
Originally Posted by
SanguineAngel
Well I got side tracked on the achievement thing. But you seem to be talking about grinding for loot et al. being the only meaningful form of progression within MMOs and that that is the only reason for playing at all. I disagree simply because grinding for loot is not important to me; it being the sole focus of the game puts me off. However, the other potential aspects of MMOs are very appealing to me.
I enjoy levelling characters up as much as the next guy, and picking up loot DOES possess it's own addictive joy. But is it the focus of my enjoyment in MMOs? No! WoW soon became nothing more than a loot grind, which you seem to enjoy. I don't have a problem YOU enjoying that. But for me? Not important.
I don't have a problem with GW2's level scaling method at all. It suits my needs. I will not be playing this game constantly. I'll be dipping in and out no doubt. It will enable me to play with my friends and to contribute meaningfully with everyone I interact with. It will enable THEM to interact meaningfully with my game experience too.
My point is that there IS more to MMOs than grinding for loot or pushing to progress your character and that those things do not NEED to be the focus of every MMO out there. What HAS been needed, from my point of view, is a game that caters to alternative tastes. This is something that the developers of GW2 understand well and it excites me.