the right length and difficulty to make it a challenge without being too frustrating. Plus, especially with a game like AvP which thrives on atmosphere/surprise, I think it adds a level of suspense to the proceedings which makes what is otherwise a run of the mill FPS a bit more exciting.
Obviously, if done poorly it can be a recipe for frustration, but if done right I think perma-death and/or no save modes can make a game way more fun. And looking back at some of my favorite games I've played from the past year, many have featured perma-death or disallowed saving in some form: Binding of Isaac, Terraria, Dungeons of Dredmor, Mount and Blade: Warband....to name a few that immediately come to mind.
So I was wondering what other games have similar difficulty levels that actually punish you for your mistakes and force you to think ahead? Sure all the roguelikes come to mind as the most obvious examples, but I'm most curious about other genres or hybrid genres that use such features.


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